Blender Git Commits

Blender Git "master" branch commits.

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September 26, 2004, 14:22 (GMT)
Quick commit to fix crash in hide option editmode subsurf... the hide flags
still are not doing it OK... later!
September 26, 2004, 13:45 (GMT)
Added initialize code for zbuffer-select option, where it reads larger
parts of zbuffer on border/circle select.
Should speed up quite some.
September 26, 2004, 13:44 (GMT)
Fix for crashes when mixed faces/edges were hidden. Not all combos were
correctly checked on in subsurf.c
September 26, 2004, 10:56 (GMT)
indentation commit -> use hard tabs (as decided in meeting)
September 26, 2004, 10:42 (GMT)
Correct lib order for linuxers.
September 26, 2004, 09:14 (GMT)
user_options_dict from appit() were missing bs_globals.
September 25, 2004, 20:45 (GMT)
note to all: actually adding+commited new files does help a lot.

:]
September 25, 2004, 20:44 (GMT)
This commit makes a structural change to SConstruct. Many of the functionality for it has been split of in a new package bs. This structural change is in preperation for changes Michel has planned against the option jungle.

More information on the wiki: http://wiki.blender.org/bin/view.pl/Blenderdev/SconsRefactoring
September 25, 2004, 20:30 (GMT)
Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
September 25, 2004, 17:57 (GMT)
Two more fixes:

- face centers didnt recalculate at vertex-smooth, vertex-sphere and so
- on edge extrude (meaning the new faces), it now copies face data (material
index, smooth, tface) from the face that shared an edge
September 25, 2004, 16:38 (GMT)
Integer version of glReadBuffer with GL_DEPTH_COMPONENT...
reported were errors with ati-linux on using float here.

Code is still there, and can be easily switched back ( if(0) or if(1) !)
September 25, 2004, 16:07 (GMT)
Option 'all edges' didnt work anymore... fixed
September 25, 2004, 15:15 (GMT)
Zbuf-selection fix: while drawing vertices, it accepted writing in zbuf
for it too... giving (sometimes) no selection, and possible for linux the
solution too!
September 25, 2004, 14:21 (GMT)
Two small fixes for previous commit;

- new zbuf-clipped select was always on
- drawing the 'floor' now doesnt write in zbuffer when in editmode
September 25, 2004, 13:42 (GMT)
Two nice workflow improvements;

- Zbuffer clipped selection
Based on same algos as for drawing (blender polygon offset) vertices, edges
and faces now are clipped for draw and selection when Zbuffer is used.
Note that it works for endpoint vertices of edges, and for facecenters.
Also works for border and circle-select

- Optimal draw subsurfs
This now draws optimal with faces and edges selected/unselected, hiding the
original 'cage' (mesh) completely.
TODO: edge select, which still uses original (invisible) edge.

http://www.blender3d.org/cms/Mesh_editing_rewrite.425.0.html
September 24, 2004, 18:17 (GMT)
All kinds of fixes for new selection modes

- circle-select now works
- delete options for edge/face select work as to be expected.
should check on a better set of choices in menu though
- assign material / select material options work for new modes
- shift+f fill didnt leave proper select flags...
- border select on face-gones (fgons) works
- 'draw normals' and fgons works now
September 24, 2004, 16:06 (GMT)
New: Fake Polygons, or Face-polygons, or FGons nicked for now.
Just select a bunch of faces (selection should be valid flat poly) and
press FKEY. Works in fact as selection-group optimizing. Nice in solid
drawmode!

Further some small additional fixes in the whole debugging process.
Found old error in loopselect for triangles, subdivision code, and
selection still.

NOTE: subdivide still works on vertex level only.
September 24, 2004, 12:40 (GMT)
- basic code for fake-polygon support (called FGon in code). Disabled now
- hide flags now save correctly in mesh, to restore after going in/out
editmode
- after an extrude, faces/edges could have wrong select flags
(only in vertex select mode)
- new rule for addfacelist(); this now copies edges too, if an example
is provided. That prevents a lot of awkward code, still testing if it
goes as desired though...
Revision ce12a01 by Matt Ebb
September 24, 2004, 11:45 (GMT)
Fixed bug #1581, toolbox wasn't correctly opening the edit mode
transform properties panel.
September 24, 2004, 09:51 (GMT)
Very bad typo, causing wrong blocks to be freed when the undostack is
full. Gives crashes on exit...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021