Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 123 / 130

November 25, 2013, 19:09 (GMT)
fix for separation method, did not work correctly if an unsuccessful halve occurred
November 25, 2013, 19:09 (GMT)
fix for crash when deleting objects with modifier (and cache is valid)
November 25, 2013, 19:09 (GMT)
fix for crash at object deletion when cache is valid
November 25, 2013, 19:09 (GMT)
sim startup time with applied array modifiers (on 20x20x20 test cube) reduced, removed unnecessary bmesh conversions
November 25, 2013, 19:09 (GMT)
fixed baking (to earlier state, with old errors, but works again), added mass calculation again was omitted testwise (long sim startup time)
November 25, 2013, 19:09 (GMT)
pointcache and crash fix
November 25, 2013, 19:09 (GMT)
cache index lookup speedup, WARNING, buggy
November 25, 2013, 19:09 (GMT)
now properly deleted objects in open scenes as well, there were remainders in depsgraph causing crashes after incomplete delete
November 25, 2013, 19:09 (GMT)
added threshold and solver iterations, but its all still crash prone (when exchanging objects after simulation, DAG_tag updates makes this visible, probably object is STILL not properly deleted...
November 25, 2013, 19:09 (GMT)
rotation and scale was not taken into account, fixed that
November 25, 2013, 19:09 (GMT)
further attempts to restore recent functionality of modifiers
November 25, 2013, 19:09 (GMT)
fracture works sorta, but cleaning up own mess in new run not. Very hard to get rid of objects actually.
November 25, 2013, 19:09 (GMT)
first steps to make operators from modifiers
November 25, 2013, 19:09 (GMT)
hrm, fix for volume calculation and mass setting
November 25, 2013, 19:09 (GMT)
add a test for 0 length in volume calculation and set a minimum mass for 0 mass active objects
November 25, 2013, 19:09 (GMT)
do not abort at 0 verts, its too early, potential constraints are skipped
November 25, 2013, 19:09 (GMT)
abort with 0 shared verts
November 25, 2013, 19:09 (GMT)
fix for vertexbased constraint lookup: bboxtest continues loop instead of breaking it, and atleast 1 vertex is enough now for a constraint
November 25, 2013, 19:09 (GMT)
fix for crash with missing particle texture (and no fracture mesh available)
November 25, 2013, 19:09 (GMT)
added old constraint code (vertex distances) again, maybe it turns out to be useful in some cases
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021