Revision 9170977 by Campbell Barton April 16, 2007, 16:36 (GMT) |
removed 'reverse' menu items from face sort, instead hold Ctrl to reverse the sort. added material sort and fixed an unlikely but possible memory leak. |
Revision 3f7bcc4 by Ton Roosendaal April 16, 2007, 10:55 (GMT) |
Bugfix #6565 Nice discovery by Ralf (cheleb): crasher with colorband, caused by NULL pointer reading. It actually reveiled a weakness in code too, the buttonswindow context was not set appropriate when buttons window had not a header... |
April 16, 2007, 07:01 (GMT) |
* Create autosave dir on windows if it doesn't exist For a long time, Blender has shipped with a .B.blend with a default .B.blend that has "/tmp" as a default temp directory. This, of course, doesn't usually exist on Windows, so anyone who used Blender on Windows and didn't know to manually update it, lost all auto save files. Now on Windows, Blender checks to see if the directory in U.tmpdir exists, and if it doesn't, it will create a new 'autosave' dir underneath the .blender home directory and save auto save files in there. |
Revision 7fe8ea8 by Nicholas Bishop April 16, 2007, 05:57 (GMT) |
== Sculpt Mode == Fix for bug #6556, Sculpt draw/inflate brush strength is dependent on object scale value Added a scaling factor to brushes that adjusts for objects which have been scaled. Usually this means that the vertex locations are also scaled up or down. |
Revision 2993248 by Brecht Van Lommel April 15, 2007, 15:33 (GMT) |
Fix for bug #6461: quadToTriangle() crash, was a missing depsgraph update. |
Revision 85b4034 by Joshua Leung April 15, 2007, 11:23 (GMT) |
A few little tweaks to NLA editor when transforming keyframes, so that it now in line with what the Action Editor is now doing. |
Revision 185a779 by Joshua Leung April 15, 2007, 09:48 (GMT) |
== NLA Editor - Auto-Blending for ActionStrips == This is just a little time-saver for NLA-workflow. With the 'Auto-Blending' option turned on in the Transform Properties (NKEY) for an ActionStrip, that strip's blendin/blendout values are determined based on the number of frames that the previous and/or next actionstrip(s) on overlap over the start and end of it. It is turned on by default for new actionstrips added using the Shift-N hotkey. Caveats: * Only the actionstrips immediately on either side of the strip being evaluated, will have any effect * A strip that is longer-than, and extends over the sides of the strip being evaluated, will have no effect Additional Notes: * Blendin/Blendout have been renamed In/Out in UI for brevity * Button layout in NLA Transform Properties has changed slightly again, but hopefully that shouldn't be too much of an issue. |
Revision a6113b0 by Campbell Barton April 15, 2007, 05:01 (GMT) |
Made X11 use _NET_WM_STATE_MAXIMIZED_HORZ and _NET_WM_STATE_MAXIMIZED_VERT when opening (if -p isnt given as an arg) gsr and myself both wrote a patch for this, using gsr's. import_obj - another error in splitting fixed. |
Revision c9a5480 by Martin Poirier April 14, 2007, 20:56 (GMT) |
=== Transform === Fixed a bug with PET with connectivity, Mesh Face Select mode and Individual Centers. Those three together could give negative factors, which is a big no no (this is due to some approximation in the connectivity code). Clamping the factor makes everything fine. Bug reported by someone on BA |
Revision 16be2ce by Nicholas Bishop April 14, 2007, 19:54 (GMT) |
== Multires == Possible fix for bug #6208, Blender crashes in sculpt tool * make_orco_mesh_internal was using the render level rather than the pin level to create orcos Note that since this bug never caused a crash on my system, I can't confirm that this fixes 6208. |
Revision 14e6497 by Campbell Barton April 14, 2007, 17:44 (GMT) |
import_obj - bugfix, split by groups didnt work. disabled lamp panel and camera panel from editing lib data |
Revision c2aec19 by Campbell Barton April 14, 2007, 15:42 (GMT) |
2 minor changes, when an object is active, dont draw its text highlighted. (previously the active object was always drawn teh same weather selected or not, making it hard to use the outliner to modify the selection) Show an error if the user types in a library path that dosnt exist. (loading with a missing library path and saving can loose all your objects so a warning is best) |
Revision 0a0cf54 by Campbell Barton April 14, 2007, 13:18 (GMT) |
update to center view. - Dont do anything if no verts or faces are selected (used to zoom into 0,0,0) - use the centers of dupli objects (should eventually use their bound boxes), much nicer when dealing with many dupli-objects |
Revision 0a411c4 by Campbell Barton April 14, 2007, 10:37 (GMT) |
added missing 'import bpy' from uvcalc_smart_project removed 2 unused vars from DNA_object_types.h |
Revision 61b6f47 by Ton Roosendaal April 14, 2007, 10:21 (GMT) |
Bugfix #6559 Issue in Blender 10 years ago already: CTRL+L "Link Materials" reduced total amount of materials in cases, which it should not. It now just copies Material links from the active to selected Objects. Note for developers: see how this now is 3 lines of code, instead of like 30. I have no idea what I was thinking back then... the current solution could have been coded back then too. |
Revision 12e53df by Ton Roosendaal April 13, 2007, 19:14 (GMT) |
Error in commit from Jason for new action sub-channels: selecting keys did not work anymore (mouse, bkey). Fix provided by Diego from Plumifiros. Important note: get_nearest_icu_key() requires to get an array as arg. Doing it like: float min, max; get_nearest_icu_key( , , , &min); is not reliable or correct. |
Revision 15b4dfb by Andrea Weikert April 13, 2007, 17:16 (GMT) |
==== MSVC 7.1 Projectfiles ==== - small maintenance: added two new node files to project |
Revision 99e4e1f by Joshua Leung April 13, 2007, 11:15 (GMT) |
== Action Editor - Individual IPO-Curves Now Shown == Continuing on from my previous 'Expandable/Collapsable Action Channel' commit, this commit introduces the ability to show/hide the keyframes in each ipo-curve represented by an Action Channel. When you expand an Action-Channel by clicking on the triangle beside its name, you will now be presented with options to show/hide the ipo-curves represented by the Action-Channel, and/or the Constraint Channels belonging to that Action-Channel. Actual ipo-curves will not be drawn in the Action-Editor, but the keyframes will be shown. Screenshot: * http://wiki.blender.org/index.php/Image:244_ActionEditor_SubTracks_01.png Possibly Coming Soon/Further Work: * 'Protection' options for ipo-curves (currently disabled in code, as all IPO-related tools will need to be made aware of this) * Sliders for IPO-Curve Channels of the active Action-Channel |
Revision 54efb4c by Campbell Barton April 13, 2007, 09:39 (GMT) |
external library, block locking spree. Many areas of blender allow changing of library data. Added checks to the following areas * half the material buttons * multires, shapekeys, vert groups * renaming a linked Object in the links could loose the object on next reload. Made center functions check for library data as well as changing the way it works. Rather then centering all objects in the selection and stopping if it finds libdata, or a multiuser mesh. It centers all that it can, and reports any objects that didnt center and why. |
Revision 4e66d4e by Stephen Swaney April 13, 2007, 06:30 (GMT) |
fix mashup of CCFLAGS and CXXFLAGS for scons builds. CXXFLAGS defaults to CCFLAGS which was causing duplicated or extra compile flags being set for g++. Fix is to use env.Replace() rather than .Append() the first time we set CXXFLAGS in the build environment. |
|
|
|


Master Commits
MiikaHweb | 2003-2021