Blender Git Commits

Blender Git "master" branch commits.

Page: 4980 / 5574

February 10, 2008, 18:48 (GMT)
* remove redundant define.
February 10, 2008, 10:26 (GMT)
ver.1.0.12a9 , minor bugfix
February 10, 2008, 10:17 (GMT)
== Sequencer ==

Make F10 key work with the new sequencer panel.

Revision 9992b37 by Joshua Leung
February 10, 2008, 10:01 (GMT)
Constraints Bugfixes/Tweaks:

* Optimised transform constraint a bit
* PyConstraints now show the script-selection menu correctly when a new constraint is added (i.e. it now displays the correct initial value).
February 10, 2008, 03:40 (GMT)
== PyNodes ==

1) Including the Add->Dynamic submenu in the Nodes window header. Previously pynodes could only be added via toolbox.
2) Disabling pynodes execution when using more than one thread for rendering. This prevents the crashes while a proper fix isn't implemented.

February 10, 2008, 02:12 (GMT)
== BPy: scripts in menus ==

Fixing compile warning (about a var that was always true being used as condition in an "if" block).

February 10, 2008, 00:14 (GMT)
== PyNodes ==

First fix in trunk: The "Update" button that appears in the Material buttons -> Nodes panel when a pynode is selected wasn't forcing an immediate update. Added a BIF_preview_changed call to fix it.

Let's pretend I actually knew that button also appeared there :) ... weeks working on pynodes and only right after Nathan commits to trunk I realize that this part of node panels is drawn in the buttons window, too.

February 9, 2008, 23:17 (GMT)
* Merge of PyNodes to trunk. Finally!

See http://wiki.blender.org/index.php/BlenderDev/PyNodes and
http://wiki.blender.org/index.php/BlenderDev/PyNodes/API
For current documentation.

Very very big thanks go to William Germano for fixing the memory issues left
and for improving on the code.

In the coming time documentation will be finalised and further stabilising
of PyNodes is to be expected.
February 9, 2008, 23:11 (GMT)
== Sequencer ==

Since mul changed into master gain slider, slightly raised limit, so that
color balance doesn't get too dark.

Fixed crash in float->float color balance.

February 9, 2008, 20:50 (GMT)
== Multires ==

Fixed bug #8215, Crash with shaded view + multires mesh

February 9, 2008, 19:00 (GMT)
=== Manipulator ===

Numinput working with the manipulator.

Someone suggested that on ba and it doesn't really hurt anyone/anything.
February 9, 2008, 16:30 (GMT)

- Bugfix: scenes with SSS materials slowed down preview render
unnecessarily.
- Small approximate AO optimization for sky colors/textures.

February 8, 2008, 22:09 (GMT)

Potential bugfix for an exr tile writing crash. SSS preprocessing now
doesn't write tiles to disk anymore (there is no reason to do so).

Revision 5bab02b by Joshua Leung
February 8, 2008, 20:15 (GMT)
Ctrl-PageUp/Down in 3D-view now behaves the same as for the Timeline for consistency. The old behaviour for this (jumping between ob-ipo keyframes (Draw/Show Keys)) was not used that often, and has now been remapped to Shift-PageUp/Down
February 8, 2008, 15:47 (GMT)
Cloth: Fixed another spring problem
February 8, 2008, 15:39 (GMT)

Render optimization: approximate AO preprocessing is now partially
multithreaded.

Revision a8d47b3 by Kent Mein
February 8, 2008, 15:36 (GMT)
Just removed some unused vars cleaning up some little warnings.

Kent
Revision eb50288 by Joshua Leung
February 8, 2008, 05:31 (GMT)
Bugfix for Custom Bone Shapes - 'Wire' Option:

Bones drawn using this mode can now be selected, and are drawn correctly in envelope mode. This may draw a bit slower, as it is done in a separate mode.
February 8, 2008, 00:55 (GMT)
Cloth: Hopefully fixed bug reported from bjornmose (2nd try)
February 7, 2008, 16:29 (GMT)

Small render engine optimization: don't create objects in prev/next
frames if they are not part of a renderlayer that has a vector pass.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021