Revision 7b2f1d4 by Joilnen Leite December 9, 2005, 15:00 (GMT) |
change return of getMarked method for dict {framnum:['nameframe']} . |
Revision e4c375e by Johnny Matthews December 9, 2005, 14:49 (GMT) |
bugfix #3550 Fixing Loopcut smooth to actually cut smooth I think this will go to HEAD now... |
Revision 1e589f5 by Ken Hughes December 9, 2005, 14:30 (GMT) |
-- Bugfix #3520: Text with extrusion and/or bevelling would would disappear when edit mode was entered. |
Revision cf42e62 by Ken Hughes December 9, 2005, 13:57 (GMT) |
-- Bugfix #3545: Toggling the "apply modifier to editing cage during Editmode" flag in one modifier cleared the flag for all other modifiers. It now only allows toggling of the last modifier in the stack. |
Revision c492729 by Ton Roosendaal December 8, 2005, 22:05 (GMT) |
New feature: "Stress" texture input channel (As usual movies disappears after while) Face example showing stress values on a blend. White is stretch, black is squeeze http://www.blender.org/bf/0001_0014.avi Quick test with softbody stretch http://www.blender.org/bf/0001_0100.avi Based on the difference of the "Orco" (original undeformed coordinate) and the actual render coordinate, a stress value is computed to make textures react to stretching or wrinking skin. The texture coordinate is neutral (0) on relaxed state. -1 is squeezed to zero, +1 is stretched to infinity. Note that scaling (object itself or parent) also will result in stress values. The reason for the huge commit is a cleanup in allocating memory for the vertices. These were growing too large with new options, so now it allocates the optional coordinates dynamically. Saves about 20 MB memory per 1M vertices already. But best of all is that I now can add much more fun... so tangents, here we come! |
Revision 13d638c by Johnny Matthews December 8, 2005, 21:35 (GMT) |
bugfix #3550 Fixing Loopcut smooth to actually cut smooth |
Revision ae8c296 by Ton Roosendaal December 8, 2005, 20:07 (GMT) |
Orange: fix for duplicator-group using X-Ray or Transparent draw options. Note that X-ray is skipped, since it can only work for clearing the zbuffer, but Transparent works now. |
Revision 459d960 by Ton Roosendaal December 8, 2005, 18:32 (GMT) |
Orange: Made Action Editor to respect Bone layers too. Note: only works when an Object has Action linked, and not for pinned actions. |
Revision 7422fd4 by Ton Roosendaal December 8, 2005, 15:18 (GMT) |
Orange: Action editor didn't reset selection flag on selecting Pose bones. |
Revision 4b7bc94 by Ton Roosendaal December 8, 2005, 15:05 (GMT) |
Orange: More fixes in bone-layers (#$@%!). - constraint buttons were drawing the hidden bone settings - ctrl+I or 'Add constraint' didn't respect layers yet |
Revision 42ec7a2 by Ton Roosendaal December 7, 2005, 23:25 (GMT) |
Orange: Made Nkey and info text in 3d window respect Bone Layers. |
Revision e67360c by Ken Hughes December 7, 2005, 21:12 (GMT) |
Made Mesh verts/edges/faces hashable (as they were in NMesh); this will make it easier for some scripts to be converted. |
Revision 89974f1 by Ton Roosendaal December 7, 2005, 20:28 (GMT) |
Orange fixes; - protected editing library data names in outliner - layer-bone recode caused selection from posemode not to flush correctly to editmode |
Revision 2f0ae40 by Ton Roosendaal December 7, 2005, 19:59 (GMT) |
Bugfix from own collection: Rename option in Outliner didn't handle an ESC correctly. Button wasn't closed then. |
Revision 44c9b42 by Brecht Van Lommel December 7, 2005, 19:54 (GMT) |
Orange: Bugfix for uninitialized variables in lscm/stretch, forgot to update initialization when switching from MEM_callocN to BLI_memarena. This should fix the windows crashes. Patch by Jens, thanks! |
Revision 0c60e72 by Ton Roosendaal December 7, 2005, 19:47 (GMT) |
Orange: Group with curve objects in it, and used with group-duplication, didn't update display when original was on hidden layer. |
Revision 5b71510 by Toni Alatalo December 7, 2005, 19:36 (GMT) |
A patch from Ken Hughes per request of Bassam here at Orange: Python access to armature visibility layers. |
Revision ddc98d1 by Ton Roosendaal December 7, 2005, 15:13 (GMT) |
Orange: option "Add to new group" (CTRL+G) didn't work when a group already existed. |
Revision fba94ef by Ton Roosendaal December 7, 2005, 15:07 (GMT) |
Orange: Custom drawing types for bones in Poses! In Armature Pose-bone panel, the 'hide' button got replaced with a button where you can type (TAB complete works) a name for a Mesh Object. It then draws that Object instead of the indicated bone drawing type. Fixes for bone layers: - Akey in Editmode didnt work proper (now deselects all non visible bones too. selection for editmode works on the vertices, not bones... - Snap in Editmode now respects layers |
Revision 5a514ae by Ton Roosendaal December 7, 2005, 12:46 (GMT) |
Orange Bugfix: depsgraph code crashed on building particle system without forcefields.... tsk! |
|
|
|


Master Commits
MiikaHweb | 2003-2021