Revision 99c6e72 by Ton Roosendaal December 11, 2004, 14:07 (GMT) |
Fix for bug #1823 Hiding window (Apple-H) caused the modifier to hang when reopened. Added 1 line that re-reads modifier on "Inputchange" event, which only is when you switch focus from one app to another. Might solve more issues reported with 'hanging' keys. |
Revision 2b614b2 by Ton Roosendaal December 11, 2004, 12:41 (GMT) |
Fixes, after bug report Stefano: - Dupli-Frames objects didn't render correct with Motion Blur (they moved!) - VertexKey on Bezier paths didn't animate the 'twist' rotation. This did work for Nurbs paths. Plus; removed Nabla slider from Stucci, it doesn't work for that texture. |
Revision 974f113 by Ton Roosendaal December 10, 2004, 18:29 (GMT) |
As addition to the use of Colorband for normals; - Stucci now accepts it too (for normals and color) Note; stucci doesn't return a single value, like marble or wood, that's still so, to disable it coloring the "Col" Map input by default. - Magic texture now accepts Colorband |
Revision 3bcc45f by Ton Roosendaal December 10, 2004, 14:50 (GMT) |
Bug fix #1994 Sequence editor crash when you delete Scenes which were used as a strip. Related to that, file reading code didn't restore pointers for strips correctly when you save with open "Meta" strip. First bug 8 year old. Second 1 month. :) |
Revision 58a503c by Rob Haarsma December 10, 2004, 13:39 (GMT) |
Disabled debug printing. Pfft. |
Revision 56242a4 by Rob Haarsma December 10, 2004, 13:24 (GMT) |
Bugfix #1262 bugfix. Path detection was wrong. Grrr, stupid windows paths. |
Revision 4b07e2c by Rob Haarsma December 10, 2004, 12:55 (GMT) |
Bugfix #1262 additions. When the Quicktime movie output path lacks any path indication, the movie is created in the executable directory. Also new, when the Quicktime output movie isn't created for some reason, the rendering will stop and give an error message (in the console). |
Revision de0eb1c by Ton Roosendaal December 10, 2004, 11:49 (GMT) |
Patch provided by Chris Burt; constraint name button exceeded actual string size. |
Revision 8b20a8a by Rob Haarsma December 10, 2004, 01:28 (GMT) |
Bugfix #1262 Raw fix for the drive letter issue with Quicktime/Windows filenames. When a drive letter is missing in a filename, it'll use the drive where the executable is. Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return a full path when Blender is started from the console. |
Revision b5131b4 by Simon Clitherow December 9, 2004, 22:11 (GMT) |
Fixed a crafty little bug that only seemed to show up in 'Rotate Edges'. Rotated edges (seemingly on quads only) were not drawn even if 'Draw All Edges' is active. Finally tracked the bug down to a typo in flag checks! Eeugh, was much head scratching on this one! :) |
Revision 2de89e2 by Ton Roosendaal December 9, 2004, 16:43 (GMT) |
Three fixes in edge/crease edit for Transform Properties Panel (NKEY) - code wasn't edge-select aware yet - the "Median" button now allows to move a "median" correctly around, also to 0 or 1 in a single step - missing undo push here. |
Revision add6974 by Ton Roosendaal December 9, 2004, 13:46 (GMT) |
Bug fix #1995 Unpacking a file with packed sounds didn't save the samples... was due to *very* weird method samples were put in Blender. |
December 9, 2004, 13:13 (GMT) |
I had to change a bit of the stuff I added to get solaris openal working. I also removed a redundant bit of config stuff for freebsd that didn't do anything. Kent |
December 9, 2004, 13:09 (GMT) |
This fixes bug #1990 It moves targa, bmp, iris and png loading so that were not opening 2 file handles for each file, and made them like the jpeg stuff. Also cleaned up some minor other stuff. Kent |
Revision eae5d39 by Ton Roosendaal December 9, 2004, 12:06 (GMT) |
Bug fix #1988, ray-transparency render. Five fixes in this commit... - the normals for nurbs surfaces still were calculated pointing wrong in some occasions - recoded ray-transp rendering to accept normals pointing any direction; it just counts how many times it passes a "glass" layer, and flips normals appropriate then. This means rendering will go fine on models without manually setting the normals. You can also move a camera inside a 'glass' object. - rendering of the inside part of glass now uses correct normal too... specularity happen on a solid glass inside now. - And an inside reflected mirror ray will keep bouncing inside glass Related to rendering localview: old convention to render localview, but with the lamps in the normal layers, has been restored. Please note; render happens based on active window. You *only* get a localview or 'unlocked layer' render when that 3d window is active = mouse in window. |
Revision d8797f3 by Ton Roosendaal December 8, 2004, 19:08 (GMT) |
Bug fix based on bug report Chris Burt, IRC. Appending objects with constraints expands links to objects (according code) but doesn't give such objects a link to Scene. Apprently, somewhere in NaN days, someone commented a call, which already invoked comments... here's the full code + comments now: /* give a base to loose objects */ give_base_to_objects(G.scene, &(G.main->object)); /* has been removed... erm, why? (ton) */ /* 20040907: looks like they are give base already in append_named_part(); -Nathan L */ /* 20041208: put back. It only linked direct, not indirect objects (ton) */ :-) |
Revision ef4ac2b by Ton Roosendaal December 8, 2004, 18:36 (GMT) |
Narrowed code for restoring UI after undo. It seems still an error in oops code, having pointers to ID structs that are invalid. This solves at least it crashing... oops needs to be refreshed once :) (occurred on testing complex files, with conversion from nurbs=>mesh) |
Revision b6f5420 by Ton Roosendaal December 8, 2004, 15:29 (GMT) |
Bug fix #1987 Halos with texture, but only mapping to "Alpha" and not color, were rendered black, instead of in material color. |
Revision 7662f80 by Ton Roosendaal December 8, 2004, 15:11 (GMT) |
Bug fix #1985 Using ctrl+up/down in buttons window, didn't use a proper rescale of view as already works for dragging window edges. Now the 'Full window' action keeps size nicely. |
Revision fe3166e by Rob Haarsma December 8, 2004, 15:11 (GMT) |
removed a debug printf. (excuse to check cvs permissions) |
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