Revision b634561 by Campbell Barton May 12, 2013, 04:08 (GMT) |
fix for 2 crashes in bridge tool mixing open/closed loops with different vertex counts. |
Revision 9cd0c5f by Campbell Barton May 12, 2013, 03:36 (GMT) |
bridge tool: support for bridging loops with different numbers of vertices. |
Revision dc1a365 by Campbell Barton May 11, 2013, 16:20 (GMT) |
add support for bridging multiple edge loops at once. |
Revision 01063fa by Ton Roosendaal May 11, 2013, 16:15 (GMT) |
Bug fix, irc submitted If you have three scenes, current is A, others are B and C. B uses C as background, and C uses B as a background. (which is possible via linked libraries) If you then try to use B or C as background of A, code went to eternal loop. |
Revision cda9407 by Ton Roosendaal May 11, 2013, 15:29 (GMT) |
Bug fix #35307 Popup menus in nodes, with nodes outside window boundary, were clipped very badly, even causing it to fill entire window. Now the clip code nicely translates the menu horizontally to be in view. |
Revision 55f929a by Campbell Barton May 11, 2013, 14:40 (GMT) |
- add generic edge-loop utility functions for bmesh. - rewrite bridge tool to use the new functions (using edge & vertex arrays was quite cumbersome). |
Revision 309db80 by Brecht Van Lommel May 11, 2013, 13:10 (GMT) |
Fix libmv build with visual studio 2012. Patch #35158 by Jurgen Herrmann. |
Revision f35a932 by Brecht Van Lommel May 11, 2013, 12:21 (GMT) |
Fix for previous fix, not sure it will cause issues in practice but better be sure to avoid invalid memory access. |
Revision a19f789 by Campbell Barton May 11, 2013, 12:18 (GMT) |
utility functions to reverse and rotate linklists. |
Revision a919b0e by Brecht Van Lommel May 11, 2013, 10:15 (GMT) |
Fix #35265: on OS X, pressing system shortcuts such as cmd+M or cmd+` would both insert text in the text editor and do the associated operation like minimizing the window or switching windows. The code was always doing both without trying to ensure only one is done. Now we integrate a bit better with the event handling and pass the event to NSApp, which then decides to handle the event itself or pass it on to the window, from where we then send it back to be handled. |
Revision 561cf26 by Brecht Van Lommel May 11, 2013, 09:31 (GMT) |
Fix #35306: cycles normal mapping not working with flat shading. |
Revision 18fda6d by Mitchell Stokes May 11, 2013, 03:20 (GMT) |
BGE: Fix for [#34044] "Objects with no material don't have their "face image" always working on bge" reported by Dalai Felinto (dfelinto). NULL materials are no longer cached. |
Revision b0261a4 by Mitchell Stokes May 11, 2013, 02:43 (GMT) |
BGE: Fix for [#34631] "Textures bad in game mode" reported by pablo aaa (p9ablo). Disabling caching if materials have Face Textures enabled. |
Revision ce39c80 by Campbell Barton May 11, 2013, 01:12 (GMT) |
only use OSKEY as a replacement for CTRL on Apple (was already the case in many areas). |
Revision 359edc2 by Campbell Barton May 11, 2013, 01:06 (GMT) |
style cleanup |
Revision 0001494 by Brecht Van Lommel May 10, 2013, 23:41 (GMT) |
Fix #35262: assiging shortcuts from e.g. delete or selection mode menus did not work anymore. This was due to a bugfix to show missing shortcut keys for e.g. the mesh > vertices > separate menu. Both should work now. |
Revision 4ae201e by Thomas Dinges May 10, 2013, 22:41 (GMT) |
Cycles / Closures: * Avoid some unnecessary re-declarations of closure data and simplify *_setup() functions a bit. |
Revision 3e1e76a by Brecht Van Lommel May 10, 2013, 22:05 (GMT) |
Fix #35289: UV layout export to image was extremely slow for large meshes. This was due to slow implementation of slice operation for things like mesh uv data. Made that faster now for cases where the internal storage is an array. |
Revision 8e13bb3 by Brecht Van Lommel May 10, 2013, 20:49 (GMT) |
Fix #35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. |
Revision 38391d9 by Brecht Van Lommel May 10, 2013, 20:34 (GMT) |
Fix #35281: search menu buttons (with an X on the right side to clear) had text overlapping the X icon if the text was long. |
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