Revision ddacff0 by Campbell Barton February 27, 2010, 14:44 (GMT) |
hold the python operator instance in the operator, otherwise the handelers need to be stored in the operator type or in the module which isnt nice for modal operators. |
Revision b6acf0b by Campbell Barton February 27, 2010, 13:27 (GMT) |
python support for defining region drawing callbacks, while not directly related to operators, this means python can now make operators that draw in the 3D viewport interactively. nicer then 2.4x space handelers because you can register draw handelers to draw pre/post 3d space or in pixel space. |
Revision 3485718 by Campbell Barton February 27, 2010, 12:34 (GMT) |
fixes for auto script execution, changing the user preference also updates the global flag. |
Revision 8205700 by Campbell Barton February 27, 2010, 12:01 (GMT) |
was using wrong global flag for python script disabling in recent commit. |
Revision bdebf4f by Daniel Salazar February 27, 2010, 10:01 (GMT) |
One more decimal to the lamp distance and energy button... makes fine tuning nicer |
Revision be44ac7 by Joshua Leung February 27, 2010, 02:03 (GMT) |
* Renaming some Keying Sets API functions to make the terminology more consistent in the UI * Fixed bug with hotkeys for adding properties to Keying Sets using the KKEY over the relevant buttons. Was calling the remove callback instead. |
Revision 15db857 by Campbell Barton February 27, 2010, 01:47 (GMT) |
rename flag for auto script execution since scriptlinks are no more. |
Revision 4e93148 by Campbell Barton February 27, 2010, 01:27 (GMT) |
option to set the blend file as from a 'Trusted Source' on load. |
Revision 5be3bf7 by Campbell Barton February 26, 2010, 23:56 (GMT) |
bugfix [#20694] Copy Paste to buffer missing in Console editor - console selection working - copy selection to clipboard - paste selection from clipboard works with multiline paste word-wrap is still not working with selection drawing. |
Revision 71f7e50 by Benoit Bolsee February 26, 2010, 22:14 (GMT) |
VideoTexture: optional arguments to ImageBuff constructor. ImageBuff([width,height[,color[,scale]]]) width, height: size of buffer in pixel. default: buffer not allocated. color: initial value of RGB channels. Alpha channel is 255. Possible values: 0(black=default) -> 255 (white) scale: True or False to enable or disable fast scaling default: False This constructors eliminates the need to use the load function when you just want to initialize the image buffer to black or white. |
Revision a7b73a4 by Joerg Mueller February 26, 2010, 21:08 (GMT) |
Fix for ffmpeg audio rendering being to long. |
Revision 10dbf6f by Campbell Barton February 26, 2010, 14:28 (GMT) |
rename extension to addon after discussion with meta-androcto & mindrones |
Revision bbf6dde by Campbell Barton February 26, 2010, 12:28 (GMT) |
rna/py api rename image.save() --> image.save_render() because it uses render settings for saving. added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag. |
Revision d616286 by Martin Poirier February 26, 2010, 12:15 (GMT) |
Adding back decorator (metaclass registration not in trunk yet) |
Revision 878d8b4 by Campbell Barton February 26, 2010, 11:50 (GMT) |
remove rna functions image.get_export_path() and image.get_abs_filename(), filename functions should not be spesific to images. rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image. obj export file copy was also not working because of a missing import. |
Revision 3ea6272 by Joshua Leung February 26, 2010, 10:01 (GMT) |
Bugfix #21339: Grease Pencil operator weirdness Fixed missing listener for Grease Pencil notifiers when drawing. |
Revision 9352c9f by Campbell Barton February 26, 2010, 09:02 (GMT) |
use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) |
Revision 2cf6141 by Campbell Barton February 26, 2010, 08:47 (GMT) |
fix for fly mode restoring non-euler rotations |
Revision cf4ba30 by Janne Karhu February 26, 2010, 03:24 (GMT) |
Few small hair dynamics goodies: * Effectors now work with hair dynamics. * Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick'n'dirty interaction with objects as the calculations are really fast, but doesn't really take away the need for proper hair-object collisions. |
Revision 59e2fdb by Martin Poirier February 26, 2010, 02:37 (GMT) |
Netrender: check if library and image files exist before adding as dependency. |
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