Revision 3ff36f9 by Campbell Barton June 27, 2013, 04:18 (GMT) |
3d text tool - 'insert lorem' was crashing, also add this to the text menu. |
Revision f3b7a49 by Campbell Barton June 27, 2013, 03:57 (GMT) |
fix for old bug, select more in a nurbs surface would crash (under allocing). |
Revision 2085a42 by Campbell Barton June 27, 2013, 03:05 (GMT) |
pep8 cleanup |
Revision bb42703 by Campbell Barton June 27, 2013, 01:10 (GMT) |
- remove edge collapse loop operator (now replaced by dissolve). - fix missing null pointer check from own recent changes. - add asserts if BLI path functions are given wrong id's |
Revision 46808dd by Campbell Barton June 27, 2013, 01:01 (GMT) |
fix for python api bug: assigning the wrong size array to an RNA property wasn't checking the length and could crash, eg: mesh.polygons[0].vertices = (10,) |
Revision 8107c54 by Campbell Barton June 27, 2013, 00:37 (GMT) |
remove redundant casts |
Revision 29a82a0 by Thomas Dinges June 27, 2013, 00:03 (GMT) |
Cycles: * Assure SSE2 intrinsics are also used on SSE3 CPUs and x86. |
Revision 7902fa5 by Brecht Van Lommel June 26, 2013, 23:29 (GMT) |
Code cleanup: cycles * Reshuffle SSE #ifdefs to try to avoid compilation errors enabling SSE on 32 bit. * Remove CUDA kernel launch size exception on Mac, is not needed. * Make OSL file compilation quiet like c/cpp files. |
Revision 372c4f8 by Thomas Dinges June 26, 2013, 23:15 (GMT) |
* Comment out change from r57790 to fix compilation for now. |
Revision ce06d6d by Thomas Dinges June 26, 2013, 23:08 (GMT) |
Cycles / Brick texture: * Avoid some unneeded int castings, they were only needed in the original Texture Nodes implementation as custom1 and custom2 were shorts. |
Revision dc16faa by Gaia Clary June 26, 2013, 22:29 (GMT) |
Added checks to vertex Weight editor to respect locked Vertex Groups |
Revision 15f5da4 by Thomas Dinges June 26, 2013, 22:12 (GMT) |
Cycles / SSE2: * kernel_sse2 was built without actual SSE2 intrinsics on x86 systems. |
Revision 329b832 by Campbell Barton June 26, 2013, 21:47 (GMT) |
BM_face_legal_splits - perform calculations in 2d (was using 3d vectors for all 2d operations) |
Revision 56a47b6 by Campbell Barton June 26, 2013, 21:17 (GMT) |
avoid calling axis_dominant_v3_to_m3 twice from BM_face_legal_splits |
Revision a2552c5 by Brecht Van Lommel June 26, 2013, 20:51 (GMT) |
Fix #35882: render to image editor, ctrl+up fullscreen, click back to previous did not work. |
Revision af36eb8 by Brecht Van Lommel June 26, 2013, 20:28 (GMT) |
Further fix for #35880: theme color of enabled option buttons in popups was still controlled by the wrong color, now it's controlled by "Menu Back" text color. This is somewhat confusing but we like some other widgets the standard colors do not work well on the dark background of popups. |
Revision 5fac3d9 by Campbell Barton June 26, 2013, 20:15 (GMT) |
remove bmesh arg from BM_face_legal_splits(), don't use a bmesh iterator. |
Revision 2daa901 by Brecht Van Lommel June 26, 2013, 19:23 (GMT) |
Fix #35883: freestyle + envmap render crashed. |
Revision ca51930 by Campbell Barton June 26, 2013, 18:40 (GMT) |
fix [#33068] Can't paint weights of some vertices in some situations. old limitation where you could only paint onto one side of a mirrored mesh (weight paint, vertex paint). |
Revision 9c85cdc by Campbell Barton June 26, 2013, 16:59 (GMT) |
remove unused struct |
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