Blender Git Commits

Blender Git "master" branch commits.

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Revision 02c6d16 by Matt Ebb
January 31, 2010, 20:53 (GMT)
Fix [#20901] OPENEXR: Incorrect gamma from colour management

Was working correctly on float render buffers, but not 8bpc render buffers
(only generated from sequence editor)
January 31, 2010, 18:32 (GMT)
-setaudio argument to force an audio device.

This also means that only -s and -S are accepted to set start frame and scene (before, it would accept anything that started with s or S, you could have done blender -b file.blend -super 1 -Science "scene 2").

We really need better argument parsing...
January 31, 2010, 18:06 (GMT)
2.5: quick fix to make 10-timer menu appear again. It's a debug tool, is
allowed to show menus in end. But, report API doesn't have a type for this
yet... has been noted, and will be checked soon.

January 31, 2010, 17:50 (GMT)
Temporary work around for [#20768] Project Snap Broken

Don't snap to editmesh when project is on (that means you can't retopo to the same mesh). Again, that's a temporary work around.
January 31, 2010, 16:59 (GMT)
Fix snap to grid not taking the current grid resolution into
account in quad split 3d view. Now WM_OP_EXEC/INVOKE_REGION_WIN
context stays in the current region if it is already a region
of type window, so the operator gets executed in the right context.

January 31, 2010, 15:06 (GMT)
Fix #20879: crash when add textures brush in sculpt mode. Drawing
the texture would crash because the VBO was still bound. As I
understand it this is not necessarily against the opengl spec,
but might as well unbind it, the driver bug seems to have been
fixed but has not trickled down everywhere yet.

http://bugs.freedesktop.org/show_bug.cgi?id=23859

January 31, 2010, 14:46 (GMT)
pep8 changes
January 31, 2010, 14:33 (GMT)
pep8 changes to rigify (minor warnings still there)
also found quite a few cases where variables were used that hadnt been defined.
January 31, 2010, 14:30 (GMT)
white space commit, so the actual changes in the next commiy wont be so hard to find
January 31, 2010, 11:15 (GMT)
Fix #20696: shape keys with vertex groups showing in edit mode did
not update immediately when editing the vertex groups.

Revision 1277543 by Joshua Leung
January 31, 2010, 11:13 (GMT)
Various tweaks to View2D code for handling of scrollbar interactions in relation to bug 19881:

* Clearly labelled the way that the scrollbar hiding works. Also see the report comments for an overview
* Added another pair of flags for another one of the cases in which scrollbars should also get ignored; when the entire contents of the view are visible, a pair of flags is now set in the view2d data (instead of for the scrollers tempdata only) for detecting this case too
* Fixed the potential for scrollbars without zoom handles shown to have those handles still considered. This still happened in the User Preferences window, but has now been disabled.

--

These changes still don't solve the bug though. Currently after the scrollbar operator passes through, the Outliner's activate-selection operators still fail to start.
January 31, 2010, 11:01 (GMT)
Fix #20897: ctrl + click extrude now works again with "select with"
set to left mouse, using the right mouse button, same as in 2.4x.

January 31, 2010, 09:49 (GMT)
Fix #20896: FSAA wasn't disabled properly and still enabled for 3d view
drawing, which apparently still slows things down even if you don't have
the window set up to do this.

January 31, 2010, 09:42 (GMT)
Fix compile error in qtkit_export.m on mac.

Revision 962befe by Joshua Leung
January 31, 2010, 05:36 (GMT)
Armature RNA: Removed old properties for armature-only bone paths
January 30, 2010, 23:48 (GMT)
bugfix [#20579] Context pinning error (pose mode)
January 30, 2010, 22:50 (GMT)
missed these last commit
Revision caf0675 by Tom Musgrove
January 30, 2010, 22:46 (GMT)
changes to get MingW compiling and cross compiling working, patch by Sergey Sharybin
January 30, 2010, 22:33 (GMT)
- hash characters in the path would confuse the output file name and not add numbers to it (when rendering animations).
- added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found.
- removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
January 30, 2010, 21:59 (GMT)
rename game object obcolor to color
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021