Blender Git Commits
June 1, 2021, 13:29 (GMT) |
Lineart: compiler flags. |
June 1, 2021, 13:16 (GMT) |
Lineart: working loader |
June 1, 2021, 11:55 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-fn-thread-loading |
May 31, 2021, 12:52 (GMT) |
Lineart: loading |
May 28, 2021, 11:55 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-fn-thread-loading |
May 27, 2021, 11:24 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-fn-thread-loading |
May 27, 2021, 11:18 (GMT) |
Cleanup: Line art variable naming. Change `reln` to `eln`. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11411 |
May 27, 2021, 11:02 (GMT) |
LineArt: Cleaning up edge list names. |
May 27, 2021, 10:57 (GMT) |
Cleanup: Line art naming changes. Make variable naming consistent with struct names. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11382 |
May 24, 2021, 05:51 (GMT) |
LineArt: Multithread object loading. |
May 24, 2021, 05:51 (GMT) |
LineArt: Fix slight issues for threading object loading (DG still have problems) |
May 24, 2021, 05:51 (GMT) |
LineArt: Fix threading data assignment. |
May 24, 2021, 05:51 (GMT) |
LineArt: Multithread object iterator problem staging. |
May 24, 2021, 05:51 (GMT) |
LineArt: Properly working threaded geometry loading. |
May 24, 2021, 05:51 (GMT) |
LineArt: Fix memory leaking issue in threaded loading. |
May 24, 2021, 05:51 (GMT) |
LineArt: Spreading load for multithread loading of geometry. |