Blender Git Commits

Blender Git "master" branch commits.

Page: 4286 / 5574

July 23, 2010, 15:13 (GMT)
Changed the fix for string literal warnings to dynamic casts, patch for one function sent to python devs the other won't be patched according to the devs in IRC.
July 23, 2010, 14:46 (GMT)
Fix #21028: operator redo creates hundreds of images when texture paint is on.
Now operator redo will look for an undo push with the same name in both the
paint/sculpt and global undo stack.

July 23, 2010, 14:35 (GMT)
Fix wrong default color for new images in some cases.

July 23, 2010, 14:34 (GMT)
Restore image auto refresh for image editor, code was not updated for 2.5 yet.

July 23, 2010, 13:42 (GMT)
Another attempt to solve draw methods on Intel. Windows and mac now use
overlap, while unixes use overlap flip. Also implemented recent fix for
redrawing after backbuffer selection differently to avoid unneeded
redraws.

July 23, 2010, 10:42 (GMT)
Fix #22978: wrong property min/max on icosphere subdivisions.

Revision c4c46e4 by Mike Erwin
July 23, 2010, 10:03 (GMT)
mostly formatting: put SystemCocoa on a diet of a thousand tabs, also spotted and fixed a leaky switch-case (trackpad gesture for 'rotate')
July 23, 2010, 09:33 (GMT)
2.5: change a user preferences settings from .enabled to .active, it's nicer
if the button is grayed out but still editable.

Revision 6216199 by Mike Erwin
July 23, 2010, 06:45 (GMT)
SpaceNav event capture for MacOS, dispatch for all platforms. To compile this, you need their Mac driver installed and to send '-weak_framework 3DconnexionClient' to the linker. I'm also exploring a HID Manager version, bypassing their driver (and any licensing issues).
Revision 47ea957 by Mike Erwin
July 23, 2010, 06:36 (GMT)
provided a way for NDOF manager to poke SystemCocoa about out-of-loop events
July 23, 2010, 05:49 (GMT)
fix for error in select hierarchy if no children exist.
July 23, 2010, 05:31 (GMT)
fix bad memory range of text3d charinfo being used.
July 23, 2010, 04:41 (GMT)
[#22876] Add new scene, stacker ".00" bug
fix for r30441, (reverted for the beta), splitIDname wasnt returning the correct string length.

July 23, 2010, 01:43 (GMT)
[#22488] Reloading scripts causes crash
F8 key enabled again, useful for script UI development.

- keying set freeing wasnt freeing from all scenes and the builtin list.
- PointerProperty() cant refer to a removed python srna type (fixed in rigify and netrender).
- Added a check for freeing a type used by a PointerProperty but its very slow, makes reloading take ~10sec. Only enabled this in debug mode for now.

Netrender register() function isnt re-registering the property, probably because the module is cached by python and not re-run.

July 22, 2010, 23:06 (GMT)
* Fix [#22970] 2.5B 30369M crash opening 2.5A2 eye.blend
Revision 37f2c8a by Joseph Eagar
July 22, 2010, 22:17 (GMT)
committing working copy
July 22, 2010, 22:04 (GMT)
minor warning fix
brush_alpha was being converted to an int not a float, if this is intentional it should be delared 'const int', but looks like it wasnt.
July 22, 2010, 21:10 (GMT)
Fix [#22965] Icons for new brushes won't get sticky
July 22, 2010, 20:18 (GMT)
* removing the notifiers I added until I can discover the most lightweight way to achieve the same thing
July 22, 2010, 18:56 (GMT)
== Sculpt/Paint Fixes ==
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.


By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021