Blender Git Commits

Blender Git "master" branch commits.

Page: 5122 / 5574

January 12, 2007, 06:13 (GMT)
Added a couple things my last commit missed; one more usage of set_sculpt_object removed, also added a check to make sure the user doesn't try to use partial visiblility on a mesh with shapekeys
Revision 27266b2 by Joshua Leung
January 12, 2007, 05:29 (GMT)
Bugfix #5690:

If you set the value of undosteps in userprefs to zero, and tried to save
defaults, the value would get reset to 32. Caused by out-of-place version
patch.
Revision 99d16b9 by Matt Ebb
January 12, 2007, 05:26 (GMT)
* Fix: The sculptmode hotkey I to change to Inflate brush wasn't working,
since it was being overridden by blenderqread() in toets.c The existence of
this stuff here alongside the hotkeys in space.c is just plain evil, bring on
the events refactor! :)
January 12, 2007, 05:13 (GMT)
Removed set_sculpt_object. Tested with sculpt undo, sculpt+multires, sculpt+partial visibility, and sculpt+shapekeys, seems stable.
January 12, 2007, 04:47 (GMT)
Changed the way sculptmode interacts with shape keys. Vertex coordinates are now copied into the active key at the end of each brush action. (This is in preperation for removing the function set_sculpt_object.)
Revision 6ffea7b by Joshua Leung
January 12, 2007, 04:21 (GMT)
== Action Editor - Grab Transform ==

Fixed bug with 'grid-stepping' with scaled actions. Now, when holding the
Ctrl key or with auto-snapping in this mode, keys move in 1.0 frame intervals
all the time (not just when action was unscaled).
Revision bff2dcc by Joshua Leung
January 12, 2007, 02:34 (GMT)
== NLA Editor ==

Minor workflow tweak - Add New Empty Action as New Action Strip.
Hotkey: Shift N.
Menu Entry: 'Strip' menu

Creates a new action, and adds it as an action strip at the bottom of
the list nla-strips for an object. Useful for creating additional strips to
correct poses of prior strips.
Revision 7bcfc5b by Matt Ebb
January 12, 2007, 01:13 (GMT)
== Interface ==

Touched up the render baking header menu.
January 12, 2007, 00:31 (GMT)
error, camera scale couldnt be set. bpyrender now sets ortho properly
January 11, 2007, 20:01 (GMT)
==== MSVC 7 project files ====
- small update:added multires-firstlevel.c
Revision 60bed24 by Ken Hughes
January 11, 2007, 15:27 (GMT)


Python API
----------
Change Scene API example to use scene.objects.new() instead of
Object.New()/ob.link()/scene.link().
January 11, 2007, 15:00 (GMT)

Fix for bug #5666:
Crash texture painting with airbrush and pressure, due to division by
zero and resulting nan's. Cause of this crash found by Andrea, thanks!
January 11, 2007, 14:08 (GMT)
Bugfix #5681

Mesh editmode; "Separate" tool crashed when Object had fluidsettings.
January 11, 2007, 12:13 (GMT)
bugfix #5683

IpoWindow: trying to assign a action-ipo to a Bone failed if Bone had not
yet be included in Action.
January 11, 2007, 09:39 (GMT)
tested export scripts with a large scene and resolved errors that came up as well as some speedups- mostly problems with lightwave_export
January 11, 2007, 09:15 (GMT)
made mesh.getFromObject also get the meshes smoothing value when copied from another mesh object.
January 11, 2007, 08:27 (GMT)
Setting the active UV layer now works correctly on multires levels other than 1.
January 11, 2007, 07:30 (GMT)
Prevent user from editing multires UV coords except on level 1.
January 11, 2007, 07:01 (GMT)
Further cleanups for multires' firstlevel data (both weights and UVs.)
January 11, 2007, 06:48 (GMT)
improved this script

* use mesh.transform instead of a python matrix multiplication function.
* use the image filename rather then ID name for the URL
* use the scenes world rather then the first world for getting world data.
* mesh.verts.index(face.vert[i]) is extreamly slow!, use face.vert[i].index instead. also got rid of a face loop in a face loop that didnt do anything.

Still need to move this script to Mesh from NMesh
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021