Blender Git Commits

Blender Git "master" branch commits.

Page: 4260 / 5574

August 20, 2010, 10:17 (GMT)
Fix #23350: flip "both" texture preview order from material-texture to
texture-material so it corresponds better to the text below.

August 20, 2010, 10:02 (GMT)
Fix #23384: python errors in input tab in user preferences.

August 20, 2010, 09:41 (GMT)
Fix #23336: radial control crashing or not showing correct colors in modes
other than sculpt. The sculpt changes made the radial control code sculpt
mode specific, it should be usable for various purposes, so made it generic
again now.

August 20, 2010, 09:00 (GMT)
Fix #23399: change Median Crease to Mean Crease, because it's not really
a median.

August 20, 2010, 08:11 (GMT)
fixed [#23400] Unable to import *.3ds/*.obj files with textures
changed some rna names to be more consistant
- use_texture -> use_image, since it sets if 'image' is used.
- use_map_color_diff -> use_map_color_diffuse since diffuse is used elsewhere in the same type.
August 20, 2010, 06:09 (GMT)
rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.

August 20, 2010, 05:23 (GMT)
bugfix [#23396] proportinal editing hotkey ("o") does not work
error in recent commit

August 20, 2010, 02:08 (GMT)
rna remaining that negates values
August 19, 2010, 17:46 (GMT)
misc rna renaming.
August 19, 2010, 17:31 (GMT)
rna rename Spline/Curve/Text3D
August 19, 2010, 17:10 (GMT)
rna renaming FModifier & GameObjectSettings
August 19, 2010, 15:49 (GMT)
rna naming mainly forBoids
August 19, 2010, 14:43 (GMT)
fixes for recent renaming
August 19, 2010, 12:51 (GMT)
more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
August 19, 2010, 11:32 (GMT)
bugfix [#23384] Items disappear after expanding key config items
using dir() on operator properties isnt good practice, better use properties.keys() or properties.items()
August 19, 2010, 11:04 (GMT)
fix for error in recent renaming
August 19, 2010, 10:54 (GMT)
missed this with recent renaming
August 19, 2010, 10:16 (GMT)
- Properties from base classes are now registered too, this allows class mix-in's to define properties.
An example of how this is useful - an importer mixin could define the filepath properties and a generic invoke function which can run the subclasses exec for each selected file.

- Panels and Menus now skip the property check when registering.

- renamed _idproperties_ to _idprops_ in function names, function names were getting very long.
August 19, 2010, 05:58 (GMT)
- pyrna fix for reference counting when unable to register a property
- added modified 'Warp' enum to reserve this ID for durian files until the modifier is merged.
August 18, 2010, 18:00 (GMT)
utility function for updating animation system values when RNA changes.
- any numnber of attributes are supported for renaming, eg: modifiers["Foo.Bar"].prop.bar
- the path is resolved in blender so each attribute is type checked against the naming list.
- inherited properties are supported by recursively checking parent classes names aganst the name list.
- fcurves and drivers are currently supported.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021