Revision 054c471 by Ton Roosendaal March 29, 2007, 12:42 (GMT) |
Bugfix #6419 When adding images, there was no check if image file was a directory. Result was an Image without name even. Fixed! |
Revision bb5ca9a by Ton Roosendaal March 29, 2007, 12:16 (GMT) |
Bugfix #6333 When using headerbuttons to switch to Material context buttons, the preview was not re-rendered correctly. |
Revision eafb841 by Ton Roosendaal March 29, 2007, 12:08 (GMT) |
Bugfix #6308 Composite preview in Image window didn't work OK when making a window fullscreen. That because it depended too much on a composite editor to be open, for refresh events. Now you can use preview panels in a full-screen image window too. It also works a bit different... noticable while dragging preview panel around. |
Revision 0b7d7e0 by Ton Roosendaal March 29, 2007, 10:09 (GMT) |
Bugfix #6312 When saving files (images), the filewindow was giving relative paths on a save-over menu. Also: added in group.c a note about problems with timeoffset. |
Revision 1cc445e by Ton Roosendaal March 29, 2007, 08:34 (GMT) |
Bugfix #6456 Boolean modifier on its own object crashes. Easy to prevent this user error |
Revision bcaea04 by Campbell Barton March 29, 2007, 06:01 (GMT) |
fixed a bug was writing 1 extra UV index, thus crashed the FBX SDK |
Revision a675bc1 by Stephen Swaney March 29, 2007, 05:08 (GMT) |
add some details for new sequence type |
Revision b8e425a by Ken Hughes March 29, 2007, 04:55 (GMT) |
Revisions to previous change of new_id(). Note: the intent of the original modification (and these updates) is not to change how new_id() functions. What has been done is to pull out the code which calculates a new name for an ID in the case of duplicate, as would happen when you copy any datablock, into a separate function. This code is necessary in the new Python Library module, since it otherwise is extremely difficult to locate a new datablock appended from a library. new_id() calls this separate function to generate a name for the new ID if necessary, just as it previously did. To make the purpose of this new function clearer, I renamed it check_for_dupid() and added more extensive comments. I repeat, it's not meant to be a substitute for new_id(). |
Revision 42fa2ba by Nathan Letwory March 29, 2007, 04:28 (GMT) |
=== SCons === Patch provided by Emmanuel Turquin: copy a proper bundle on OSX. I take it he has tested this on OSX :) Other OSX-ers, please do verify :) (/me hugs his Windows) |
Revision 1e71afc by Ken Hughes March 29, 2007, 03:47 (GMT) |
Python API ---------- Fix gcc compiler warnings. |
Revision 2d86a1c by Campbell Barton March 29, 2007, 00:10 (GMT) |
adding a cone with no and cap crashed, fixed and added some comments |
March 28, 2007, 20:49 (GMT) |
I switched the linux side of things to use pkg-config for OpenEXR, and I switched all of the other platforms back to no ThreadLib. I really was trying to make this easier for people not harder, and I'm afraid I failed. Hopefully this clears things up for people and everyone will switch to using the Makefiles. ;) If your having problems you should be able to just add the IlmThread lib back into your NAN_OPENEXR_LIBS inside of your user-def.mk and be good to go. let me know if you have problems with it. Kent |
Revision 1ba9226 by Ton Roosendaal March 28, 2007, 19:47 (GMT) |
Option "New" in editbuttons, material panel, did not create a new unique Material, but relinked the active. Was an old confusing annoying actually. (And not useful, when do you want 2 material indices with same material?) Now the 'new' duplicates material, if there is an active material. |
Revision 273ca44 by Campbell Barton March 28, 2007, 15:25 (GMT) |
added options to add mesh (cap ends, radius and depth) |
Revision f5b919e by Ton Roosendaal March 28, 2007, 13:48 (GMT) |
Long wanted feature; decent ESC processing in composite nodes. Works simple; just check for if(node->exec & NODE_BREAK) break; The main process (node processor) sets such a flag, checking for esc 20 times per second. That means you can check for ESC while doing image processing without much cpu overhead. Currently only added in blur nodes and defocus. Needs to be added all over, nice for others... needs careful tests too. What we now could do is even calling ESC on editing commands or mouseclicks in composite editor? Could give user feeling of interactive app :) Further, finished nodes are kept in memory anyway. |
Revision 39ef0f4 by Robert Holcomb March 28, 2007, 13:07 (GMT) |
moved node_shader_lamp_loop to node.c and put an extern declaration in BKE_node.h to prevent multiple definition link errors. |
Revision 51c748a by Nathan Letwory March 28, 2007, 12:04 (GMT) |
* this is a 'silent' commit, so it is easier to issue patches for pynodes. This code is not activated unless patch is applied |
Revision c8d53d8 by Campbell Barton March 28, 2007, 07:08 (GMT) |
FBX Exporter, blender can write meshes with materials, textures and UV coords. Armatures bone weights and animation not supported yet. |
Revision c820e79 by Campbell Barton March 28, 2007, 04:18 (GMT) |
made the add mesh functions use do_clever_numbuts so multiple options can be in the one popup |
Revision 12f6c05 by Stephen Swaney March 28, 2007, 03:18 (GMT) |
Make a nice version number for printing Python version. some py versions are formated as major.minor.subversion. Clean up some old comments. |
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