Revision eb9953a by Joshua Leung February 8, 2016, 13:45 (GMT) |
GPencil UI: Show selection mask toggle in 3D view header to make it easier to access |
Revision 0618971 by Joshua Leung February 8, 2016, 13:45 (GMT) |
GPencil UI: Expand Sculpt Settings panel by default Sculpt settings are often quite handy to be able to easily access while drawing, so make it easier to access these when drawing without having to first expand the panel. (On the other hand, the "Edit Strokes" panel contains tools already found in various other places - menus,etc. - so no need to expand it by default) |
Revision 84b020d by Joshua Leung February 8, 2016, 13:45 (GMT) |
GPencil: If "onion skinning" toggle on header is enabled, new layers will have onionskinning enabled too |
Revision ee509b4 by Joshua Leung February 8, 2016, 13:45 (GMT) |
Fix: Renaming Grease Pencil layers doesn't update the Dopesheet Channels Region |
February 8, 2016, 13:19 (GMT) |
Fix group flipping when syncing mirror weights Corrects mirror syncing for invert, levels & smooth. Note that the code changed to process mirroring even if both verts are selected, since group flipping can mean that is still meaningful. |
Revision 172143d by Campbell Barton February 8, 2016, 11:40 (GMT) |
Cleanup: use doxy comments for deform.c |
Revision 4b9c697 by Campbell Barton February 8, 2016, 11:28 (GMT) |
CLeanup: style |
Revision 4fc0b16 by Campbell Barton February 8, 2016, 10:14 (GMT) |
Improve make.bat final message |
Revision 37a2a3c by Campbell Barton February 8, 2016, 09:35 (GMT) |
Fix RenderEngine API docs Correct access to passes, D1779 by @levon. Also use is_preview attr and use register/unregister functions. |
Revision d8163a0 by Lukas Toenne February 8, 2016, 09:13 (GMT) |
Fix for non-bool return values of a few common RNA functions with declared boolean return. Since rBbbc7dc169dc365889bad3f3aed7b868efb432710 bool-valued RNA functions are expected to return only 0 or 1. For flag tests as in these functions the returned int value needs to be explicitly converted to bool. |
Revision dc2a01c by Campbell Barton February 8, 2016, 07:21 (GMT) |
Fix T47360: Image loading fails when accessible from the CWD |
Revision f77110e by Campbell Barton February 8, 2016, 02:36 (GMT) |
Fix T47347: Z-pass defaults to zero Use the same default value for Z-depth in the compositor as everywhere else. |
Revision ba1ca91 by Campbell Barton February 8, 2016, 00:48 (GMT) |
Fix T47353: Project paint ignores small faces When zoomed out - faces < 0.5 pixels across a diagonal aren't so rare, so culling them can ignore small faces. |
Revision ce6ba15 by Campbell Barton February 7, 2016, 21:38 (GMT) |
Image Editor: use shift+home to fit the frame FKey conflicts with painting. |
Revision c7608ef by Campbell Barton February 7, 2016, 21:29 (GMT) |
Revision dd185bf by Brecht Van Lommel February 7, 2016, 15:41 (GMT) |
Fix T47336: compositor color balance offset/slope/power incorrectly clamps HDR colors. |
Revision 8f69123 by Brecht Van Lommel February 7, 2016, 15:38 (GMT) |
Fix T47342: hang with freestyle viewport render and animation playback. Not sure why I made the logic so complicated before, this change should solve the deadlock when the render thread tries to acquire the main thread lock while the main thread is waiting for threads to finish. |
Revision 72dd1ba by Brecht Van Lommel February 7, 2016, 13:45 (GMT) |
Revision bd0223b by Brecht Van Lommel February 7, 2016, 13:35 (GMT) |
Fix T47351: slow rigid body sim bake after recent changes to use jobs system. The bake system had a 200ms sleep for each frame substep, to give the UI time to redraw. I don't think there is a good reason to have this, with fair thread scheduling this will give UI thread 2x more time at best, and the UI doesn't need to be that responsive during bake. |
Revision 77197b2 by Campbell Barton February 7, 2016, 11:56 (GMT) |
Cleanup: line width |
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