Blender Git Commits

Blender Git "master" branch commits.

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Revision ff5fd2e by Ken Hughes
October 14, 2007, 20:58 (GMT)

Tools
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Bugfix #7493: boolean difference operator was being applied in the wrong
order (difference modifier worked correctly).

Revision 3420071 by Kent Mein
October 12, 2007, 16:28 (GMT)
This fixes make release so that it does not package .svn dirs with the
build.
This is bug [#7387] Release files pack the .svn metadata directories

I took a breif look at the scons files and it looks like it has a fix
for them already. It would be great if someone that uses scons could
just do a quick double check and let me know if there are problems with it
and or just fix whatever slips through.

Kent

Revision 6fe98f1 by Kent Mein
October 12, 2007, 16:09 (GMT)
This is patch [#7483] imbuf support for uncompressed DDS images
provided by Amorilia

NVIDIA updated the dds stuff so we get a nice new patch.

Kent
October 12, 2007, 06:37 (GMT)
== IMBuf fix ==

Fixed Campbell's patch for IMB_flipx:
- header file declaration is corrected
- reordered loops to make things faster (less cache misses
and no tests for float-buffers on a _per pixel basis_!)

(Campbell: it'd be nice, if you could check with me before patching
the sequencer. Or at least pay attention to compiler warnings :) )

October 10, 2007, 23:36 (GMT)

Fix for error in recent b-bone rest pose commit.

October 10, 2007, 23:34 (GMT)
Peach request
new option for the image sequencer's image strips, flip x/y, (useful when making animatics to test the direction characters walk across the screen)
added IMB_flipy was alredy there, needed to add IMB_flipx.

October 10, 2007, 22:24 (GMT)

Fix for bug #7447

Pressing twice on a constraint or modifier button did 2 undo pushes,
the ROUNDBOX button they use also generated an undo push.

Revision d51fbd2 by Joshua Leung
October 10, 2007, 10:22 (GMT)
Bugfix for Auto-Keying: (blenderartists.org report)

When auto-keyframing AND 'around selected' were both activated, extra keyframes were being added when the view was moved.

This was because the transform code was being used for special center calculations (using TFM_DUMMY), so auto-keying is not skipped for that mode.
October 10, 2007, 09:33 (GMT)
initial splitting of egde/face response
October 10, 2007, 09:00 (GMT)

Make B-Bones not deform in rest position by default.

B-Bones already deformed the mesh in the armature rest position, which is
unconvenient. For backwards compatibility existing .blend files still have
a button for the old behavior enabled.

(peach feature request)

October 9, 2007, 20:37 (GMT)
Sequence editor, (peach request)
Grab/Extend from frame - similar to a feature thats know as ripple editing in other applications. this is a fast way to add or remove frames
from
clips. to use.

Select all, drag the playbak head to the area you want to extend and press Ekey, the clips will be extended on the side the playhead that
the mouse is on.

Also did more cleanups to sequencer transform code.

Revision a38d7d6 by Joshua Leung
October 9, 2007, 09:30 (GMT)
IPO-Transform Bugfix:

Now MMB-constraint select should now work better than it did after the refactor. I've made some changes to setNearestAxis so that it is now an entrypoint from which spacetype (currently divided into 3D or 2D) specific methods can be used. The old code for this (IPO MMB-constraint) has effectively been restored.
Revision 088c308 by Joshua Leung
October 9, 2007, 07:49 (GMT)
Bugfix:

When transforming on one axis in a 2d-editor, it no longer mentions 'global' in the header print.

Un-related note: the mmb constraint selection in 2d-editors is currently quite wonky, as the current code for this only suits the 3d-view.
Revision f9535b4 by Joshua Leung
October 9, 2007, 06:21 (GMT)
Bugfix #7482:

Trackball transform did not work correctly for "individual centers" pivot mode in face-select mode. It was missing a case that would allow this happen.
Revision 3a6494c by Joshua Leung
October 9, 2007, 05:54 (GMT)
Bugfix #7489:

Warp Tool (Shift-W) suffered from 'division-by-zero' (TM) problems when there was only one element (selected object or selected vertex) to transform.
October 9, 2007, 00:54 (GMT)
made sure sequencer header is always visible
October 9, 2007, 00:22 (GMT)
Sequencer

changed teh way single images operate,
* they dont act like a sequence of 1 image - so you can drag and resize without the trouble of having teh center image.
* they draw without the single frame in them. and no 'gutter?' strip drawing.
* the start frame is always set to be where the handles start.

This is done in the transform and draw areas of the sequencer. added 2 functions,
fix_single_image_seq - moves the seq start without any visible change - so it will load in older blend's
check_single_image_seq - quick way to check for single image.
October 8, 2007, 23:38 (GMT)
Sequence editor,
rewrote the part that deals with moving the strips on the X axis - only user visible functionality is that you can move the seq bounds in one step now.
internally added macro's to make dealing with sequence's less touble.

Revision 74f7440 by Matt Ebb
October 8, 2007, 22:17 (GMT)
* Patch #6877: Zoom to Mouse Position
by Fahrezal Effendi (exavolt)

This adds an additional preference to the view and controls section, which uses the mouse's position as the centre of the zoom when zooming in the 3D View with Ctrl-MMB or the mouse wheel. It's very nice for big scenes, thanks Fahrezal!

A nice todo would be to add this for 2D views as well.
Revision ca1ea2c by Matt Ebb
October 8, 2007, 22:14 (GMT)
* Replaced some hard-coded 10000.0 with MAXFRAMEF in the Image sequence node
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