Revision 9d7ef68 by Nathan Letwory February 10, 2008, 18:48 (GMT) |
* remove redundant define. |
Revision 98b4fa7 by Remigiusz Fiedler February 10, 2008, 10:26 (GMT) |
ver.1.0.12a9 , minor bugfix |
Revision 67de0d3 by Peter Schlaile February 10, 2008, 10:17 (GMT) |
== Sequencer == Make F10 key work with the new sequencer panel. |
Revision 9992b37 by Joshua Leung February 10, 2008, 10:01 (GMT) |
Constraints Bugfixes/Tweaks: * Optimised transform constraint a bit * PyConstraints now show the script-selection menu correctly when a new constraint is added (i.e. it now displays the correct initial value). |
Revision f46fcf7 by Willian Padovani Germano February 10, 2008, 03:40 (GMT) |
== PyNodes == 1) Including the Add->Dynamic submenu in the Nodes window header. Previously pynodes could only be added via toolbox. 2) Disabling pynodes execution when using more than one thread for rendering. This prevents the crashes while a proper fix isn't implemented. |
Revision 34ddfb0 by Willian Padovani Germano February 10, 2008, 02:12 (GMT) |
== BPy: scripts in menus == Fixing compile warning (about a var that was always true being used as condition in an "if" block). |
Revision c691979 by Willian Padovani Germano February 10, 2008, 00:14 (GMT) |
== PyNodes == First fix in trunk: The "Update" button that appears in the Material buttons -> Nodes panel when a pynode is selected wasn't forcing an immediate update. Added a BIF_preview_changed call to fix it. Let's pretend I actually knew that button also appeared there :) ... weeks working on pynodes and only right after Nathan commits to trunk I realize that this part of node panels is drawn in the buttons window, too. |
Revision 16514e3 by Nathan Letwory February 9, 2008, 23:17 (GMT) |
* Merge of PyNodes to trunk. Finally! See http://wiki.blender.org/index.php/BlenderDev/PyNodes and http://wiki.blender.org/index.php/BlenderDev/PyNodes/API For current documentation. Very very big thanks go to William Germano for fixing the memory issues left and for improving on the code. In the coming time documentation will be finalised and further stabilising of PyNodes is to be expected. |
Revision a37d947 by Peter Schlaile February 9, 2008, 23:11 (GMT) |
== Sequencer == Since mul changed into master gain slider, slightly raised limit, so that color balance doesn't get too dark. Fixed crash in float->float color balance. |
Revision 727f9ff by Nicholas Bishop February 9, 2008, 20:50 (GMT) |
== Multires == Fixed bug #8215, Crash with shaded view + multires mesh |
Revision 6e35a3c by Martin Poirier February 9, 2008, 19:00 (GMT) |
=== Manipulator === Numinput working with the manipulator. Someone suggested that on ba and it doesn't really hurt anyone/anything. |
Revision 2f6ff79 by Brecht Van Lommel February 9, 2008, 16:30 (GMT) |
- Bugfix: scenes with SSS materials slowed down preview render unnecessarily. - Small approximate AO optimization for sky colors/textures. |
Revision 611e6e7 by Brecht Van Lommel February 8, 2008, 22:09 (GMT) |
Potential bugfix for an exr tile writing crash. SSS preprocessing now doesn't write tiles to disk anymore (there is no reason to do so). |
Revision 5bab02b by Joshua Leung February 8, 2008, 20:15 (GMT) |
Ctrl-PageUp/Down in 3D-view now behaves the same as for the Timeline for consistency. The old behaviour for this (jumping between ob-ipo keyframes (Draw/Show Keys)) was not used that often, and has now been remapped to Shift-PageUp/Down |
Revision b22dc0b by Daniel Genrich February 8, 2008, 15:47 (GMT) |
Cloth: Fixed another spring problem |
Revision 0e98d2c by Brecht Van Lommel February 8, 2008, 15:39 (GMT) |
Render optimization: approximate AO preprocessing is now partially multithreaded. |
February 8, 2008, 15:36 (GMT) |
Just removed some unused vars cleaning up some little warnings. Kent |
Revision eb50288 by Joshua Leung February 8, 2008, 05:31 (GMT) |
Bugfix for Custom Bone Shapes - 'Wire' Option: Bones drawn using this mode can now be selected, and are drawn correctly in envelope mode. This may draw a bit slower, as it is done in a separate mode. |
Revision 1efba5b by Daniel Genrich February 8, 2008, 00:55 (GMT) |
Cloth: Hopefully fixed bug reported from bjornmose (2nd try) |
Revision cd0262b by Brecht Van Lommel February 7, 2008, 16:29 (GMT) |
Small render engine optimization: don't create objects in prev/next frames if they are not part of a renderlayer that has a vector pass. |
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