Revision 3f2658b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
calculating centers of mass now correctly for shards |
Revision d5aea12 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
small fix for grabbing and moving objects during the sim |
Revision 7b53f67 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
this fix resets the simulation on esc properly |
Revision e39fc2c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
added new rigidbody modifier doing the mesh island handling, instead of explode modifier |
Revision e81c5ce by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
crash fix (wrong cache mapping) and white space cleanup (tabs only) |
Revision c593241 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
fixes for: moving the object during rigidbody sim (no crash anymore) and one piece was always stuck in the air (wrong calculation in cache) |
Revision c8a4744 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
some cache fixes to allow multiple (duplicated) rigidbodies with modifiers on them |
Revision e509a65 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
added use rigidbody as new option, some smaller fixes |
Revision 5516678 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
can run simulation backwards now too (update mesh from cache, but still sometimes crashes) |
Revision 1a77e9f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
very basic collision works, but unreliably for now (sometime cache crashes, center of mass still wrong |
Revision a89196a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
sorta optical feedback (but massively wrong) |
Revision 776cd94 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
crash fixes, wip |
Revision c0ab26b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
attempts for integrating fractured objects into rigidbody sim, still wrong and incomplete |
Revision 427783a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
adapting rigidbody sim to accept mesh shards too (in progress) |
Revision 0508f7b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
small build and link fixes |
Revision fbea1a5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
update and merge code branches - voronoi modifier |
Revision e48616d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2013, 19:09 (GMT) |
test commit |
|