Revision 8655d65 by Daniel Dunbar July 25, 2005, 22:02 (GMT) |
- displacement fix, need to calc normals before displacing |
Revision b52d319 by Daniel Dunbar July 25, 2005, 21:53 (GMT) |
- removed internal functions from effect header - made particle system generation use its own RNG object, keeps it safe against varying calculation order in the renderer Still a funny bug where having a material on a particle object changes the particle locations (in renderer, not in interface... bizarro) |
Revision e8347e8 by Ton Roosendaal July 25, 2005, 21:38 (GMT) |
- Dupliframes mball didn't work anymore (should be added to scene_update) - restored nicer drawing for duplicator wireframe. Draws before selected, so you can see the duplicated object better |
Revision 3dcc653 by Daniel Dunbar July 25, 2005, 20:56 (GMT) |
- mixed up RNG type definition |
Revision 40a5ed7 by Daniel Dunbar July 25, 2005, 20:33 (GMT) |
- added RNG abstract random object rng_{new/free/seed/get{Int,Double,Float}} to avoid use of global generator. at the moment the renderer owns the number generator and this is important for retaining render consistency. |
Revision cb988ff by Daniel Dunbar July 25, 2005, 18:35 (GMT) |
- fix some error handling in blend loader, correct error codes were not always returned. |
Revision dec3fa0 by Johnny Matthews July 25, 2005, 17:03 (GMT) |
Some bad use of non-public API. Changed the calls to BIF_undo_push() and BIF_undo() instead |
Revision 8d39874 by Jens Ole Wund(bjornmose) July 25, 2005, 14:12 (GMT) |
build.c + .h going point.c + .h coming /me wonders if there ara any MSVC6er |
Revision 26b2648 by Ton Roosendaal July 25, 2005, 10:58 (GMT) |
Little issues, combined commit! - Bug #2857: Spin didn't create nice consistant normals - removed unnecessary call to where_is_object() in init-render phase. - Added DAG_scene_sort() calls when objects were removed (join cases) - When using texture fonts, the file window header didn't display OK - Saving a file didn't set the 'wait cursor' anymore (oldie!) |
Revision 1295ed8 by Ton Roosendaal July 25, 2005, 09:19 (GMT) |
Regression file teapot.blend didn't render... this due to a hack removal of a month ago (trying to cope with vertexcolor 'paint' and 'light'.) Forgot to add the correct check for calculaing UV texture coords, needed to have vertexcolor 'paint' working. |
Revision 0a6ca24 by Daniel Dunbar July 24, 2005, 19:13 (GMT) |
- warning fixes - rare bug in calc_vertexnormals, fourth vertex normal was not flipped correctly (found thanks to my new auto regression test script) |
Revision 13e6257 by Daniel Dunbar July 24, 2005, 18:16 (GMT) |
- switch displistmesh_to_mesh to just dupalloc the mface's - added verteCos argument to sbObjectReset, lack of this was causing softbody objects to not be initialized with deform - made convert-to-mesh option call DAG_scene_sort, prevents crashes due to obsolete object pointer |
Revision aefd9e4 by Ton Roosendaal July 24, 2005, 15:16 (GMT) |
When entering editmode on Armature, the Pose now defaults to a correct restposition, also for deform and bone childs. |
Revision 495bb4e by Ton Roosendaal July 24, 2005, 13:39 (GMT) |
Bug fix #2856 Changing 'active material' in Editing Buttons didn't update preview in in Material Buttons. |
Revision fcaaebb by Ton Roosendaal July 24, 2005, 13:30 (GMT) |
NLA strip option "Add" accidentally also added constraint ipo values. Result was characters going bezerk! By definition, pose blending now only adds loc/rot/size, not constraint strength values. |
Revision 4d273d8 by Ton Roosendaal July 24, 2005, 11:36 (GMT) |
Armature-Pose IK goodies! - Added option to the IK buttons, to have it use the 'tip' as end of the IK chain. I never really understood this old convention (IK didn't work on the Bone itself). Old files still will read OK though. But I made the "To Tip" a default when adding new IK constraints. - Hotkey CTRL+I: add IK, with option to have it adding an Empty target, or use a selected Bone as target. With the new non-modal PoseMode, it gives instant access to playing with the IK chain. - Hotkey ALT+I: clears IK, on all selected Bones - Hotkey ALT+C: clears Constraints on all selected Bones (incl IK) |
Revision 1d27a76 by Martin Poirier July 24, 2005, 09:21 (GMT) |
GCC 4 didn't like static function after non static prototype. Moved prototype to c file and added static to it. |
Revision ee6bcd0 by Martin Poirier July 24, 2005, 08:26 (GMT) |
Removing "Custom" as a menu entry in 3D view header (ztonzy spotted that). |
Revision fa0795c by Martin Poirier July 24, 2005, 07:10 (GMT) |
Missing include file from commits. (tsk) |
Revision df864ef by Martin Poirier July 24, 2005, 06:57 (GMT) |
Some stuff slipped in header_view3d.c too. Thanks to basse for spoting that quickly. |
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