Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 87 / 129

June 6, 2015, 13:50 (GMT)
fix : fast bisect algorithms caused misbehavior when refracturing, also removed the forced settings (Mesh shape, constraints) with fractal boolean
June 6, 2015, 09:19 (GMT)
fix: display glitch when triggering shards due to own error in pointcache
June 5, 2015, 19:22 (GMT)
fix: reducing the shard count didnt work with new, faster refracture method in prefracture
June 5, 2015, 17:23 (GMT)
dynamic fracture: some crash fixes when changing between prefractured and dynamic mode (memory was partially overwritten instead of cleared)
June 4, 2015, 18:34 (GMT)
dynamic fracture: disabled loading / saving of dynamic mode again, it still has too many issues
June 4, 2015, 12:20 (GMT)
dynamic fracture: re-added modified version of speed transfer, it depends now on linear / angular deactivation threshold whether speed is transferred or not (to reduce "jumping" of shards on the ground)
June 4, 2015, 08:28 (GMT)
dynamic fracture: relocated some functions and removed speed transfer from parent to child shards, it looked unrealistic, but TODO, animation often stops in case of fracture events....
June 3, 2015, 14:43 (GMT)
dynamic fracture: new option to limit the first impact (shard activation area can be limited to impact object)
June 3, 2015, 09:25 (GMT)
for now, deactivate loading for dynamic files again, there are still issues to solve (like proper cache handling after loading)
June 3, 2015, 09:01 (GMT)
dynamic fracture: cache works much better now
June 2, 2015, 13:44 (GMT)
dynamic fracture: slightly improved caching behavior, but it still flickers and doesnt continue simulation properly after cache ends
June 2, 2015, 12:27 (GMT)
fix: small rotation fix for dynamic fracture and fix for shard lookup
June 1, 2015, 19:27 (GMT)
fix: crash when repeatedly refracturing in prefractured mode with same settings
June 1, 2015, 18:26 (GMT)
fix: crashes with dynamic fracture, but this is still WIP !
June 1, 2015, 13:40 (GMT)
some performance improvement with mouse based fracture (addon), only attempting to refracture necessary shards
May 27, 2015, 16:29 (GMT)
dynamic fracture: do reset after settings changes and clean up constraints now too in dynamic fracture events
May 21, 2015, 16:28 (GMT)
dynamic fracture: now multiple dynamic objects can exist, need to test interaction with prefractured, though
May 21, 2015, 10:02 (GMT)
dynamic fracture: fix for loss of rotation, and transferring speeds of parent shards to children now
May 20, 2015, 21:03 (GMT)
dynamic fracture: finally the transforms seem correct... but this mode still is highly unstable, and is prone to crash often, use sparsely !
May 19, 2015, 14:35 (GMT)
hrm, now somethings with caching is broken... need to investigate
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021