Revision 40ef1c9 by Jens Ole Wund(bjornmose) August 17, 2006, 07:45 (GMT) |
keeping up MSVC6 project build |
Revision 314fbb4 by Campbell Barton August 17, 2006, 07:14 (GMT) |
Added Armature.New() |
August 16, 2006, 20:47 (GMT) |
Changed previous commit. Brings it more inline with the rest of blender as far as international optinality goes... Kent |
Revision a680d87 by Ken Hughes August 16, 2006, 19:20 (GMT) |
===Python API=== Patch to Mesh and NMesh APIs to bring FaceModes dict into sync (thanks jms). |
August 16, 2006, 18:14 (GMT) |
added missing #ifdef INTERNATIONAL around: refresh_interface_font(); Kent |
Revision 9ef3e80 by Campbell Barton August 16, 2006, 14:06 (GMT) |
Added python __copy__ to Camera, Lattice, Metaball and World. |
Revision b92837c by Campbell Barton August 16, 2006, 06:19 (GMT) |
Object.c - Fixed dupli variable flags |
Revision 1f68dfb by Chris Want August 16, 2006, 01:06 (GMT) |
A mesh from the Blender python Mesh module can sometimes have a materials array with entries that are 'None'. Added some code to check for this perverse situation. |
Revision 73f44f6 by Ton Roosendaal August 15, 2006, 13:30 (GMT) |
Bugfix #4890 Driver relations for Constraints (in Actions, Armatures) were not in depsgraph yet. |
Revision 816da5b by Ken Hughes August 15, 2006, 13:16 (GMT) |
===Python API=== Change documentation of ProtectFlags dictionary from SIZE to SCALE. |
Revision 605e023 by Ton Roosendaal August 15, 2006, 11:33 (GMT) |
Bugfix #4857 Boundbox code for display lists lacked a check for empty Curve/Surface objects, causing a boundbox to be giant (initialized huge values). That frustrates code like 'view3d home', or 'centered object view'. (Commit in view.c is only a little bit code cleanup) |
Revision 8e7095a by Campbell Barton August 15, 2006, 11:24 (GMT) |
Added __copy__ to armature, material, curve, group |
Revision 2fc1f4a by Jiri Hnidek August 15, 2006, 11:06 (GMT) |
- updated python api doc string for Object_SetDrawMode() |
Revision 9851153 by Ton Roosendaal August 15, 2006, 09:41 (GMT) |
Fix for issue found in IRC: The Object Buttons, Constraint panel, didn't show Object constraints for armatures when Armature was not in PoseMode. It was always drawing the constraints for the active Bone... Solved with a decent check in beginning of function, and have all types use that. |
Revision 72c8d7c by Ton Roosendaal August 15, 2006, 08:56 (GMT) |
Bugfix #4806 Reports came in that Elephants Dream files crash on quit or loading other files. Was caused by freeing Material Nodes, which was accessing memory that potentially was just freed before (node->id). Apparently only Windows really gives issues then, which is actually a good thing :) |
Revision 733c944 by Campbell Barton August 15, 2006, 06:27 (GMT) |
improved TexMesh tooltip, always wondered what it did until recently. was "Enter the name of a MeshBlock" now "Derive texture coordinates from another mesh." Also changed amb occusion tooltip. |
Revision 3dce59a by Campbell Barton August 15, 2006, 06:12 (GMT) |
fixed a problem with UV coords and vert col's when reducing the mesh. |
Revision 0a3f163 by Ken Hughes August 14, 2006, 18:01 (GMT) |
===Python API=== Long-awaited refactor of Object module. Should not break backward compatibility -- at least it didn't in my tests -- but I'm requesting users to put it through heavier testing and report problems through the bug tracker. |
August 14, 2006, 17:16 (GMT) |
was: BF_FFMPEG_LIBPATH = '$(BF_FFMPEG)/lib' Needs to be: BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib' There are some commented out ones that should maybe be switched as well so it doesn't happen again but this fixes the problem for now :) Kent |
Revision a01a0e6 by Ken Hughes August 14, 2006, 16:29 (GMT) |
===Python API=== Fix compiler warnings in Sound.c and Effect.c. |
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