Revision 227c84f by Campbell Barton February 10, 2009, 02:43 (GMT) |
dpx/cineon was using the OUTPUT settings when loading DPX - white point, blackpoint, gamma, log. Allow DPX's with different color channel types to load, even if they are unsupported. Saving log DPX's is broken, the header will always be written with log off because dpxCreate is called before the image presets are set. However there is no access to image presets before running dpxCreate() so log data is written but the header always sets it off. Made a fix for this but couldn't test because it seems loading log images is also broken. Enable verbose DPX output when '-d' debug flag is used. |
February 10, 2009, 02:39 (GMT) |
* Some more icon file updates (thanks jendrzych), and associated UI tweaks. |
Revision 1810684 by Joshua Leung February 9, 2009, 23:46 (GMT) |
Graph Editor - Drawing Tweaks * Handles now draw with anti-aliased lines for a 'tidier' appearance at certain scales * Added new drawing code for 'samples' |
Revision 97c5d50 by Joshua Leung February 9, 2009, 23:06 (GMT) |
2.5: Added missing colour/theme entries from Graph Editor in RNA |
Revision 2249c61 by Joshua Leung February 9, 2009, 22:59 (GMT) |
2.5 Bugfixes: Adjusted ranges for subdivide operators (Mesh + Armature). * The Mesh one was causing lockups as its range started from 0. Now it starts from 1. * Tweaked the soft-limits for subdivide operators to be easier to use (1-10 instead of 0-100) |
Revision 283926a by Brecht Van Lommel February 9, 2009, 20:58 (GMT) |
2.5: UV Editor module porting pretty much finished now, only missing still is mirror transform. This commits adds the remaining operators: * UV mapping operators (U key menu): cube, sphere, cylinder, etc. * Hide/Show operators. And solves most XXX's, including: * Fix bad includes and calls into space image. * Aspect ratio correction. * Create UVs if they don't exist yet on unwrap. * Assign image to UVs. * Drawing proportional edit circle. |
Revision c02bc1c by Ton Roosendaal February 9, 2009, 18:06 (GMT) |
2.5 Bugfix: enter editmode had wrong notifier reference pointer, caused redraws to skip. |
Revision 8f712f8 by Ton Roosendaal February 9, 2009, 16:52 (GMT) |
2.5 - Render: scene buttons RENDER and ANIM now work - Nodes: text drawing for socket names back |
Revision f33309b by Ton Roosendaal February 9, 2009, 15:50 (GMT) |
2.5 - Added depsgraph tag for object-change in AnimData, so the new animsys doesn't have to all objects anymore. (Still WIP, depsgraph has to do this much better) - Bugfix in notifiers; only 1 notifier was handled for frame updates Result: 2 windows, displaying 2 scenes, now can be edited independently, and play independent. Not when they share data, of course. :) |
Revision c58d336 by Joshua Leung February 9, 2009, 11:05 (GMT) |
Keyframe-related bugfixes: * Deleting keyframes should be safer now * Graph Editor no longer crashes on F-Curves with no keyframes/samples * Silenced console prints that occurred when an F-Curve had now keyframes. |
Revision 2b81893 by Joshua Leung February 9, 2009, 10:33 (GMT) |
Graph Editor: Drawing tweaks for previous commit * Group channels are drawn with better indention now * Colors for group channels in Graph Editor are now initialised properly * When selecting individual keyframes in Graph Editor, it is now possible to see which curve it belonged to, as the 'active' and 'selected' flags are set on that curve only. |
Revision 59736af by Joshua Leung February 9, 2009, 10:04 (GMT) |
Animato: Added 'experimental' grouping schemes for F-Curves When inserting keyframes on previous un-animated Objects/bones, F-Curves will be added into Action Groups into either "Object Transform" or <PoseChannel Name>. Ob->Material settings are not grouped for now to illustrate what's possible. Old files are currently not patched to use do this, as it's still not clear whether this will be ideal. |
Revision b9063b2 by Diego Borghetti February 9, 2009, 07:15 (GMT) |
Just commit so I can continue tomorrow from work. All the code have #if 0 / #endif so nothing to worry about. |
Revision e871413 by Joseph Eagar February 9, 2009, 07:08 (GMT) |
edge subdivide now spits out inner elements from fully-subdivided faces, and non-inner split edges/verts, so proper selection can be moved to the tools code. |
Revision 815d8fc by Joseph Eagar February 9, 2009, 06:36 (GMT) |
Added a new slot type, that maps geometric elements to client-defined data. Made edge subdivide use it. Also removed the float and int slot buffer types, as per discussion with Briggs, until such a time as we see a use for them. |
Revision 9dec5e8 by Joshua Leung February 9, 2009, 04:47 (GMT) |
DopeSheet: Bugfix for View All (HomeKey) Removing an old line of temporary code I forgot to remove |
Revision eb84844 by Joshua Leung February 9, 2009, 04:39 (GMT) |
2.5 - Assorted View2D-Related Cleanups * Removed Sequencer's own 'border zoom' tool. There is a generic one in View2D that should be used instead. * Changed the hotkey for View2D's version of borderzoom to Shift-B * Fixed a few hotkey mentions entries in old menus * Added set start/end frame operators for TimeLine. (SKEY and EKEY) * Fixed various issues in Graph Editor - channels area is now drawn wide enough to show the 'protect' toggles without needing to scroll - new Graph Editors have 'auto-snap' enabled by default |
Revision 41a7b23 by Campbell Barton February 9, 2009, 04:18 (GMT) |
- Py seq API - Added an option for seq_strip.update() to run update_changed_seq_and_deps and new_tstripdata - Render stamp sequencer option wasn't ignoring muted strips. |
Revision 52e1121 by Joshua Leung February 9, 2009, 03:06 (GMT) |
2.5 - Animation UI tweaks * Frame-change (scrubbing) now works when using LMB select. It now uses ACTIONMOUSE, so it doesn't conflict with selection. However, the check for exiting the modal op currently needs to check for LEFTMOUSE and/or RIGHTMOUSE instead of ACTIONMOUSE otherwise errors occur. * Renamed the 'DopeSheet Editor' entry to simply 'DopeSheet' |
February 9, 2009, 02:54 (GMT) |
* Some more 2.5 theme updates |
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