Revision be19db6 by Brecht Van Lommel September 9, 2008, 17:27 (GMT) |
Fix for bug #12132: vector blur with fast moving objects does not give a smooth fallof. there's no correct fix possible due to a lack of information, but this manually adds a smoother falloff, overestimating the contribution of foregroud pixels instead of becoming transparent. |
Revision 3839565 by Maxime Curioni September 9, 2008, 16:40 (GMT) |
soc-2008-mxcurioni: replaced extgl calls with glew, to test whether glBlendEquation is present. Removal of app/ folder |
Revision d9404ad by Daniel Genrich September 9, 2008, 16:38 (GMT) |
Bugfix #17562: array fit to curve isnt working |
Revision 52c6ccf by Maxime Curioni September 9, 2008, 15:41 (GMT) |
soc-2008-mxcurioni: file cleanup (swig, extgl, pbuffer, python...) |
Revision e9b08b6 by Brecht Van Lommel September 9, 2008, 15:15 (GMT) |
Fix for bug #17402: IK influence blending with pole targets didn't give smooth transition. Now it blends the result of IK solving in that case. |
Revision 160c0de by Brecht Van Lommel September 9, 2008, 14:16 (GMT) |
Fix for bug #17580: crash rendering instanced objects with halo material attach to the object instead of the mesh. Also for bug #13489: avoid a crash rendering with invalid active vcol layer, most likely caused by a bug that was already fixed. |
Revision 68d7f0a by Ton Roosendaal September 9, 2008, 13:35 (GMT) |
Bugfix #13592 Sequencer, Time, Sound windows were drawing frame numbers double when too far zoomed in. |
Revision 7366834 by Ton Roosendaal September 9, 2008, 12:51 (GMT) |
Bugfix #13596 Wrong popup on single-user particles, it said "make local". |
Revision 4db3d6c by Ton Roosendaal September 9, 2008, 12:00 (GMT) |
Bugfix #13653 Autosave disable didn't work. Note however that a disabled autosave only gets active on saving the user settings, and loading blender again. This is a timer that gets set on startup. I didn't code a kill timer. :) |
Revision ad31f6a by Ton Roosendaal September 9, 2008, 11:40 (GMT) |
Bugfix #13675 Edge render made star render disappear. Wrong Z value comparing... (2 year old bug!) |
Revision 0995466 by Campbell Barton September 9, 2008, 10:58 (GMT) |
wasnt using icon buttons correctly |
Revision 70be839 by Ton Roosendaal September 9, 2008, 10:16 (GMT) |
Bugfix #13837 Tonemap didn't correctly accept any buffer type. The coder who added this should check this fix! Any node coder maybe... |
Revision 3f87319 by Ken Hughes September 8, 2008, 23:39 (GMT) |
Python API ---------- Add access to MTex objects from Lamps and Worlds (first pass). Since the MTex structure is slightly difference between materials, lamps, and worlds, a field is added to the BPy MTex object to distinquish which type it wraps. Attempting to access attributes which are unique to materials for lamp or world MTex objects throw an exception. The next pass will implement MTex attributes which are specific to Lamps and Worlds. A new attribute (textures) is added to each module. It is compatible with the previous Material.getTextures(), which returns a tuple of either MTex objects or None. Surprised we never added an attribute for this before in all the changes and refactoring. |
Revision ac142f3 by Martin Poirier September 8, 2008, 22:36 (GMT) |
superposed bone check when linking control bones. deal better with some constraint setups. |
Revision 4565944 by Maxime Curioni September 8, 2008, 18:37 (GMT) |
soc-2008-mxcurioni: merged changes to revision 16424, corrected compilation errors |
Revision de48280 by Ton Roosendaal September 8, 2008, 15:15 (GMT) |
Bugfix #17566 Modifier buttons: now check properly for external lib data, modifiers are on object only. Only "Apply" is locked now. |
Revision f7a6d03 by Ton Roosendaal September 8, 2008, 13:04 (GMT) |
Bugfix #17375 Crash on converting object to other type, and replace object. Deleting should trigger a new depsgraph. Oldie bug! |
Revision 2768ee6 by Joshua Leung September 8, 2008, 12:36 (GMT) |
Grease Pencil - Defaults Cleanups: * Made new layers default to having thickness of 3, and opacity of 0.9. These values seem to be used more often. * Newly added Grease Pencil blocks will now be expanded by default in the Action Editor * Added support for Image Editor grease-pencil blocks to the Action Editor * Added version-patching for missing colours used by the info-string for GPencil. |
Revision e3172d8 by Joshua Leung September 8, 2008, 12:06 (GMT) |
Bugfix: Grease Pencil panel now updates correctly in Sequencer |
Revision da47421 by Ton Roosendaal September 8, 2008, 11:13 (GMT) |
Bug #17317 Vertexpaint mode: option "paint mask" (Fkey) missed redraw for buttons |
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