Blender Git Commits

Blender Git "master" branch commits.

Page: 4763 / 5574

February 10, 2009, 02:43 (GMT)
dpx/cineon was using the OUTPUT settings when loading DPX - white point, blackpoint, gamma, log.
Allow DPX's with different color channel types to load, even if they are unsupported.

Saving log DPX's is broken, the header will always be written with log off because dpxCreate is called before the image presets are set. However there is no access to image presets before running dpxCreate() so log data is written but the header always sets it off.
Made a fix for this but couldn't test because it seems loading log images is also broken.

Enable verbose DPX output when '-d' debug flag is used.


Revision d262cde by Matt Ebb
February 10, 2009, 02:39 (GMT)
* Some more icon file updates (thanks jendrzych), and associated UI tweaks.
Revision 1810684 by Joshua Leung
February 9, 2009, 23:46 (GMT)
Graph Editor - Drawing Tweaks

* Handles now draw with anti-aliased lines for a 'tidier' appearance at certain scales
* Added new drawing code for 'samples'
Revision 97c5d50 by Joshua Leung
February 9, 2009, 23:06 (GMT)
2.5:

Added missing colour/theme entries from Graph Editor in RNA
Revision 2249c61 by Joshua Leung
February 9, 2009, 22:59 (GMT)
2.5 Bugfixes:

Adjusted ranges for subdivide operators (Mesh + Armature).
* The Mesh one was causing lockups as its range started from 0. Now it starts from 1.
* Tweaked the soft-limits for subdivide operators to be easier to use (1-10 instead of 0-100)
February 9, 2009, 20:58 (GMT)
2.5: UV Editor module porting pretty much finished now, only missing
still is mirror transform. This commits adds the remaining operators:

* UV mapping operators (U key menu): cube, sphere, cylinder, etc.
* Hide/Show operators.

And solves most XXX's, including:

* Fix bad includes and calls into space image.
* Aspect ratio correction.
* Create UVs if they don't exist yet on unwrap.
* Assign image to UVs.
* Drawing proportional edit circle.

February 9, 2009, 18:06 (GMT)
2.5

Bugfix: enter editmode had wrong notifier reference pointer,
caused redraws to skip.

February 9, 2009, 16:52 (GMT)
2.5

- Render: scene buttons RENDER and ANIM now work
- Nodes: text drawing for socket names back

February 9, 2009, 15:50 (GMT)
2.5

- Added depsgraph tag for object-change in AnimData, so the
new animsys doesn't have to all objects anymore.
(Still WIP, depsgraph has to do this much better)

- Bugfix in notifiers; only 1 notifier was handled for
frame updates

Result: 2 windows, displaying 2 scenes, now can be edited
independently, and play independent. Not when they share
data, of course. :)

Revision c58d336 by Joshua Leung
February 9, 2009, 11:05 (GMT)
Keyframe-related bugfixes:

* Deleting keyframes should be safer now
* Graph Editor no longer crashes on F-Curves with no keyframes/samples
* Silenced console prints that occurred when an F-Curve had now keyframes.
Revision 2b81893 by Joshua Leung
February 9, 2009, 10:33 (GMT)
Graph Editor: Drawing tweaks for previous commit

* Group channels are drawn with better indention now
* Colors for group channels in Graph Editor are now initialised properly
* When selecting individual keyframes in Graph Editor, it is now possible to see which curve it belonged to, as the 'active' and 'selected' flags are set on that curve only.
Revision 59736af by Joshua Leung
February 9, 2009, 10:04 (GMT)
Animato: Added 'experimental' grouping schemes for F-Curves

When inserting keyframes on previous un-animated Objects/bones, F-Curves will be added into Action Groups into either "Object Transform" or <PoseChannel Name>. Ob->Material settings are not grouped for now to illustrate what's possible.

Old files are currently not patched to use do this, as it's still not clear whether this will be ideal.
February 9, 2009, 07:15 (GMT)
Just commit so I can continue tomorrow from work.

All the code have #if 0 / #endif so nothing to worry about.

Revision e871413 by Joseph Eagar
February 9, 2009, 07:08 (GMT)
edge subdivide now spits out inner elements from fully-subdivided faces, and non-inner split edges/verts, so proper selection can be moved to the tools code.
Revision 815d8fc by Joseph Eagar
February 9, 2009, 06:36 (GMT)
Added a new slot type, that maps geometric elements to
client-defined data. Made edge subdivide use it.

Also removed the float and int slot buffer types, as per
discussion with Briggs, until such a time as we see
a use for them.
Revision 9dec5e8 by Joshua Leung
February 9, 2009, 04:47 (GMT)
DopeSheet: Bugfix for View All (HomeKey)

Removing an old line of temporary code I forgot to remove
Revision eb84844 by Joshua Leung
February 9, 2009, 04:39 (GMT)
2.5 - Assorted View2D-Related Cleanups

* Removed Sequencer's own 'border zoom' tool. There is a generic one in View2D that should be used instead.

* Changed the hotkey for View2D's version of borderzoom to Shift-B

* Fixed a few hotkey mentions entries in old menus

* Added set start/end frame operators for TimeLine. (SKEY and EKEY)

* Fixed various issues in Graph Editor
- channels area is now drawn wide enough to show the 'protect' toggles without needing to scroll
- new Graph Editors have 'auto-snap' enabled by default
February 9, 2009, 04:18 (GMT)
- Py seq API - Added an option for seq_strip.update() to run update_changed_seq_and_deps and new_tstripdata

- Render stamp sequencer option wasn't ignoring muted strips.
Revision 52e1121 by Joshua Leung
February 9, 2009, 03:06 (GMT)
2.5 - Animation UI tweaks

* Frame-change (scrubbing) now works when using LMB select. It now uses ACTIONMOUSE, so it doesn't conflict with selection. However, the check for exiting the modal op currently needs to check for LEFTMOUSE and/or RIGHTMOUSE instead of ACTIONMOUSE otherwise errors occur.

* Renamed the 'DopeSheet Editor' entry to simply 'DopeSheet'
Revision 85231e5 by Matt Ebb
February 9, 2009, 02:54 (GMT)
* Some more 2.5 theme updates
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021