Revision ee9f917 by Nicholas Bishop May 10, 2012, 20:36 (GMT) |
Add keymap and menu entries for masking. * Add CTRL+IKEY to invert the mask. * Add ALT+MKEY to clear the mask. * Change the 'Hide' menu in sculpt mode to 'Hide/Mask', adds entires for clearing, filling, and inverting the mask, as well as hiding masked regions. |
Revision 415d346 by Nicholas Bishop May 10, 2012, 20:36 (GMT) |
Add support for hiding masked regions. Add a new mode, PARTIALVIS_MASKED, to the PAINT_OT_hide_show operator. |
Revision 5cb08c4 by Nicholas Bishop May 10, 2012, 20:35 (GMT) |
Add a paint mask operator to clear, fill, or invert the mask. |
Revision 919b363 by Nicholas Bishop May 10, 2012, 20:35 (GMT) |
Update the keymap for the mask brush. * Add MKEY as a toggle for the mask brush. We could use ALT similar to SHIFT toggling the smooth brush, but it would conflict with MMB emulation (not to mention many window managers.) * When the mask brush is active, SHIFT toggles it into smooth mode. |
Revision c8465eb by Nicholas Bishop May 10, 2012, 20:35 (GMT) |
Add mask brush for sculpt mode. The mask brush currently has two modes, 'draw' and 'smooth'. |
Revision 450bb3a by Nicholas Bishop May 10, 2012, 20:35 (GMT) |
Add new mask-brush icon from Julio Iglesias. |
Revision 72de988 by Nicholas Bishop May 10, 2012, 20:34 (GMT) |
Use paint mask when calculating sculpt strength. |
Revision 41b5206 by Nicholas Bishop May 10, 2012, 20:34 (GMT) |
Add undo/redo support for paint masks. |
Revision c9c0bfe by Nicholas Bishop May 10, 2012, 20:34 (GMT) |
Ensure mask layers are always present in sculpt mode. |
Revision 0f57b0f by Nicholas Bishop May 10, 2012, 20:34 (GMT) |
Copy GridPaintMask to vertex paint mask when applying multires. Adds new subsurf_copy_grid_paint_mask() function similar to subsurf_copy_grid_hidden(). |
Revision f4929ad by Nicholas Bishop May 10, 2012, 20:34 (GMT) |
Add mask support to CCGSubSurf and multires. * Add new CCG function ccgSubSurf_setAllocMask(). Similar to to ccgSubSurf_setCalcVertexNormals(), it sets whether the CCG elements have a mask layer and what that layer's offset is. Unlike normals however, it doesn't change any behavior during CCG calculation; it's there only to give CCGKey information on the mask. * Add a new flag to _getSubSurf(), CCG_ALLOC_MASK. If set, space for an extra layer is allocated, but the number of CCG layers is not set to include it. This is done because GridPaintMasks are absolute, rather than being relative to the subdivided output (as MDisp displacements are), so we skip subdividing paint masks here. * Add a new flag to subsurf_make_derived_from_derived(), SUBSURF_ALLOC_PAINT_MASK. This controls whether CCG_ALLOC_MASK is set for _getSubSurf(). Related, masks are never loaded in during ss_sync_from_derivedmesh(). After subdivision is finished, if the alloc mask flag is set, the number of CCG layers is increase to 4 with ccgSubSurf_setNumLayers(). * Add a new flag to multires_make_from_derived(), MULTIRES_ALLOC_PAINT_MASK. Not all multires functions need paint mask data (e.g. multiresModifier_base_apply.) This flag is always set in MOD_multires.c so that subdividing a mesh with a mask updates properly even when not in sculpt mode. * Update multiresModifier_disp_run() to apply, calculate, and add mask elements. It's almost the same as the existing operations with xyz coordinates, but treats masks as absolute rather than displacements relative to subdivided values. * Update multires_customdata_delete to free CD_GRID_PAINT_MASK in addition to CD_MDISPS. * Update multires_del_higher() to call the new function multires_grid_paint_mask_downsample(), which allocates a lower-resolution paint mask grid and copies values over from the high-resolution grid. |
Revision 4c66616 by Nicholas Bishop May 10, 2012, 20:33 (GMT) |
Add GridPaintMask accessor to paint.c. |
Revision 4a149bc by Nicholas Bishop May 10, 2012, 20:33 (GMT) |
Add paint mask access to the PBVH vertex iterator. |
Revision f95f558 by Nicholas Bishop May 10, 2012, 20:33 (GMT) |
Add access to mesh vertex customdata to the PBVH. |
Revision aa77bbd by Nicholas Bishop May 10, 2012, 20:33 (GMT) |
Add DNA and customdata entries for paint masks. CD_PAINT_MASK is a layer of per-vertex floats for non-multires meshes. Multires meshes use CD_GRID_PAINT_MASK, which is a layer of per-loop GridPaintMask structures. GridPaintMask is similar to MDisp, but contains an array of scalar floats. Note: the GridPaintMask could be folded into MDisp, but this way should be easier to add mask layers in the future (if we do fold GridPaintMask into MDisp, the mask array should probably be an array of arrays with a 'totmask' field so that mask layers can be easily supported.) Includes blenload read/write support for CD_PAINT_MASK and CD_GRID_PAINT_MASK. |
Revision f751d0f by Nicholas Bishop May 10, 2012, 20:33 (GMT) |
Replace hardcoded DMGridData structure with CCGElem/CCGKey. * Changes to DerivedMesh interface: DMGridData has been removed, getGridData() now returns an array of CCGElem pointers. Also added getGridKey() to initialize a CCGKey (implemented only by CCGDerivedMesh.) * PBVH: added BLI_pbvh_get_grid_key(). * A lot of code is affected, but mainly is just replacing DMGridData.co, DMGridData.no, and sizeof(DMGridData) with the CCG_*_elem functions, removing the reliance on grid elements of exactly six floats. |
Revision 2ca6418 by Nicholas Bishop May 10, 2012, 20:32 (GMT) |
Add CCGKey/CCGElem for accessing CCGSubSurf elements. CCGKey caches information about the CCGSubSurf element layout. This data, along with the CCG_* inline functions, allows access to CCGSubSurf elements with an arbitrary number of layers (as opposed to the hardcoded DMGridData structure which assumes xyz coordinates followed by three normal components.) The CCGElem structure is declared but not defined anywhere, just used as a convenient type. |
Revision dcacbc2 by Nicholas Bishop May 10, 2012, 20:32 (GMT) |
Modify CCGSubsurf to subdivide an arbitrary number of (float) layers. The layout of vert data in CCGSubSurf is almost the same; previously it was three floats (for xyz coordinate) optionally followed by three floats for the normal. The only change is that the first three floats can now be any number of floats. * _getSubSurf takes a numLayers parameter to set the number of layers, stored in CCGMeshIFC.numLayers. * All calls to _getSubSurf currently have numLayers set to 3, except for UV subsurf, where it is reduced to 2 (with a corresponding change when reading the results out to use float (*)[2] rather than float (*)[3].) * The various VertData* macros in CCGSubSurf.c are now functions that take a CCGSubSurf pointer, which provides access to CCGMeshIFC, which has numLayers. * Add ccgSubSurf_setNumLayers() to the API. Only changes the number of layers that get subdivided, doesn't change the amount of memory allocated. So if space for N layers is allocated, it's safe to set the number of layers to less than N, but not more. * The rest of the changes are just adding the 'ss' parameter. |
Revision 147b4b1 by Nicholas Bishop May 10, 2012, 20:32 (GMT) |
Add new options to PAINT_OT_brush_select, toggle and create_missing. The toggle option, if enabled, will toggle back and forth between two brushes. (The first brush of the desired tool type will be toggled to, running the toggle again switches back to the previously selected brush.) If no brush of the desired type is found, and the create_missing option is enabled, a new brush of that type will be created and set. |
Revision 26ce101 by Nicholas Bishop May 10, 2012, 20:32 (GMT) |
Add an RNA access function to get an enum item name from its value. New function is RNA_enum_name_from_value. |
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