November 10, 2015, 09:59 (GMT) |
Removed an unconventional typename use that causes problems with MSVC. |
November 9, 2015, 15:16 (GMT) |
Refactor: renamed 'Expression' to 'Function'. |
November 9, 2015, 12:22 (GMT) |
Removed unused deprecated code parts. |
November 8, 2015, 11:20 (GMT) |
Disabled some unused function args. |
November 8, 2015, 08:35 (GMT) |
Merge branch 'master' into object_nodes |
November 7, 2015, 16:15 (GMT) |
Add support for texture node trees in new dependency graph. |
November 6, 2015, 16:04 (GMT) |
Added clouds noise pattern node. |
November 6, 2015, 10:47 (GMT) |
Use the material blending function for the RGB mix node for the time being. |
November 5, 2015, 16:56 (GMT) |
Added the RGB mix node (unfinished). |
November 5, 2015, 10:09 (GMT) |
Fix for debug output to avoid backward links when inputs/outputs share a name. |
November 4, 2015, 16:39 (GMT) |
Added some more opcodes for scalar multiplication and division. |
November 4, 2015, 13:08 (GMT) |
Added optional automatic datatype conversion for nodes. This only applies to a handful of common types that can be unambiguously converted. In any other case the link is considered invalid (proper error handling still needed). |
November 4, 2015, 12:43 (GMT) |
Made node name arguments optional. Node names are only used for identifying them in debugging, but can just be autogenerated as well. |
November 4, 2015, 10:39 (GMT) |
Make the compose/decompose and scalar math nodes work for textures. |
November 4, 2015, 10:22 (GMT) |
Missing C header for the vfprintf function. |
November 4, 2015, 10:05 (GMT) |
Merge branch 'master' into object_nodes |
November 4, 2015, 10:03 (GMT) |
Added explicit vector input socket to the procedural texture nodes. |
November 3, 2015, 12:51 (GMT) |
Added graphviz debug output for parsed bvm node graphs. |
November 3, 2015, 10:02 (GMT) |
Cleanup for the texture node compiler API functions. |
November 2, 2015, 13:27 (GMT) |
Removed unused code. |
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