Blender Git Commits

Blender Git "master" branch commits.

Page: 5416 / 5574

December 3, 2004, 14:30 (GMT)
Fix for #1700 and #1941

When a font for 3d Text Object doesnt exist anymore, Blender could crash.
Thanks Rob Haarsma for fixing it.
December 3, 2004, 10:16 (GMT)
Bufix for #1940

With material slider "Ray Mir" set non zero, but with toggle "Ray Mirror"
off, Blender accidentally entered a part of raytracing code, screwing up
the alpha value of the result.
Revision e6489f4 by Kent Mein
December 3, 2004, 02:42 (GMT)


Added
#define B_UNLINKIMA 1358

Since it was undefined and causing things not to compile. Whoever added it
might want to move it but hey its working again for now. ;)

Kent
December 2, 2004, 22:39 (GMT)
Fix, reported on irc by K-rich.

Texture buttons didn't allow to unlink the image. Nowhere in Blender this
even is possible or happens... reason for blocks to get "stuck" in file. :)
December 2, 2004, 21:22 (GMT)
Added new option:

In renderwindow, press AKEY to see the alpha in B&W. Another AKEY shows
normal RGB again. This uses glColorMask, an opengl 1.0 function.
Really needed it for debugging alpha in rendering. :)
December 2, 2004, 21:18 (GMT)
Bufix #1942

Halos with Flare option didn't render correct in Unified render, they were
added twice!
Also noticed errors in applying alpha for 'Premul' alpha in Unified. Fixed.
December 2, 2004, 18:12 (GMT)
Bug fix #1939

Combining panorama scene and Sequencer effect on scene (like glow) crashed.

Found two other issues;

- on click in sequencer, the image output window didn't redraw correct, but
only when a render window was opened. Caused by missing 'activate' call
- added a pause in dragging-frame loop to make it idle friendly
December 2, 2004, 16:08 (GMT)
Reported on IRC, Wavez:

Objects with negative scale draw TFaces front/back inverted in FaceSelect
mode. Added same solution as 2 releases before for Solid draw mode.
December 2, 2004, 16:01 (GMT)
Selection on faces now includes the facedots in solid/visible-only mode.
December 2, 2004, 14:52 (GMT)
Bug fix #1937

In unified render, halos can give black/colored overflows. Found it this
happens with halos that are behind the camera clipping range. Halo clip
just had some weird code for panorama corrections...

In the provided .blend of report found 3 more glitches;

- after render particle system with Material Ipo, values for material were
not restored correctly
- Meshes with particles didn't draw axis (draw extra) on correct location
- Same as above, axis didn't draw in selected color.
December 2, 2004, 12:37 (GMT)
Bug fix #1935

Using header view3d pulldown for "align active camera to view" didn't clear
the abused modifier value correctly. Learn from this:

incorrect: G.qual &= ~LR_CTRLKEY|LR_ALTKEY;
correct: G.qual &= ~(LR_CTRLKEY|LR_ALTKEY);
December 1, 2004, 23:09 (GMT)
bugfix: #1930 Mathutils.Euler constructor fails to initialize class variables

Euler object was holding pointer to bad memory.
Euler now owns internal array memory and frees it in destructor.
December 1, 2004, 22:35 (GMT)
Three little fixes as reported by Campbell;

- Mesh editmode; SHIFT+F fill didnt set default vertex color
- Parented spotlight had wrong (black) dashed line to parent when selected
- Constraint line draw while transform wasn't reset, causing sometimes to
draw when using the (ugly) G.moving flag...
December 1, 2004, 20:10 (GMT)
Fixed old annoyance in Blender;

With mouse cursor over a screen-edge (between windows) none of the hotkeys
worked. Now it checks for the global list of keys, including screen-switch,
quit, frame change, Fkeys, load/save, undo/redo, etc.
December 1, 2004, 19:46 (GMT)
Bug fix #1922

Gauss filtered render now supports using Part render too.
Solved by increasing part sizes with 1 pixel around, but only with gauss
set.
December 1, 2004, 16:47 (GMT)
Buf fix #1928

Bug in Unified render with Edge outline option. Appeared to be lack of
setting buffer pointers at NULL after a render. Bad one, oldie. :)
December 1, 2004, 15:57 (GMT)
Bug #1924

In PoseMode, selecting multiple bones and transform() it crashes.
Found out the bones were not even counted at all! Bug since 2.25...
December 1, 2004, 12:39 (GMT)
Bug #1909

When choosing "render engine" in Scene Buttons, the newly added or removed
Panels didn't invoke a re-alignment event yet.
Also added code that inserts new panels as good as possible on their
previous locations. This works reliable for 1 new panel, not for more, this
because a Panel only stores its old location, not the locations of all
Panels in a given configuration. Consider that minor issue...
December 1, 2004, 08:43 (GMT)
Only do event processing for ipo actuators on frames.
December 1, 2004, 08:43 (GMT)
Make objects lit by default if there is a light in the scene, and no other face information exists for that object.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021