Revision a314527 by Campbell Barton November 27, 2006, 23:59 (GMT) |
when importing am OBJ referencing an unknown image (PSD in linux for eg) - it creates a dummy image. checking the .depth of this dummy image raised an error. now a check for has_data is done. |
November 27, 2006, 21:52 (GMT) |
Small fixes for outliner stuff * Fixed #5294 unselectable objects catching repeated selection clicks in front of other objects * Invisible objects stay invisible when other objects are edited |
Revision 074efb5 by Ton Roosendaal November 27, 2006, 20:29 (GMT) |
Bugfix: Mesh modes "FaceSelect" and "WeightPaint" together, did not support hiding faces anymore. |
Revision 3bbf762 by Ton Roosendaal November 27, 2006, 19:54 (GMT) |
Plumiferos bugreport: After using Manipulator on poses, the undopush was called too early, resulting in a LOCK flag to be saved in Armature. Effect was that after undo, the pose didn't show actions. |
Revision 84c391b by Ton Roosendaal November 27, 2006, 18:58 (GMT) |
Slight change in how subversion and minversion is loaded. It wasn't working endian compatible... |
Revision cdced41 by Ton Roosendaal November 27, 2006, 15:23 (GMT) |
Bugfix #5313 3D Window "Transform properties" was using bad globals for buttons, this caused things not work with multiple 3d windows open, and (in editmode) set one panel to "Local" and the other to "Global". Also: - added undo push for moving bone to a layer - protected Ikey for posemode to not show a menu without selection |
Revision 9971fdb by Ton Roosendaal November 27, 2006, 14:31 (GMT) |
Multires bug: reading *next or *prev pointer while memory was freed. This solves crashes for windows users when deleting levels. |
Revision 6d540b6 by Ton Roosendaal November 27, 2006, 13:59 (GMT) |
More debug goodies: WINDOWS CRASH EMULATION! If you use the -d (debug) argument for starting blender, it will now: - set all freed memory to 0xFFFFFFFF - set all malloced memory to 0xFFFFFFFF The first option will give nice crashers when you read from freed memory. The second option is for OSX especially, it has the nasty habit to give zeroed mallocs. |
Revision 2e0084c by Ton Roosendaal November 27, 2006, 13:00 (GMT) |
IRC reported bug: When linking a referenced (Library) Image to a texture face, it wasn't tagged to become saved in file. So you lost data. Also fixed: tooltip for the "Li" icons was wrong. |
Revision 3ccfa77 by Ton Roosendaal November 27, 2006, 12:06 (GMT) |
Bugfix #5311 AO with option "Use Distances" gave artefacts. This because the raytracer was still returning on any hit, instead of find the closest hit. |
Revision d7addfb by Ton Roosendaal November 27, 2006, 10:43 (GMT) |
Stupid me! I was calling the subversion warning test *after* memory got freed. Windows nicely crashes then. Also: added human readable string in fileglobal, so you can check the subversion in a file manually too. Rule: - Find GLOB chunk (first chunk after REND now) - skip sizeof BHead, 20 bytes in 32bits, or 24 in 64 bits - there's 4 characters showing subversion, right now it reads " 1". |
Revision d775093 by Ton Roosendaal November 27, 2006, 09:33 (GMT) |
Oops! fix for typing hotkeys in texteditors... hope this works now for non-qwerty keyboards. |
Revision 7101e76 by Joseph Eagar November 27, 2006, 01:05 (GMT) |
=md2_export.py small fix= There was an integer division error in md2_export.py, where values were getting clamped to either 0 or 1. Fixed it by putting the appropriate vars in float(). Reported by deltab on IRC. |
Revision b462c66 by Martin Poirier November 26, 2006, 23:54 (GMT) |
== Bug Fix == PET Connectivity calculation code had a bug that only occured on really large scale meshes which caused a hang (infinite loop). Fixed by raising the threshold to prevent float errors. |
Revision 703647d by Campbell Barton November 26, 2006, 23:47 (GMT) |
previous commit to fix this script with VCols didnt work, should be ok now. |
Revision 9afa461 by Brecht Van Lommel November 26, 2006, 23:14 (GMT) |
Disable mipmapping in texture paint mode, so fast redrawing will now work by default for power-of-two textures. Improved texture painting across different images a bit. |
Revision 0cd62a9 by Ton Roosendaal November 26, 2006, 21:17 (GMT) |
NEW! Subversion control and test for future Blender binaries. Next to the release code, a subversion number is written in the file now. This is in the chunk GLOB, which is now in beginning of file. Subversions can be used to have finer control over do_versions(), so you don't have to wait for a release to patch stuff nicely. We can also increase these subversions regularly to denote important changes. If a subversion is not 0, it's being printed in the header, so a user can also verify the state. (We might even tag cvs for it?). Next to this, a minimum version and subversion number are written too. From now on, if you change files in a way a past binary cannot read this nicely anymore, you should set these minima to the current version. This was especially added for the new mesh layers, which will not work for older binaries once we make 2.43. |
Revision b36bafe by Campbell Barton November 26, 2006, 19:08 (GMT) |
removing image bake scripts to make room for Ton's built in baking stuff. |
Revision d2c4821 by Campbell Barton November 26, 2006, 18:40 (GMT) |
minor change so other scripts can call image_edit.edit_extern(img) to edit an image in the gimp, photoshop etc. |
Revision e4c3d77 by Brecht Van Lommel November 26, 2006, 17:47 (GMT) |
Fix for bug #5308: Smooth normals drawing wrong with subsurf followed by array modifier. |
|
|
|


Master Commits
MiikaHweb | 2003-2021