Blender Git Commits

Blender Git "master" branch commits.

Page: 2418 / 5574

Revision eb9953a by Joshua Leung
February 8, 2016, 13:45 (GMT)
GPencil UI: Show selection mask toggle in 3D view header to make it easier to access
Revision 0618971 by Joshua Leung
February 8, 2016, 13:45 (GMT)
GPencil UI: Expand Sculpt Settings panel by default

Sculpt settings are often quite handy to be able to easily access while drawing,
so make it easier to access these when drawing without having to first expand
the panel.

(On the other hand, the "Edit Strokes" panel contains tools already found in
various other places - menus,etc. - so no need to expand it by default)
Revision 84b020d by Joshua Leung
February 8, 2016, 13:45 (GMT)
GPencil: If "onion skinning" toggle on header is enabled, new layers will have onionskinning enabled too
Revision ee509b4 by Joshua Leung
February 8, 2016, 13:45 (GMT)
Fix: Renaming Grease Pencil layers doesn't update the Dopesheet Channels Region
February 8, 2016, 13:19 (GMT)
Fix group flipping when syncing mirror weights

Corrects mirror syncing for invert, levels & smooth.

Note that the code changed to process mirroring even if both verts are selected,
since group flipping can mean that is still meaningful.
February 8, 2016, 11:40 (GMT)
Cleanup: use doxy comments for deform.c
February 8, 2016, 11:28 (GMT)
CLeanup: style
February 8, 2016, 10:14 (GMT)
Improve make.bat final message
February 8, 2016, 09:35 (GMT)
Fix RenderEngine API docs

Correct access to passes, D1779 by @levon.

Also use is_preview attr and use register/unregister functions.
Revision d8163a0 by Lukas Toenne
February 8, 2016, 09:13 (GMT)
Fix for non-bool return values of a few common RNA functions with declared boolean return.

Since rBbbc7dc169dc365889bad3f3aed7b868efb432710 bool-valued RNA functions are expected to
return only 0 or 1. For flag tests as in these functions the returned int value needs to be
explicitly converted to bool.
February 8, 2016, 07:21 (GMT)
Fix T47360: Image loading fails when accessible from the CWD
February 8, 2016, 02:36 (GMT)
Fix T47347: Z-pass defaults to zero

Use the same default value for Z-depth in the compositor as everywhere else.
February 8, 2016, 00:48 (GMT)
Fix T47353: Project paint ignores small faces

When zoomed out - faces < 0.5 pixels across a diagonal aren't so rare,
so culling them can ignore small faces.
February 7, 2016, 21:38 (GMT)
Image Editor: use shift+home to fit the frame

FKey conflicts with painting.
February 7, 2016, 21:29 (GMT)
Fix T47337: BVHTree.find_nearest missing

Method wasn't named as documented.
February 7, 2016, 15:41 (GMT)
Fix T47336: compositor color balance offset/slope/power incorrectly clamps HDR colors.
February 7, 2016, 15:38 (GMT)
Fix T47342: hang with freestyle viewport render and animation playback.

Not sure why I made the logic so complicated before, this change should solve
the deadlock when the render thread tries to acquire the main thread lock while
the main thread is waiting for threads to finish.
February 7, 2016, 13:45 (GMT)
Fix T47349: incorrect Cycles fresnel and layer weight with GLSL materials.

Patch by Ralf H�lzemer.
February 7, 2016, 13:35 (GMT)
Fix T47351: slow rigid body sim bake after recent changes to use jobs system.

The bake system had a 200ms sleep for each frame substep, to give the UI time
to redraw. I don't think there is a good reason to have this, with fair thread
scheduling this will give UI thread 2x more time at best, and the UI doesn't
need to be that responsive during bake.
February 7, 2016, 11:56 (GMT)
Cleanup: line width
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021