Revision b697f19 by Juho Vepsalainen August 20, 2007, 11:24 (GMT) |
Added missing node file: This commit adds the file missing in previous one. |
Revision c3b1877 by Juho Vepsalainen August 20, 2007, 11:05 (GMT) |
"Combine RGB" and "Separate RGB" material nodes: These nodes allow the user to separate and combine RGB color channels as in the composite node editor. However they don't contain Alpha channel as it is treated separately in case of material nodes. "Combine RGB" allows the user to use values beyond standard float range ([0.0, 1.0]) if value input node is used to feed the value to it. |
Revision e8c39a5 by Campbell Barton August 20, 2007, 10:08 (GMT) |
added face sorting to mesh so you can do mesh.faces.sort(...) uses list sorting internally so is exactly the same as list sorting. |
Revision 196a3e4 by Campbell Barton August 20, 2007, 08:40 (GMT) |
VRML and DXF were saving all meshes that had at least one user - so all meshes in other scenes, and meshes without object users like textmesh. used the flag LIB_DOIT to tag meshes used in the current scene and only write those. |
August 20, 2007, 03:03 (GMT) |
* Updated the max particle amount to 1 million. I've been using it here for a while and it's been fine - I'm pretty sure it's safe, as long as you've got enough RAM :) |
August 20, 2007, 01:32 (GMT) |
* Change to the working of the left mouse select preference Previously, the implementation of this was quite awkward, with the preference swapping mouse buttons globally, rather than just selection, as is advertised on the pref. This had the effect of changing the painting in sculpt/texture paint/weight paint/etc to the left mouse button. This was totally silly, since when using a tablet, left mouse select is the sane way to go, but it meant that every time you wanted to sculpt or paint, you had to switch the mouse buttons around so you could actually use the tablet as normal. This commit fixes that, and makes the preference do just what it says, use left mouse for selection (i.e. in object/edit mode) and only that. |
August 20, 2007, 01:02 (GMT) |
Patch #6770 by James C (sheep) Tooltip getStringSize and getBoundingBox correction Not really any user-visible changes here, but a nice clean-up of internal font drawing functions, in this case used in tooltips. Thanks! |
Revision 4ef547a by Campbell Barton August 19, 2007, 23:49 (GMT) |
path seperator check was wrong |
August 19, 2007, 23:47 (GMT) |
patch #6795 by James C (sheep): This converts the Ipo editor and Timeline windows to use the BIF_ API for drawing international/antialiased text, following the user preference or being drawn in Bitmap/Pixmap/Texture mode. Thanks James! |
Revision 2866dde by Campbell Barton August 19, 2007, 19:06 (GMT) |
aparently mingw was still having problems, fixed this properly by using PyType_Ready, this needed some changes to the PyType to work. |
Revision d27abcc by JLuc Peuriere August 19, 2007, 18:48 (GMT) |
new default for using openexr lib in our svn |
Revision 32c5a5c by Joilnen Leite August 19, 2007, 16:24 (GMT) |
fixing mute ipo icon |
Revision 33ff540 by Joilnen Leite August 19, 2007, 16:20 (GMT) |
fix the mute ipo icon |
Revision b1c47f4 by Andrea Weikert August 19, 2007, 11:15 (GMT) |
- fix for missing include dir in MSVC 7 project files - small warning fix for unreferenced variable. |
Revision dbef15f by Joshua Leung August 19, 2007, 06:13 (GMT) |
Bugfix #7051: Stars' preview doesn't update in real time. Added a new event code (B_WORLDPRV2) that forces an update of the world buttons-window preview AND the 3d-view, instead of having only one of the two getting updated (with REDRAWVIEW3D or REDRAWBUTSSHADING) |
Revision 242413f by Joshua Leung August 19, 2007, 04:41 (GMT) |
== Action Editor - Borderselect == This commit restores a few useful borderselect tools: * When borderselect is activated while the mouse cursor is in the horizontal scrollbar, all the keyframes in that occur in the range of frames encompassed by the border get selected. * When borderselect is activated while the mouse cursor is in the vertical scrollbar, all the keyframes, that occur in the channels that are within the border get selected. |
Revision be831da by Joshua Leung August 19, 2007, 03:29 (GMT) |
Action Editor Bugfixes: * Insert Key (IKEY) menu was inserting keyframes on all channels when menu was dismissed, instead of not doing anything * Clean IPO and Insert Key now only work on selected channels (when asked to). Was a missing line of code. |
Revision 909eefd by Joshua Leung August 19, 2007, 01:56 (GMT) |
This might fix some of the problems encountered compiling with blenderplayer or so. |
Revision b5b39e1 by Ken Hughes August 19, 2007, 00:12 (GMT) |
Undefined reference to subtarget in last PyConstraint commit: https://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11653 I think this commit make it do what it was intended to, but Joshua should recheck this ASAP. |
Revision 982d451 by Joshua Leung August 18, 2007, 06:17 (GMT) |
== PyConstraints == I've added the ability for PyConstraints to define a function (doDriver) that is able to directly modify values of the owner/target, so that certain setups can be created reliably. Users should take note that this is against the basic concept of what a constraint does, and that under no circumstances may they set the values of any variables controlling the transforms. For more details, check out the information in the PyConstraint template script. I've also updated PyConstraints to be aware of geometry targets. The script template has been updated with this information. |
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