Revision 35a4e07 by Ton Roosendaal October 12, 2004, 16:10 (GMT) |
Swapped 1 line of code, missed the declaration in the subloop... |
Revision 5ae1191 by Ton Roosendaal October 12, 2004, 15:47 (GMT) |
Added safety test for occurance of zero scaled areas in Blender. This totally screws up opengl calls... If it detects a zero area now, it removes it and prints warning in terminal |
Revision c957ec9 by Brecht Van Lommel October 12, 2004, 15:34 (GMT) |
Do better checking for hidden faces in uv editor, sometimes unwanted uv's got pinned. |
Revision 0f95db9 by Brecht Van Lommel October 12, 2004, 15:23 (GMT) |
Draw Seams in subsurf optimal mode. They were already subdivided correctly, just needed to be drawn. |
Revision 42ecc3c by Brecht Van Lommel October 12, 2004, 15:15 (GMT) |
Face selection in uv face select mode, with hidden faces, was broken: there was no check for hidden tfaces in backbuffer draw. |
Revision 3a2d578 by Ton Roosendaal October 12, 2004, 15:04 (GMT) |
Extrude crashed on extruding verts/edges only, due to lack of pointer check in theeths commit of 20h ago. :) Theeth; the signal I added (for normal) was hackish, as noted in comments! Hopefully in new transform that all will be nice. |
Revision 676f3b3 by Ton Roosendaal October 12, 2004, 12:46 (GMT) |
Join triangles to quads (alt+j) tool didnt set face selection flags. |
Revision 2521a8b by Ton Roosendaal October 12, 2004, 09:06 (GMT) |
Bug fix 1432; When you PAD-enter on a popup-number button (like for add circle) it accidentally de/increased the value before assigning an "OK". Fixed. Also: restored functionality that allows to use Enter keys as a mouse button click. This de/increases values now, opens menus, etc. Not in pupup or pulldown menus though! |
Revision be32f6d by Stephen Swaney October 11, 2004, 20:33 (GMT) |
bugfix: #1624 Can not switch layers of some objects through python. All Bases were not getting updated with new layer. |
Revision dbf5076 by Martin Poirier October 11, 2004, 18:42 (GMT) |
Moved headerprint to editscreen (for logical placement and reusability). Made extrude along normals more sane. Now behave like a move along an arbitrary axis (including Ctrl/Shift applications and typemode). Also prints "Along faces normal" in the header, to tell the user what's happening. |
Revision f037250 by Ton Roosendaal October 11, 2004, 18:35 (GMT) |
- selection option for vertexgroups didnt use proper new flags - outliner bugs: - shift+click on icons opened new window types - click on world of other scene, makes that scene active - deleting objects from multiple scenes crashed |
Revision afbf2c2 by Stephen Swaney October 11, 2004, 17:05 (GMT) |
fix memory leak in Object.GetSelected(). bugfix: #1631 Memory Leak in newMatrixObject PyMem_Malloc()s not followed with PyMem_Free(). allocation error checking contributed by Tom Musgrove. |
Revision b024faa by Ton Roosendaal October 11, 2004, 11:54 (GMT) |
Outliner features: - Rename! CTRL+leftmouse click on name, makes it a text button. Works for all items as currently being displayed. Most work was doing the Bones, which is a nightmare :) But it uses same code as buttons in Armature-Editmode now, without even needing EditMode :) When renaming a bone, the Outliner makes the Object active though. - PageUp / PageDown keys Do what you expect. |
Revision 2d833b3 by Ton Roosendaal October 10, 2004, 22:02 (GMT) |
Forgot about PC's using backbuffer draw for selecting (no AUX as on OSX), so loopselect mode needs refresh of backbuffer during loops |
Revision acf754e by Ton Roosendaal October 10, 2004, 19:41 (GMT) |
Fixes in editmesh: - ALT+B loop edge select loop - SHIFT+R loop face select loop (both work with ALT+select too) - CTRL+R loop cut - Kkey menu, loop select/cut and knife - and ALT+select on edge always selects a loop now |
Revision 7b99fb7 by Ton Roosendaal October 10, 2004, 16:54 (GMT) |
Fix for reported Mesh+Subsurf+Optimal+particles, make linked duplicate, and editmode crashed. Cause: the stricter rules for when displaylists should be made failed on the check for Effects (like particles). |
Revision 20e8d2d by Jens Ole Wund(bjornmose) October 10, 2004, 13:55 (GMT) |
.. take the proper example for edges in addfacelist() may be different from exaple .. |
Revision 851c578 by Ton Roosendaal October 10, 2004, 11:33 (GMT) |
- Added Outliner selection As a means to indicate items in the Outliner to do operations on, you can select with RMB items. Works like FileSelect here. Since selection in Outliner is only on outliner level, no further UI updates happen. That is reserved for LMB actions. Implemented right now are only few operations... they can be called up with the WKEY (the famous spare key :) - if objects selected, a menu appears with choices - if materials or textures selected, a meny appears to unlink them If you make mixed or confusing selections you get a warning message. TODO: add selection color in theme, and of course more operations. |
Revision 7028b1e by Ton Roosendaal October 10, 2004, 10:32 (GMT) |
Small cleanups in circle select code. Brought back two hacks from previous code: - do an 'activate window' for each event that happens. this might be not needed, see below - also set glReadbuffer at GL_FRONT for inverse draw And added an escape out of circle select on INPUTCHANGE, when you activate another window. So the old hack to activate current window might be redundant. Purpose for now; get reports solved about wrong circle selection drawing |
Revision 76eab0c by Jens Ole Wund(bjornmose) October 9, 2004, 20:49 (GMT) |
fixed subdividing bug with addfacelist(..) rule for edges still needs revision on bevel and rotate edge |
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