Revision 347619f by Daniel Dunbar March 30, 2005, 05:57 (GMT) |
- fix silly bug in mesh DerivedMesh tex drawing func (only was drawing first face. - change DerivedMesh callback prototypes to help eliminate errors |
Revision ae07d86 by Daniel Dunbar March 30, 2005, 05:35 (GMT) |
- strange drawing bug, wierd vertices were showing up (wrong DerivedMesh call) |
Revision f492241 by Joseph Gilbert March 30, 2005, 05:19 (GMT) |
- update to msvc7 projectfiles to accomodate recent file additions - fixed bad path in extern project file |
Revision 11a96fd by Daniel Dunbar March 30, 2005, 05:05 (GMT) |
- restored msvc warning disable code |
Revision cfd9088 by Daniel Dunbar March 30, 2005, 00:32 (GMT) |
- made some DerivedMesh drawing functions more generic (take callback to determine if element should be drawn and to set draw options), which meant some could be combined - eases implementation of new DerivedMesh types and keeps more app specific logic out of DerivedMesh implementations. |
Revision 340748f by Daniel Dunbar March 29, 2005, 17:52 (GMT) |
- zero derivedmesh pointers on load |
Revision 70687a2 by Daniel Dunbar March 29, 2005, 17:20 (GMT) |
- removed dlm->flag |
Revision 03e364a by Daniel Dunbar March 29, 2005, 17:10 (GMT) |
- remove free_displist_by_type - free derived mesh on freedisplist_object... bit of a hack but just to be safe. oh dependency graph where are you! |
Revision fa37194 by Ton Roosendaal March 29, 2005, 17:05 (GMT) |
Prop mode goodie; - Made proportional edit in Mesh editmode use connectivity to clip the area where proportional editing is allowed. Uses some kind of manhattan distance for clip area still, so is slightly too large for diagonals. Will be worked on! - Fix; in constraint code, using (0 0 0) delta caused NaN. |
Revision a95d5d7 by Daniel Dunbar March 29, 2005, 16:56 (GMT) |
- remove unused var |
Revision e229722 by Daniel Dunbar March 29, 2005, 16:43 (GMT) |
- added Mesh->derived and Mesh->decimated DerivedMesh pointers - removed DL_MESH displist type!!!! Now store a DerivedMesh directly. - May still be some issues left having to do with releasing this at the right time (old code just splashed free_displist all over the place). |
Revision da0a55d by Martin Poirier March 29, 2005, 16:12 (GMT) |
Tiny error in Jiri's commit. Unselected meta elements needs the quat flag too if they want to rotate using PET. |
Revision 3ee7a1f by Daniel Dunbar March 29, 2005, 15:31 (GMT) |
- print # bytes to add on sizeerror |
Revision 607083c by Stephen Swaney March 29, 2005, 14:27 (GMT) |
Removed comma at end of enumerator list to please fussy compiler. |
March 29, 2005, 13:06 (GMT) |
Changed: - memset(m_keyboard_vector,32,0); + memset(m_keyboard_vector,0,32); Patch submitted by Dave Jones Kent |
Revision 53437f9 by Jiri Hnidek March 29, 2005, 10:03 (GMT) |
- it is possible to rotate with MetaBalls in edit mode now |
Revision ea92a56 by Daniel Dunbar March 29, 2005, 07:58 (GMT) |
- simplify extverts handling |
Revision 4a5a9f4 by Daniel Dunbar March 29, 2005, 07:51 (GMT) |
- added drawFacesTex function to DerivedMesh with implementations - switched drawmesh.c to use new functions - WHEE! This is last such function that has to be written for the time being, and also effectively marks the end of DL_MESH! DispListMesh still hangs around as a kind of interchange format but should also die once DerivedMesh provides more intimate mesh access. DL_MESH (the displist type for DispListMesh) is still used to hold the DispListMesh, but that will die as soon as new subsurf switches to using a bonafide DerivedMesh implementation. There is also one silly usage for the decimator that is easy to kill. - Oh, and I also made potatoe mode draw mesh vertex colors - seemed to be more uniform behavior. |
Revision 4c511da by Daniel Dunbar March 29, 2005, 06:46 (GMT) |
- fix shadedisplist to use derivedmesh - also a bug fix! Made subsurfs now use tface colors when shading displist. |
Revision 2b82405 by Daniel Dunbar March 28, 2005, 21:53 (GMT) |
- zero DispListMesh.{editedge,editface} on copy - calc normals for mesh displistmesh's |
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