November 4, 2009, 03:01 (GMT) |
Fix for [#19752] I cant get the particles to render as an object |
Revision 3e6b33b by Joseph Eagar November 4, 2009, 02:12 (GMT) |
compile fix |
Revision 2a8ef20 by Jens Ole Wund(bjornmose) November 4, 2009, 00:21 (GMT) |
Soft bodies care for real time |
Revision a4e91f8 by Nicholas Bishop November 3, 2009, 22:50 (GMT) |
Moved the show brush flag from sculpt to paint, and it now shows/hides the brush as expected. Also fixed some errors in the UI scripts. |
November 3, 2009, 22:07 (GMT) |
Changed hand-generated RNA paths to quote strings used as collection indexes. Previous method worked fine for Blender animation system, but this is more convenient for Python. |
Revision f20b3b3 by Nicholas Bishop November 3, 2009, 21:58 (GMT) |
Removed the unused partial redraw flag from sculpt. It's original purpose was to work around graphics cards that didn't support the old partial redraw method, but that should no longer be an issue. |
Revision 2db1851 by Campbell Barton November 3, 2009, 18:56 (GMT) |
uv smart project now in unwrap menu with 2 most important options |
Revision 65f92c8 by Campbell Barton November 3, 2009, 18:20 (GMT) |
- remove UV mapping operator, call a header menu directly (so python can add items there) - forgot to move bpy_sys.py last commit |
Revision 6680dcd by Campbell Barton November 3, 2009, 18:08 (GMT) |
renamed bpy.sys to bpy.utils, since it used to be a attempt to replace pythons sys which is bundled now |
Revision e4f90d9 by Campbell Barton November 3, 2009, 17:51 (GMT) |
quick port of smart project to 2.5x, no operator options yet |
Revision 89c2b9a by Campbell Barton November 3, 2009, 17:47 (GMT) |
script copied from 2.4x with no changes |
Revision 11c36d0 by Martin Poirier November 3, 2009, 17:44 (GMT) |
Patch [#19799] Add trackball loop to rotate manipulator by Adrian Winchell (slightly modified) This adds a center circle (like translation and resize) to the rotation manipulator that triggers trackball rotation. |
Revision 2a61c7f by Campbell Barton November 3, 2009, 17:00 (GMT) |
error in last commit (wasnt writing NULL when no active property exists) added id.tag so you can tag any library data - materials, meshes etc |
Revision b8b89d5 by Campbell Barton November 3, 2009, 16:07 (GMT) |
active property for collections for things like scene.objects.active will add more properties later |
Revision d750a1b by Joseph Eagar November 3, 2009, 14:10 (GMT) |
more missing files |
Revision b3c8935 by Campbell Barton November 3, 2009, 11:00 (GMT) |
- Shift+F1 is append in 2.4x (not link). Lee asked it to be made the same. - use OBJECT_OT_mode_set rather then OBJECT_OT_*_toggle, better for using report output for script input. OBJECT_OT_posemode_toggle and OBJECT_OT_editmode_toggle are called by OBJECT_OT_mode_set. |
Revision f18c716 by Damien Plisson November 3, 2009, 09:56 (GMT) |
Mac : - add optimize flags setting in CMake for release builds |
Revision b65008d by Maxime Curioni November 3, 2009, 09:50 (GMT) |
corrected indenting issues with properties_render.py |
Revision 9dab53a by Maxime Curioni November 3, 2009, 09:15 (GMT) |
merged changes to revision 24271 |
November 3, 2009, 07:24 (GMT) |
Slightly nicer OS X quit message |
|