Blender Git Commits

Blender Git "master" branch commits.

Page: 5195 / 5574

July 26, 2006, 11:12 (GMT)
rewrote this script, for the new bones api.
Use a best fit mirror location to match pairs rather then bone names only.
Location matching works well, but name matching method can be added in also if its needed.
Revision 8c8acb7 by Matt Ebb
July 26, 2006, 10:40 (GMT)
* Added armature bone subdivide to 3d View menu
Revision b111027 by Matt Ebb
July 26, 2006, 10:33 (GMT)
* Added armature bone subdivide to 3d View menu
Revision 118125c by Ken Hughes
July 26, 2006, 05:03 (GMT)


===Rendering===
Bugfix #4797: when rendered image could not be saved, do_write_image_or_movie() returned without calling IMB_freeImBuf(ibuf).
Revision 5618de6 by Ken Hughes
July 26, 2006, 03:06 (GMT)


===Python API===
Fix typos in Object epydocs.
July 26, 2006, 02:07 (GMT)
Added a script that makes an image from vertex colors using UV coords. the advantage this has over other existing scripts is that it bleeds the colors from edge polygons so you dont get mipmapping errors.
usefull for baking radiosity back into an image (with non overlapping UV's) and also has an option for including the texface image, and using normals (instead of colors)

Added BPyRender with a utility function to render off an ortho image from a number of objects.
July 26, 2006, 01:30 (GMT)
Added the option for all objects to have their UV's packed into the same texture space, enabled by default.
July 26, 2006, 00:41 (GMT)
Added a note in the object docs about object data and editmode
removed mirror_bone_weights, as it was a double another script, contacted the author and hes ok with it.
July 26, 2006, 00:30 (GMT)
removed unused unzip function from console.py,
replaced x,y,z= tuple(Vec) with x,y,z= Vec
July 26, 2006, 00:20 (GMT)
This script randomizes the selected objects loc/size/rot a set ammount.
July 25, 2006, 15:43 (GMT)
Printing the BezTriple was only printing it in 2D, since all curves have a 3d vector, even of its a 2d curve we may as well print 3d all the time.
July 23, 2006, 15:20 (GMT)
Updated splash with an 'a'. Also kept it a png this time, after complaints
about blockyness of previous one. :)

(note, file name has .jpg still, this is needed for the splash code to
work, not going to change blender code for it now).
July 23, 2006, 15:16 (GMT)
Fixed bullet formatting and explained where some constants were stored (had to look at source to see, so may as well doc)
July 23, 2006, 15:09 (GMT)
Bumped version to 2.42a for release target.
July 23, 2006, 09:54 (GMT)
Bugfix #4773

The VectorBlur node crashed when it didn't get a RGBA type image as
input (like using Alpha as input). Added typeconversion for it.

Note: the Z input and Vector input are not converted, but checked for.
When an improper type gets connected to these inputs, an error is
printed in console.
July 23, 2006, 09:10 (GMT)
Bugfix #4770

When adding a new node in a group, the call to refresh input/output
sockets was called after a compositing update was executed.
Just moved this call 2 lines up.

This also uncommits the fix from Joilnen, the stack pointers in the node
system are *per definition* set. If NULL, it's an indication something
else is wrong.
July 23, 2006, 08:49 (GMT)
Bugfix #4699

Missing dependency graph update on establishing a new relationship between
a static particle system and a curve guide, with the pulldown button in the
"Fields and Deflection" panel.
July 23, 2006, 02:56 (GMT)
fix for bug #4770
.
July 22, 2006, 17:11 (GMT)
IRC bugfix (thanks samo!):

The Material buttons copy/paste options (icons) didn't work for node trees.
Code was forgetting to free memory properly.
July 22, 2006, 17:04 (GMT)
Minor fix: default name for dupli-alloc was mixed up, using mapalloc for
malloc, and vice versa.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021