Revision 0f1e28a by Campbell Barton November 5, 2009, 15:59 (GMT) |
- circle select mouse wheel resize now works (somehow mouse wheel generates a mouse up event) - context.active_bone wasnt set to an editbone type |
Revision 5481549 by Campbell Barton November 5, 2009, 14:54 (GMT) |
was setting the active material on exit editmode rather then enter |
Revision 59eaa1f by Campbell Barton November 5, 2009, 14:42 (GMT) |
last commit broke entering editmode |
Revision 2907c6f by William Reynish November 5, 2009, 14:31 (GMT) |
Moved the buttons around slightly in shape keys, to make it clearer what is action buttons, and what is toggles. |
Revision b1ac71b by Campbell Barton November 5, 2009, 14:25 (GMT) |
enter editmode when adding objects even if the object is not in an active layer, useful for python but in rare cases this also happens for users. Active layer getting out of sync is an old bug but hard find when it happens. This at least fixes segfaulting on adding objects. |
Revision be4ceb5 by Campbell Barton November 5, 2009, 12:37 (GMT) |
Select interior faces, access from the mesh select menu new mesh functions, remove duplicates in uvproject and mesh_skin - face.edge_keys() - edge.key() - mesh.edge_face_count() - mesh.edge_face_count_dict() |
Revision 247f72f by Campbell Barton November 5, 2009, 11:17 (GMT) |
- added bpy.context to the python module - made the console banner printing function into a python operator (includes sys.version) - added 'C' into the consoles default namespace for convenience |
Revision cacd68c by Campbell Barton November 5, 2009, 10:50 (GMT) |
python console autocomplete would crash (missing NULL check for pose channels) add rna functions id.animation_data_create() and id.animation_data_clear() - works for all ID types that support animdata. |
Revision 06d5d53 by Joshua Leung November 5, 2009, 10:09 (GMT) |
Bugfixes + Spline IK Tweaks: * #19819: 'Select' operator for Hooks was crashing when Hooks didn't have any vertices assigned yet * Default twist resolution mode for curves is now 'Minimise'. This seems to work better for Curve Deforms and other purposes. Can be changed if other ways are better after some more testing. * Spline IK now has more options for controlling how the x and z axis scaling is determined. There is now a choice between using the radius of the curve, the x+z scaling from the bones, or no scaling (default). This does break old files a bit, but this is to have a more stable base for later. |
November 5, 2009, 10:02 (GMT) |
Fix for error in previous fix - oops ( [#19818] ) |
Revision 48bc52e by Campbell Barton November 5, 2009, 10:02 (GMT) |
fix for editing docs |
November 5, 2009, 09:57 (GMT) |
* Fix for [#19700] undo doesn't display visual feedback on lattices Depgraph update was commented out in undo system because of globals, restored this with new context/id-based depgraph * Fix in UV editor UV menu * Slightly nicer default names for adding forcefields with Add menu |
Revision 63d6d6c by Joshua Leung November 5, 2009, 08:54 (GMT) |
Armature Editing Bugfixes: * #19790: Circle Select doesn't work for Armature edit mode or pose mode * Duplicate bones (Shift-D) was calling the wrong operator. This now uses the macro version, instead of the copy only. |
November 5, 2009, 04:37 (GMT) |
Fix for [#19780] pivot for rotation/scaling doesn't use "active vert/edge/face" Martin please doublecheck, but it should be all good. |
November 5, 2009, 04:07 (GMT) |
Fix for [#19793] Resolution Sliding Crashes Blender 2.5 SVN 24256 |
November 5, 2009, 03:39 (GMT) |
Fix for [#19299] Color render bug Caused by very evil AO subtractive mode going negative once again... |
November 5, 2009, 02:50 (GMT) |
Added mass and spring vertex groups to softbody rna/ui |
November 5, 2009, 02:21 (GMT) |
RNA transform properties for edit bones and metaballs |
November 5, 2009, 01:00 (GMT) |
Added RNA based transform properties for pose bones too. I've left the old code commented out for now hough - do we still want to be able to edit all rotation types as eulers in the transform properties buttons? Seems a bit odd to me, what do animators think? If so, maybe we need some ui-level conversion options in the RNA buttons code... |
November 4, 2009, 23:14 (GMT) |
* Partial fix for bug [#19734] N panel's transform doesn't display the units Converted the Object transform properties to use rna/rna buttons. This has the advantage of not only displaying/editing units, but also RMB menu, keyframing, drivers, etc too. Part of this was to convert 'Dimensions' to an rna property, converting to and from scale. This also allows you to set the object's dimensions via fcurves or python, but note that it's driving the object scale setting internally so if you animate both dimension and scale at the same time one will override the other (i don't expect many people to attempt this). |
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