November 8, 2018, 14:08 (GMT) |
crash fix for compound collision + expose constraint rules ui for compound mode parts of the constraint rules can influence compound simulation behavior too, especially clustering. You can either simulate compounds with our without triggers. First method might be slower than with constraints, but no bending. With triggers its faster, but objects always fall apart entirely (clusters can control this a bit) |
October 31, 2018, 14:08 (GMT) |
disabled a verbose print when using many objects |
October 1, 2018, 15:17 (GMT) |
fix for autohide with fractal (could leave holes near inner edges before); fractal/fast bisect should now also take extra objects / helper better into account |
September 9, 2018, 14:12 (GMT) |
do not show dump writing routine in dump any more did also use exception handler and manually set up signals |
September 8, 2018, 16:09 (GMT) |
very simple confirm dialog whether to send crash minidump or not, with xmessage |
September 8, 2018, 00:00 (GMT) |
backported existing crashpad support (win, mac, needs testing) and added breakpad support (linux) |
September 5, 2018, 12:34 (GMT) |
constraint UI label / tooltip clarifications now having Search Method, Search Limit as labels, tooltips explain that this is related to shards as well |
September 3, 2018, 18:06 (GMT) |
backport of new linux library build system to FM 2.79 branch after upgrade to Linux Mint 19 locally, nothing did work anymore basically... and in order to use this with the blender docker build system, it needed the new(er) cmake based library building system. |
September 2, 2018, 20:09 (GMT) |
let neighbor shards now only be stopped if propagate trigger is enabled |
August 12, 2018, 12:54 (GMT) |
added autohide filtering based on filter object vertex positions mesh objects now use their verts and a distance, while empties (or other non-mesh objects) still use the maximum of the object size as radius |
August 10, 2018, 22:12 (GMT) |
re-enabled deform mblur for FM, and hopefully fixed related crashes |
August 10, 2018, 11:49 (GMT) |
disable deform mblur in FM for now (precalced velocities) it caused crashes at baking and rendering, as well as on saving and loading. Needs to be re-implemented differently without customdata, rather let cycles read the rigidbody data directly via FM. |
August 3, 2018, 09:22 (GMT) |
allow grid spacing > 1 |
August 2, 2018, 11:42 (GMT) |
use voro particle order now correctly, fixes brick fracture problems. |
July 29, 2018, 19:27 (GMT) |
fix for ghost trigger (again) |
July 28, 2018, 21:45 (GMT) |
execute operator warns now if current frame is not on cache startframe |
July 28, 2018, 11:05 (GMT) |
restore ghost stop trigger functionality |
July 27, 2018, 15:04 (GMT) |
attempt to fix incorrect (bbox) triggering behavior |
June 25, 2018, 14:50 (GMT) |
do not set edges of selected faces to sharp in external mode because in most cases only existing objects are packed into the FM mesh, and no fracturing happens, where you want to set fracture edges to sharp. |
June 23, 2018, 14:21 (GMT) |
enable angular limit/stiffness/damping settings for plastic constraints in fact, only forgot to uncomment |
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