Revision 3cde378 by Jason Hays May 27, 2011, 19:13 (GMT) |
Revision 18ff3d5 by Brecht Van Lommel May 27, 2011, 16:20 (GMT) |
Attempted fix for #27482: game engine running slow due to revision 36698 which fixed frame colors for letterbox drawing (happens when in camera view). Cause is unclear, seems some sort of strange graphics driver thing on 32 bit. Changes are a fix for the incorrect usage of glViewport, and avoiding the extra clear if it's not needed. |
Revision 7e4ba19 by Brecht Van Lommel May 27, 2011, 12:13 (GMT) |
Cycles: fix GLEW library build issue. |
Revision d369a6a by Brecht Van Lommel May 27, 2011, 09:57 (GMT) |
Windows installer and Path changes, fixing various issues: * Windows installer not working for non-admin users and multiple users * Addon scripts not installing next to user configuration * Portable install not being taken into account in all places The main problem was the windows installer was installing system scripts in AppData next to the user configuration directory, which is not shared between users. Now these are installed in ProgramFiles, and only addon scripts added by the users go to AppData. On all platforms, addon scripts were sometimes getting installed between system scripts, because the scripts folder in the executable directory was given precedence over the user configuration folder, that is no longer done now. So addons now behave like user configuration, they are preserved even if you download a newer build of the same blender version. If you have an installation of 2.57 on windows, the addon install location will not change until we do the version bump to 2.58, to avoid conflicts with the existing the installed 2.57 version. The old behavior of giving precedence to the local folder was done to support portable install, where all configuration is written to the local folder. This is now implemented differently: if and only if a "config" folder exists in the local folder, portable install will be assumed, and files will only be written to that local folder. |
Revision 4bb582e by Brecht Van Lommel May 27, 2011, 09:38 (GMT) |
Cycles: some mix node blend modes not working correct: subtract, screen, divide, difference, darken, lighten, overlay patch by Sanne, thanks! |
Revision bd5f78d by Mitchell Stokes May 27, 2011, 08:45 (GMT) |
Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gcc |
Revision 0381c44 by Peter Schlaile May 27, 2011, 07:47 (GMT) |
== FFMPEG == Fixed and added additional ffmpeg cruft checking. Oh dear. |
Revision 50289e6 by Peter Schlaile May 26, 2011, 23:51 (GMT) |
== FFMPEG == ... and another funny version patch, since OpenSuse obviously used some version "in-between" |
Revision 72499b0 by Campbell Barton May 26, 2011, 23:29 (GMT) |
own recent commits caused crash with the grease pencil in camera view, always pass rv3d argument now. also found a bug where hex_to_rgb could use un-initialized memory. |
Revision f1d3982 by Peter Schlaile May 26, 2011, 23:19 (GMT) |
== FFMPEG == Added some API compatibility code again, since some API-changes weren't even documented (they even didn't do a proper version-bump, arghh!) If it breaks again, please tell! |
Revision e070975 by Campbell Barton May 26, 2011, 22:48 (GMT) |
missed this in recent commit. |
Revision d9fa6db by Campbell Barton May 26, 2011, 22:20 (GMT) |
weight paint mirror, move duplicate code into a function. |
Revision 4b9a63c by Peter Schlaile May 26, 2011, 21:57 (GMT) |
== FFMPEG == * removed a lot of old cruft code for ancient ffmpeg versions * made it compile again against latest ffmpeg / libav GIT (also shouldn't break distro ffmpegs, since those API changes have been introduced over a year ago. If it nevertheless breaks, please send me an email) |
Revision 78b8e4a by Campbell Barton May 26, 2011, 21:04 (GMT) |
remove BLI_streq() since it was hardly used, also replace string search with BLI_findstring(). |
Revision 06fea1a by Campbell Barton May 26, 2011, 20:45 (GMT) |
split BLO_library_append_named_part into 2 function, one that adds objects into the scene and another that just links/appends. |
Revision 78d41d0 by Campbell Barton May 26, 2011, 19:13 (GMT) |
sphinx docstrng formatting (some lines were getting really long) |
Revision c6705e4 by Campbell Barton May 26, 2011, 18:11 (GMT) |
use a dynamic enum for addons, annoyingly the enum was being generated from python for each of the addon buttons (~14 times per draw) which was noticeably slow, so disabling 'expand' for now. Eventually it would be good to have the expanded buttons all using the same result from itemf(). |
Revision 93e992c by Sukhitha Jayathilake May 26, 2011, 17:07 (GMT) |
AnimationExporter class refactoring. Exported AnimationExporter class to a separate set of files. |
Revision 57c3c9e by Campbell Barton May 26, 2011, 16:07 (GMT) |
support for dynamic items in bpy.props.EnumProperty(), the items keyword argument can optionally be a function rather then a list. |
Revision 155d589 by Campbell Barton May 26, 2011, 13:38 (GMT) |
add the property as an argument to enum item functions, not used yet but needed for dynamic python enums. |
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