Blender Git Commits

Blender Git "master" branch commits.

Page: 4992 / 5574

January 22, 2008, 19:46 (GMT)
Fixed bug #8128, Sculpt Mode crash with Smooth Stroke

Disabled smooth stroke when the grab brush is active

January 22, 2008, 14:01 (GMT)

Bugfix for approximate AO to deal better with degenerate geometry.

January 22, 2008, 12:10 (GMT)

Bugfix for another issue with last render instancing commit,
objects could get created multiple times.

Revision d11cd31 by Matt Ebb
January 22, 2008, 06:27 (GMT)
* Fix for bilateral blur node

The 'Determinator' input didn't work at all - there was some quite weird code in there. I think the patch review process could have been quite a bit better on this one.
Revision b778dae by Ken Hughes
January 22, 2008, 05:45 (GMT)
Python API
----------
Correct error in LibData module documentation.

Revision 659316e by Chris Want
January 22, 2008, 05:34 (GMT)
Fixes for CMake.
Revision c4929f8 by Chris Want
January 22, 2008, 04:27 (GMT)
CMake isn't fully working yet, just correcting a simple typo.

I see BINRELOC is set as a configurable option -- does this mean
that it is optional on linux? (I thought it was required.)
Revision d2d6719 by Joshua Leung
January 22, 2008, 03:35 (GMT)
* Menus for Bone-Groups
* Added missing #include in poseobject.c
Revision d23bcd8 by Joshua Leung
January 22, 2008, 03:16 (GMT)
== Action/Bone Groups - Ctrl-G Hotkey + Bugfixes ==

New Stuff:
* When in PoseMode, the Ctrl-G hotkey now presents a menu with options for manipulating Bone Groups. There are options to add/remove all selected bones from a certain group.
TODO - add appropriate entries to menus

Bugfixes:
* Renaming Bone-Groups in the buttons panel could cause segfaults or memory corruption. Wrong maximum-length for button used here (it's far too easy to miss).

* In the Action Editor, (re)grouping channels didn't take into account whether a group was expanded or not. This meant that selected channels from inside a collapsed group got added to the new group too.
Revision be95e6b by Matt Ebb
January 22, 2008, 01:54 (GMT)
* Fix button alignment in vecblur node after the excellent recent commit. Also gave it a proper button instead of just 'C'.
January 22, 2008, 00:56 (GMT)
outliner messed up shift+clicking on linked objects - would display their library path rather then selecting them. displaying library path could be useful but should add elsewhere.
January 22, 2008, 00:53 (GMT)
Script to set timeoffset of all selected objects using the animated path of an active object.
This means you can have 100's of objects animations run by animating an empty over them, (needs docs to explain really) ... Easy to setup and time a Mexican wave for instance ;)
January 22, 2008, 00:34 (GMT)
First successfull use of collision modifier. Means: Collision with cloth are enabled using the 'Deflection' panel from now on
January 21, 2008, 23:17 (GMT)

Fix for error in approximate AO in last commit, made it really slow.
Also, duplis are now taking into account, the proper way to exclude
them is to set the material to be not traceable.

Removed an unnecessary pointer from the VlakRen struct to save some
memory, not really that significant, but still, saves 70 mb for 10
million faces.

Revision 9f3f546 by Chris Want
January 21, 2008, 23:09 (GMT)
Needed to add another instance of openNL/SuperLU to the link line
so that the softbody code in blenlib could see it.
January 21, 2008, 23:06 (GMT)
Added view2d_getscale function for getting the opengl x/y scale for 2d windows.
Display/Edit TimeOffset accounting for its added parent offset.
removed Extension button by mistake.
January 21, 2008, 22:29 (GMT)
== MSVC 7.1 projectfiles ==
- added missing files to projectfiles:
- source/blender/render/intern/occlusion.c
- source/blender/src/radialcontrol.c
January 21, 2008, 22:10 (GMT)
added function BLI_filepathsize - so you dont have to open the file to get its size.
made render Touch function remove the touched file if the animation is canceled.
January 21, 2008, 22:10 (GMT)

Render instancing can now also handle the same object in multiple,
non-animated dupligroups.

January 21, 2008, 21:36 (GMT)
== join areas operator ==
- draw arrow in area that will removed and draw area that will be kept lighter (change from trunk: without arrow)
- not using notifications yet, but uses flag in ScrArea to determine draw type for area. (might be worth discussing)
- experimental: swapping of areas extended a bit, which allows user to choose area a bit more freely
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021