Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 46 / 129

December 15, 2016, 23:48 (GMT)
added some random rotation for fast bisect, to reduce parallel cuts
December 15, 2016, 23:15 (GMT)
support for keeping edge data in fracture modifier (like sharp edges)
December 15, 2016, 17:34 (GMT)
inter-objects constraint objects can now determine which shards (closest) will be connected to the other object
December 14, 2016, 23:30 (GMT)
small fix for compounds, new collision suppression is disabled for them now

it caused wrong behavior - one shard always fell off unintendedly.
December 14, 2016, 00:40 (GMT)
fix for constraint loop detection (meshislands indirectly connected by a loop should get the same constraint index now)
December 13, 2016, 23:27 (GMT)
limit the collision check to objects which are actually constrained (whether disabled or not)

additionally take value of "disable collisions flag" into account, omit check if constrainted objects shall collide
December 13, 2016, 22:49 (GMT)
hrm forgot something in last commit
December 13, 2016, 22:46 (GMT)
further attempt to suppress "unnecessary" collisions when constraints are intact
December 13, 2016, 16:10 (GMT)
optimization attempt to suppress collisions among partially constrained objects
December 13, 2016, 10:25 (GMT)
fix for rotational and splinter (with splitshards) issues in dynamic fracture
December 12, 2016, 21:11 (GMT)
fix attempt for getting better fractal details, using bbox center and a smaller fractal plane now
December 12, 2016, 21:08 (GMT)
crash fix for having less shards than connections in connected fractured objects
December 12, 2016, 19:43 (GMT)
crash fix attempt for connected fm objects
December 12, 2016, 13:24 (GMT)
improvements for inter-object constraints and fix for dissolve constraint when not kinematic (needs to be triggered still)
December 11, 2016, 23:26 (GMT)
first attempt of inter-object constraints with fracture modifier, via regular constraint / connect operator
December 11, 2016, 18:44 (GMT)
added new trigger settings: propagate trigger, dynamic trigger and constraint dissolve

propagate trigger allows to propagate impulses across different FM objects, dynamic trigger can start a dynamic fracture independent from force, and constraint dissolve means that all constraints of activated shards will be disabled immediately
December 7, 2016, 21:53 (GMT)
fix for constraint calculation, transform of meshisland centroid was calculated incorrectly
December 6, 2016, 22:30 (GMT)
speed optimization for fractal boolean, about 10x (note, Inner UV might not work with fractal still)

before there was a regression, 10 shards with default settings ~ 7 secs, now 100 in same time (left uv boxpacking out)
December 1, 2016, 22:50 (GMT)
small typo fix for mousebased fracture, used wrong index variable name
December 1, 2016, 10:32 (GMT)
fix for physics visualization in FM, strings for constraint identifiers were not displayed properly under windows
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021