Revision 4a65901 by Joerg Mueller July 23, 2010, 15:13 (GMT) |
Changed the fix for string literal warnings to dynamic casts, patch for one function sent to python devs the other won't be patched according to the devs in IRC. |
Revision a62e340 by Brecht Van Lommel July 23, 2010, 14:46 (GMT) |
Fix #21028: operator redo creates hundreds of images when texture paint is on. Now operator redo will look for an undo push with the same name in both the paint/sculpt and global undo stack. |
Revision f5dd835 by Brecht Van Lommel July 23, 2010, 14:35 (GMT) |
Fix wrong default color for new images in some cases. |
Revision d3c9b72 by Brecht Van Lommel July 23, 2010, 14:34 (GMT) |
Restore image auto refresh for image editor, code was not updated for 2.5 yet. |
Revision 57af5a8 by Brecht Van Lommel July 23, 2010, 13:42 (GMT) |
Another attempt to solve draw methods on Intel. Windows and mac now use overlap, while unixes use overlap flip. Also implemented recent fix for redrawing after backbuffer selection differently to avoid unneeded redraws. |
Revision 9914aa3 by Brecht Van Lommel July 23, 2010, 10:42 (GMT) |
Fix #22978: wrong property min/max on icosphere subdivisions. |
Revision c4c46e4 by Mike Erwin July 23, 2010, 10:03 (GMT) |
mostly formatting: put SystemCocoa on a diet of a thousand tabs, also spotted and fixed a leaky switch-case (trackpad gesture for 'rotate') |
Revision 444d06a by Brecht Van Lommel July 23, 2010, 09:33 (GMT) |
2.5: change a user preferences settings from .enabled to .active, it's nicer if the button is grayed out but still editable. |
Revision 6216199 by Mike Erwin July 23, 2010, 06:45 (GMT) |
SpaceNav event capture for MacOS, dispatch for all platforms. To compile this, you need their Mac driver installed and to send '-weak_framework 3DconnexionClient' to the linker. I'm also exploring a HID Manager version, bypassing their driver (and any licensing issues). |
Revision 47ea957 by Mike Erwin July 23, 2010, 06:36 (GMT) |
provided a way for NDOF manager to poke SystemCocoa about out-of-loop events |
Revision 9a0e002 by Campbell Barton July 23, 2010, 05:49 (GMT) |
fix for error in select hierarchy if no children exist. |
Revision 37bb55b by Campbell Barton July 23, 2010, 05:31 (GMT) |
fix bad memory range of text3d charinfo being used. |
Revision bd30c4d by Campbell Barton July 23, 2010, 04:41 (GMT) |
[#22876] Add new scene, stacker ".00" bug fix for r30441, (reverted for the beta), splitIDname wasnt returning the correct string length. |
Revision 026ac24 by Campbell Barton July 23, 2010, 01:43 (GMT) |
[#22488] Reloading scripts causes crash F8 key enabled again, useful for script UI development. - keying set freeing wasnt freeing from all scenes and the builtin list. - PointerProperty() cant refer to a removed python srna type (fixed in rigify and netrender). - Added a check for freeing a type used by a PointerProperty but its very slow, makes reloading take ~10sec. Only enabled this in debug mode for now. Netrender register() function isnt re-registering the property, probably because the module is cached by python and not re-run. |
Revision 43d5357 by Jason Wilkins July 22, 2010, 23:06 (GMT) |
* Fix [#22970] 2.5B 30369M crash opening 2.5A2 eye.blend |
Revision 37f2c8a by Joseph Eagar July 22, 2010, 22:17 (GMT) |
committing working copy |
Revision 5b4a3b5 by Campbell Barton July 22, 2010, 22:04 (GMT) |
minor warning fix brush_alpha was being converted to an int not a float, if this is intentional it should be delared 'const int', but looks like it wasnt. |
Revision 3a042d2 by Jason Wilkins July 22, 2010, 21:10 (GMT) |
Fix [#22965] Icons for new brushes won't get sticky |
Revision 2a02632 by Jason Wilkins July 22, 2010, 20:18 (GMT) |
* removing the notifiers I added until I can discover the most lightweight way to achieve the same thing |
Revision 3b5b761 by Jason Wilkins July 22, 2010, 18:56 (GMT) |
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now. |
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