Revision 742e00d by Jiri Hnidek September 30, 2004, 18:04 (GMT) |
- Added undo menu for MetaBalls in edit mode |
Revision fb6aee5 by Ton Roosendaal September 30, 2004, 16:35 (GMT) |
Solved crash with; - linked duplicate mesh - subsurf on - subdiv levels at 0 - new selectmode face + select clipping Also found error in backbface draw when faces were hidden |
Revision 9e0456d by Ton Roosendaal September 30, 2004, 14:27 (GMT) |
Special request; Lasso Select (thanks andy for nagging! :) Is committed now for further test; What works: - Hold CTRL while leftmouse-draw (gesture) for lasso-select - Hold also SHIFT for lasso-deselect - In Object mode it only selects on object centers now - In Mesh edit mode it works on same level as borderselect Not: - other editmodes or objects in general Also fixed crash with circle-selecting outside of window edge. Also put back wire-extra draw for curves (previous trial broke mball wire) Turned borderselect, circle, lasso into dashed lines for visual language. |
Revision c562131 by Nathan Letwory September 30, 2004, 14:09 (GMT) |
wrong name! |
Revision 4652363 by Nathan Letwory September 30, 2004, 12:48 (GMT) |
add editmesh_undo.c and windowTheme.c/h so everything links nicely again |
Revision 67d6cd9 by Ton Roosendaal September 29, 2004, 22:29 (GMT) |
Patch/proposal from matt ebb: on changes in material color/shading or lamp it redraws 3d window appropriate. That it didnt do that was again some convention from 1995 :) Result is actually very nice, with cool visual feedback. I've coded it very friendly, with checks for minimal redraws to do. If thats still giving interactive flow issues, let me know! |
Revision b5f9824 by Jiri Hnidek September 29, 2004, 22:28 (GMT) |
- added support for MetaBall undo in edit mode (Ctrl-Z ... undo) (Ctrl-Y/Ctrl-Shift-Z ... redo) |
Revision 18b439a by Jiri Hnidek September 29, 2004, 22:22 (GMT) |
- Fixed some small bug due to one of previous commit. MetaBalls are displayed correctly in wireframe mode again |
Revision 2c3e294 by Ton Roosendaal September 29, 2004, 21:44 (GMT) |
- Previous commit broke selection of non-subsurf meshes :) - fixed crash reported by SimonC on linked dupli meshes, editmode, set subsurf on, crash... |
Revision c42f0fc by Ton Roosendaal September 29, 2004, 21:11 (GMT) |
Two small fixes; - draw extra wire on solid displayed curve objects (cyclic filled curves) now doesnt draw wires of filled faces - set glPolygonOffset much more narrow now, since we dont need it for zbuf value selecting |
Revision 6106f87 by Ton Roosendaal September 29, 2004, 20:38 (GMT) |
- Removed printf from previous commit - fixed small counter error in backbuffer color codes, when edge+faces are drawn |
Revision e25d151 by Ton Roosendaal September 29, 2004, 20:04 (GMT) |
Added code to selection-flush to make sure fgons are selected/deselected when changing vertex/edge selection |
Revision f2f97a5 by Stephen Swaney September 29, 2004, 18:24 (GMT) |
fix doc errors pointed out by wavk: get/setMode() should be get/setFlag(), bitfield order was incorrect. spellchecked Curve.py. |
Revision 975f0fe by Ton Roosendaal September 29, 2004, 18:08 (GMT) |
Pooh pooh! This backbuffer system for selection codes works much easier on osx with AUX buffers, than on other systems with GL_BACK buffer... Now i've added a check in force_draw to also redraw the backbuffer, if needed. ANother weak point in the sublooping system in blender. |
Revision c1aea47 by Ton Roosendaal September 29, 2004, 16:44 (GMT) |
Fix for reported error in circle selection... It had a clumsy if() check... meaning it went to normal selection mode when zbuffer-clipped selection failed. |
September 29, 2004, 16:27 (GMT) |
Added Dump 3dView and Dump Screen to the File menu with their shortcuts. Kent |
Revision aa318f0 by Ton Roosendaal September 29, 2004, 11:32 (GMT) |
Found potential crash in undo for Curve/Surface; the global var "lastnu" wasn't restored on undo. |
Revision ceb7d3d by Ton Roosendaal September 29, 2004, 10:49 (GMT) |
Two fixes; - borderselect draws cleaner info in bottom/left corner window - OGL render (in view3d header) option didn't work on successive renders. was due to removing hack that reopened the window each time. But now it needed to be assigned correctly to blender's 'mywindow' system. |
Revision 01e6d69 by Ton Roosendaal September 28, 2004, 22:05 (GMT) |
Borderselect and circleselect now use backbuffer method too. Maybe its time to make this a default now? |
Revision de1147e by Ton Roosendaal September 28, 2004, 20:59 (GMT) |
Removed nantechnologies from identifierstring :) |
|
|
|


Master Commits
MiikaHweb | 2003-2021