Blender Git Commits

Blender Git "master" branch commits.

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December 11, 2004, 14:07 (GMT)
Fix for bug #1823

Hiding window (Apple-H) caused the modifier to hang when reopened.
Added 1 line that re-reads modifier on "Inputchange" event, which only
is when you switch focus from one app to another.
Might solve more issues reported with 'hanging' keys.
December 11, 2004, 12:41 (GMT)
Fixes, after bug report Stefano:

- Dupli-Frames objects didn't render correct with Motion Blur (they moved!)
- VertexKey on Bezier paths didn't animate the 'twist' rotation. This did
work for Nurbs paths.

Plus; removed Nabla slider from Stucci, it doesn't work for that texture.
December 10, 2004, 18:29 (GMT)
As addition to the use of Colorband for normals;
- Stucci now accepts it too (for normals and color)
Note; stucci doesn't return a single value, like marble or wood, that's
still so, to disable it coloring the "Col" Map input by default.
- Magic texture now accepts Colorband
December 10, 2004, 14:50 (GMT)
Bug fix #1994

Sequence editor crash when you delete Scenes which were used as a strip.
Related to that, file reading code didn't restore pointers for strips
correctly when you save with open "Meta" strip.
First bug 8 year old. Second 1 month. :)
Revision 58a503c by Rob Haarsma
December 10, 2004, 13:39 (GMT)
Disabled debug printing. Pfft.
Revision 56242a4 by Rob Haarsma
December 10, 2004, 13:24 (GMT)
Bugfix #1262 bugfix.

Path detection was wrong. Grrr, stupid windows paths.
Revision 4b07e2c by Rob Haarsma
December 10, 2004, 12:55 (GMT)
Bugfix #1262 additions.

When the Quicktime movie output path lacks any path indication, the movie is created in the
executable directory.
Also new, when the Quicktime output movie isn't created for some reason, the rendering will
stop and give an error message (in the console).
December 10, 2004, 11:49 (GMT)
Patch provided by Chris Burt; constraint name button exceeded actual string
size.
Revision 8b20a8a by Rob Haarsma
December 10, 2004, 01:28 (GMT)
Bugfix #1262

Raw fix for the drive letter issue with Quicktime/Windows filenames.
When a drive letter is missing in a filename, it'll use the drive where the executable is.

Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return
a full path when Blender is started from the console.
December 9, 2004, 22:11 (GMT)
Fixed a crafty little bug that only seemed to show up in 'Rotate Edges'.

Rotated edges (seemingly on quads only) were not drawn even if
'Draw All Edges' is active.

Finally tracked the bug down to a typo in flag checks! Eeugh, was much
head scratching on this one! :)
December 9, 2004, 16:43 (GMT)
Three fixes in edge/crease edit for Transform Properties Panel (NKEY)

- code wasn't edge-select aware yet
- the "Median" button now allows to move a "median" correctly around, also
to 0 or 1 in a single step
- missing undo push here.
December 9, 2004, 13:46 (GMT)
Bug fix #1995

Unpacking a file with packed sounds didn't save the samples... was due
to *very* weird method samples were put in Blender.
Revision 175491d by Kent Mein
December 9, 2004, 13:13 (GMT)


I had to change a bit of the stuff I added to get solaris openal working.

I also removed a redundant bit of config stuff for freebsd
that didn't do anything.

Kent
Revision bdffe19 by Kent Mein
December 9, 2004, 13:09 (GMT)


This fixes bug #1990

It moves targa, bmp, iris and png loading so that were not opening
2 file handles for each file, and made them like the jpeg stuff.

Also cleaned up some minor other stuff.

Kent
December 9, 2004, 12:06 (GMT)
Bug fix #1988, ray-transparency render.

Five fixes in this commit...

- the normals for nurbs surfaces still were calculated pointing wrong in some occasions
- recoded ray-transp rendering to accept normals pointing any direction; it just counts how many times it passes a "glass" layer, and flips normals appropriate then. This means rendering will go fine on models without manually setting the normals. You can also move a camera inside a 'glass' object.
- rendering of the inside part of glass now uses correct normal too... specularity happen on a solid glass inside now.
- And an inside reflected mirror ray will keep bouncing inside glass

Related to rendering localview: old convention to render localview, but with the lamps in the normal layers, has been restored.
Please note; render happens based on active window. You *only* get a localview or 'unlocked layer' render when that 3d window is active = mouse in window.
December 8, 2004, 19:08 (GMT)
Bug fix based on bug report Chris Burt, IRC.

Appending objects with constraints expands links to objects (according
code) but doesn't give such objects a link to Scene.

Apprently, somewhere in NaN days, someone commented a call, which
already invoked comments... here's the full code + comments now:

/* give a base to loose objects */
give_base_to_objects(G.scene, &(G.main->object));
/* has been removed... erm, why? (ton) */
/* 20040907: looks like they are give base already in append_named_part(); -Nathan L */
/* 20041208: put back. It only linked direct, not indirect objects (ton) */

:-)
December 8, 2004, 18:36 (GMT)
Narrowed code for restoring UI after undo. It seems still an error in
oops code, having pointers to ID structs that are invalid.

This solves at least it crashing... oops needs to be refreshed once :)

(occurred on testing complex files, with conversion from nurbs=>mesh)
December 8, 2004, 15:29 (GMT)
Bug fix #1987

Halos with texture, but only mapping to "Alpha" and not color, were
rendered black, instead of in material color.
December 8, 2004, 15:11 (GMT)
Bug fix #1985

Using ctrl+up/down in buttons window, didn't use a proper rescale of view
as already works for dragging window edges. Now the 'Full window' action
keeps size nicely.
Revision fe3166e by Rob Haarsma
December 8, 2004, 15:11 (GMT)
removed a debug printf. (excuse to check cvs permissions)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021