Revision 6cdc631 by Ton Roosendaal December 19, 2010, 14:39 (GMT) |
Todo item: (Luca report in IRC) Pulldown and other popup menus: this button type exits on release. While holding mouse you then can move around, but the highlight of button didn't disappear if you were outside item. The menu then doesn't close when you release the mouse. Now highlight goes on/off on mouse moves to show this better. Implementation note: menu items are coded similar to regular activate buttons (like for tools). There's no provision to make highlights go to the next item while holding mouse in menus. That I rather not mess with now. |
Revision d7c007c by Ton Roosendaal December 19, 2010, 14:07 (GMT) |
Another single-user case: the ID buttons (browse, name, users), click on user-number 'make single user' now also makes animation local. |
Revision 9685589 by Joerg Mueller December 19, 2010, 13:56 (GMT) |
Fix for [#25175] bge.logic.mouse.position[1] wrong when using autostart |
Revision 686420b by Ton Roosendaal December 19, 2010, 13:50 (GMT) |
Option "Make Single user" now also makes animations local. Note that the menu option "Animation" only was working for Object level animations, so I've changed the many name accordingly. |
Revision f043caf by Ton Roosendaal December 19, 2010, 13:48 (GMT) |
Py UI fix: options for "Single user" had different names than the operator itself. |
Revision c2c71e5 by Campbell Barton December 19, 2010, 13:04 (GMT) |
fix for own error [#25299] custom properties not showing in viedw3d panel error made when fixing id pinning, for non-properties space. |
Revision 8dcd210 by Campbell Barton December 19, 2010, 12:38 (GMT) |
bug [#25292] No undo scale with sculpt mode applies to project paint too, added with comment. |
Revision 79bb472 by Campbell Barton December 19, 2010, 12:32 (GMT) |
user report renaming file fails, print the errno error message. |
Revision 7507a5f by Ton Roosendaal December 19, 2010, 11:39 (GMT) |
Bugfix #25288 SSS preview render didn't happy. Was caused by using a Material copy for preview renders (to prevent crashing in other cases). There were actually 2 errors: - material copy should be added to preview-main database - the render was invoked using wrong main database even! |
Revision 3bcde46 by Joshua Leung December 19, 2010, 10:38 (GMT) |
Bugfix [#25298] Nasty group cycle that creates crash blend files is allowed Infinite recursion (manisfesting as a crash) occurred when trying to set the dupli-group setting on an object, when the object is a member of the group being set. Added a check and warning for this in RNA to prevent such setups from occurring in future. Todo: The warning report is currently only printed to console as I can't quite remember how to grab reports pointer without context/operator pointer available. |
Revision e53921c by Ton Roosendaal December 19, 2010, 09:41 (GMT) |
Bugfix #25292 In sculpt mode, Object transform still worked, which was: 1) Not undo-able (sculpt undo stack) 2) Clearing the entire sculpt undo stack on operator redo 3) Had keymap conflict for R Simply added check for this case and return trans operator. |
Revision de1bb51 by Campbell Barton December 19, 2010, 08:48 (GMT) |
another reason to run makesrna needlessly every build is that the makesrna binary is newer then the generated files. |
Revision 4476e4c by Campbell Barton December 19, 2010, 07:40 (GMT) |
bugfix [#25289] X3D export generates incorrect direction for SpotLight |
Revision 73ad13c by Campbell Barton December 19, 2010, 07:14 (GMT) |
fix for make-dupli-face operator & vector multiplication, tab/space error in last commit. |
Revision c26cc0a by Campbell Barton December 19, 2010, 07:05 (GMT) |
bugfix [#25290] Align on text gives a traceback [#25284] Traceback error on "System Info" script - Align was only working on mesh objects, now operate on all objects, missing boundbox's are treated as single points. - obj.bound_box was returning all nan's for object types with no boundbox. - ENUM_FLAG type enums were showing no text when displayed in operator redo panel. |
Revision 096369e by Joshua Leung December 19, 2010, 01:59 (GMT) |
[#25278] Ctrl-left click in beizer edit mode with no selection results in crash. This commit fixes the crash (missing null check for nu==NULL). However, there is still a problem here with Curve Ctrl-Click not behaving the same as Mesh EditMode Ctrl-Click, which adds a new vert no matter what (i.e. no previous selection required). Then again, that's a separate "todo" issue, so we can close this report now :) |
December 19, 2010, 01:55 (GMT) |
Fix compilation, obvious typo. |
Revision e47ab72 by Joshua Leung December 19, 2010, 01:27 (GMT) |
Bugfix [#25221] Jump to Next/Prev keyframe doesn't work with RotoBeizer The jump to keyframes operator was being a bit too strict with its checks for where it should check for keyframes. In this particular case, RotoBezier keyframes were on Curve AnimData, so the check for Object AnimData would return false, thus overlooking this possibility. However, it should be safe enough to just open things up a bit more. |
Revision 43af26f by Joshua Leung December 19, 2010, 01:14 (GMT) |
Bugfix [#25291] Objects that should not have subsurface modifier have it (eg cameras) When trying to add a modifier to non-geometry objects, warnings are now shown instead of just adding some (useless) modifiers that cannot be removed later. |
Revision 5554277 by Janne Karhu December 18, 2010, 21:19 (GMT) |
Pointcache frame markers in timeline look a bit nicer if they are aligned exactly on frames. |
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