Revision d2fb4af by Campbell Barton April 25, 2007, 05:13 (GMT) |
BPyArmature - has a function that gets final pose locations/rotations. the data it returns can be swaped with IPO curve/locations, so exporters can use this to export bones with IK's/constraints. export_cal3d.py - option to export with baked animation from posebones, added popup UI with some options, fixed object scaling, get the meshes armature if its not selected. |
Revision 13b1fbd by Campbell Barton April 25, 2007, 02:20 (GMT) |
made blender take hidden objects into account in more situations. Ctrl+RMB used to select a hidden object as well as "Select Grouped -> Parent" Also made OOps and data browser check for hidden objects. Added a countall to hide/unhide objects. |
Revision 0c7e145 by Campbell Barton April 25, 2007, 00:37 (GMT) |
Object.c - made object action writable gen_library - fixed bug, wasnt adjusting user counts properly. bpy_data.c - added default new names for new data |
Revision 77f08dd by Campbell Barton April 24, 2007, 17:28 (GMT) |
editface.c & buttons_logic.c & Draw.c & verse_session.c - added missing header Bone.c - return an empty list rather then None for bone.children bone.getAllChildren() Draw.c - per button callbacks are now have (event, value) passed |
Revision 46545ac by Ton Roosendaal April 24, 2007, 14:52 (GMT) |
64 bits safety: - makesdna now checks for struct-in-struct alignment (default 8 byte align) - fixed two occurances of such struct-in-struct align errors |
Revision 1ad4f02 by Campbell Barton April 24, 2007, 02:09 (GMT) |
had debug oprions enabled for cal3d, small updates to epydoc |
Revision 54b4945 by Campbell Barton April 24, 2007, 02:05 (GMT) |
Cal3d exporter Updated this script to work with the new python API, Mesh from NMesh and lots of other improvements + some bug fixes. |
Revision 94ad8c8 by Campbell Barton April 22, 2007, 22:08 (GMT) |
Changed TESTBASE and TESTBASE_LIB to check the hidden flag Checked every instance of testbase to see this dosnt break anything, also changed TESTBASE and TESTBASELIB, both were used incorrectly in places. added error_libdata() for library error messages that are everywhere. added object_data_is_libdata to test if the object and its data's are from a library. fixed 2 crashs in adding Curve points to a library object (remember to check, verify_ipocurve returns NULL!) made duplicating and making dupli's real for lib objects possible, disabled joining into lib armatures and meshes. |
Revision 1c52e2c by Campbell Barton April 22, 2007, 17:14 (GMT) |
6488 - Interface - Theme controls corner style Made some other changes too, to border redraw, and dont draw antialiased squares when the minimal themes enabled. |
Revision d2f81fe by Campbell Barton April 22, 2007, 16:27 (GMT) |
Commit [ #6576 ] Hide "Join Areas" when areas cannot be joined, modified the way string/menu, but othern then that patch's functionality is good. Seems to loop a fair but on screen edge data, but I tried to make it run slow and couldnt.. |
Revision df33b28 by Campbell Barton April 22, 2007, 13:48 (GMT) |
New UI popup block Blender.Draw.UIBlock(func) - similar to PupBlock but less restrictive since it uses user defined buttons. Also added per button callbacks, so each button can have its own python functions. |
Revision 60af30e by Campbell Barton April 21, 2007, 11:23 (GMT) |
lightwave_import - tested with many more new files, fixed a rare error (probably bad file) export_fbx - export lamps, (point/spot/sun), Mesh edges, Dupli'Objects and static particles as edges. bug fix in material export and better reuse of some standard text chunks. fly mode, added acceleration on mouse-wheel and +/- so flicking the mousewheel has more effect and dosnt feel so slugish. BPySys.py - cleanName, dumb mistake. |
Revision 6f9e786 by Joshua Leung April 21, 2007, 03:54 (GMT) |
== Preview Range == 2 Bugfixes: * EKEY in Timeline changed start frame of Preview Range too. Reported by slikdigit on IRC * SKEY in Timeline also didn't work correct as it was changing the end frame. New Feature: * Now OGL preview-render obeys Preview-Range settings. |
Revision 1bb2c03 by Joshua Leung April 21, 2007, 00:08 (GMT) |
== Action Editor == Now you can also rename channels by holding the Ctrl-Key and clicking on a channel. |
Revision d76778f by Campbell Barton April 20, 2007, 23:33 (GMT) |
2 new python functions for the NLA. action.getChannelNames() and action.renameChannel(from, to) editaction.c - maximum new name length was too short |
Revision cbfeab7 by Campbell Barton April 20, 2007, 20:15 (GMT) |
dumb mistake, wasnt UN-setting the flag to zero LIB_APPEND_TAX Fixed an error that could cause a possible memory corruption, library filenames were being used to make a menu, but memory was only being allocated FILE_MAX per lib rather then FILE_MAXDIR+FILE_MAX, since lib->name is the full path. was also doing lib->name+2 which isnt needed for a path. |
Revision c7b1e5c by Campbell Barton April 20, 2007, 18:48 (GMT) |
export_fbx.py - support scene start/end frames, fpx, mist settings, better default camera writing. BPyObject.py - function for getting an objects armature, look at both parent and modifier. editmesh_add.c and BPyAddMesh.py - check for multires filesel.c, Append/Link had a bug where files linked in, didnt have the LIB_APPEND_TAG unset, and appending these into a new blend file would link instead. BKE_library.h, library.c - utility functions for flagging listbases flag_all_listbases_ids and and flag_listbase_ids |
Revision 94b7743 by Andrea Weikert April 20, 2007, 16:53 (GMT) |
==== MSVC 7.1 project files ==== - cleanup of the python included files - update for some recently added files |
Revision 2857861 by Jiri Hnidek April 20, 2007, 12:56 (GMT) |
Buf fix for #6571 - metaball_tree= NULL; was missing in code |
Revision 3fe793f by Campbell Barton April 19, 2007, 23:45 (GMT) |
[ #6442 ] image.repack (Python) - Modified pack so it can repack too, rather the n raising an error. editobject - Dont need to recalc data when hiding and unhiding. rather do what layers do and re-sort the scene. |
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