Blender Git Commits

Blender Git "master" branch commits.

Page: 3194 / 5574

May 12, 2013, 04:08 (GMT)
fix for 2 crashes in bridge tool mixing open/closed loops with different vertex counts.
May 12, 2013, 03:36 (GMT)
bridge tool: support for bridging loops with different numbers of vertices.
May 11, 2013, 16:20 (GMT)
add support for bridging multiple edge loops at once.
May 11, 2013, 16:15 (GMT)
Bug fix, irc submitted

If you have three scenes, current is A, others are B and C.

B uses C as background, and C uses B as a background.
(which is possible via linked libraries)

If you then try to use B or C as background of A, code went to eternal loop.

May 11, 2013, 15:29 (GMT)
Bug fix #35307

Popup menus in nodes, with nodes outside window boundary, were clipped very badly, even
causing it to fill entire window.

Now the clip code nicely translates the menu horizontally to be in view.

May 11, 2013, 14:40 (GMT)
- add generic edge-loop utility functions for bmesh.
- rewrite bridge tool to use the new functions (using edge & vertex arrays was quite cumbersome).
May 11, 2013, 13:10 (GMT)
Fix libmv build with visual studio 2012.

Patch #35158 by Jurgen Herrmann.
May 11, 2013, 12:21 (GMT)
Fix for previous fix, not sure it will cause issues in practice but better be
sure to avoid invalid memory access.
May 11, 2013, 12:18 (GMT)
utility functions to reverse and rotate linklists.
May 11, 2013, 10:15 (GMT)
Fix #35265: on OS X, pressing system shortcuts such as cmd+M or cmd+` would both
insert text in the text editor and do the associated operation like minimizing the
window or switching windows.

The code was always doing both without trying to ensure only one is done. Now we
integrate a bit better with the event handling and pass the event to NSApp, which
then decides to handle the event itself or pass it on to the window, from where
we then send it back to be handled.
May 11, 2013, 09:31 (GMT)
Fix #35306: cycles normal mapping not working with flat shading.
May 11, 2013, 03:20 (GMT)
BGE: Fix for [#34044] "Objects with no material don't have their "face image" always working on bge" reported by Dalai Felinto (dfelinto).

NULL materials are no longer cached.

May 11, 2013, 02:43 (GMT)
BGE: Fix for [#34631] "Textures bad in game mode" reported by pablo aaa (p9ablo).

Disabling caching if materials have Face Textures enabled.

May 11, 2013, 01:12 (GMT)
only use OSKEY as a replacement for CTRL on Apple (was already the case in many areas).
May 11, 2013, 01:06 (GMT)
style cleanup
May 10, 2013, 23:41 (GMT)
Fix #35262: assiging shortcuts from e.g. delete or selection mode menus did not
work anymore. This was due to a bugfix to show missing shortcut keys for e.g. the
mesh > vertices > separate menu. Both should work now.
May 10, 2013, 22:41 (GMT)
Cycles / Closures:
* Avoid some unnecessary re-declarations of closure data and simplify *_setup() functions a bit.
May 10, 2013, 22:05 (GMT)
Fix #35289: UV layout export to image was extremely slow for large meshes. This
was due to slow implementation of slice operation for things like mesh uv data.
Made that faster now for cases where the internal storage is an array.
May 10, 2013, 20:49 (GMT)
Fix #35273: click in empty space to deselect as used by the Maya keymap gave
a python error when used in pose mode.
May 10, 2013, 20:34 (GMT)
Fix #35281: search menu buttons (with an X on the right side to clear) had text
overlapping the X icon if the text was long.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021