Revision 300939e by Ton Roosendaal September 26, 2004, 14:22 (GMT) |
Quick commit to fix crash in hide option editmode subsurf... the hide flags still are not doing it OK... later! |
Revision d413176 by Ton Roosendaal September 26, 2004, 13:45 (GMT) |
Added initialize code for zbuffer-select option, where it reads larger parts of zbuffer on border/circle select. Should speed up quite some. |
Revision 9a6b897 by Ton Roosendaal September 26, 2004, 13:44 (GMT) |
Fix for crashes when mixed faces/edges were hidden. Not all combos were correctly checked on in subsurf.c |
Revision 9781fec by Nathan Letwory September 26, 2004, 10:56 (GMT) |
indentation commit -> use hard tabs (as decided in meeting) |
Revision 30619fa by Nathan Letwory September 26, 2004, 10:42 (GMT) |
Correct lib order for linuxers. |
Revision 395fda6 by Nathan Letwory September 26, 2004, 09:14 (GMT) |
user_options_dict from appit() were missing bs_globals. |
Revision e43ea67 by Nathan Letwory September 25, 2004, 20:45 (GMT) |
note to all: actually adding+commited new files does help a lot. :] |
Revision f9542b4 by Nathan Letwory September 25, 2004, 20:44 (GMT) |
This commit makes a structural change to SConstruct. Many of the functionality for it has been split of in a new package bs. This structural change is in preperation for changes Michel has planned against the option jungle. More information on the wiki: http://wiki.blender.org/bin/view.pl/Blenderdev/SconsRefactoring |
Revision a509b8a by Stephen Swaney September 25, 2004, 20:30 (GMT) |
Another round in the Great BPy Cleanup: Run everything thru indent to cleanup spaces vs tabs. Clean up some of the comments by hand. BGL.c was not touched due to all that macro wackyness. There are no functional changes to the code. Pre-indent versions of source are tagged with tag bpy-cleanup-20040925 , just in case. |
Revision bd371dd by Ton Roosendaal September 25, 2004, 17:57 (GMT) |
Two more fixes: - face centers didnt recalculate at vertex-smooth, vertex-sphere and so - on edge extrude (meaning the new faces), it now copies face data (material index, smooth, tface) from the face that shared an edge |
Revision 8655cc4 by Ton Roosendaal September 25, 2004, 16:38 (GMT) |
Integer version of glReadBuffer with GL_DEPTH_COMPONENT... reported were errors with ati-linux on using float here. Code is still there, and can be easily switched back ( if(0) or if(1) !) |
Revision 9118fbd by Ton Roosendaal September 25, 2004, 16:07 (GMT) |
Option 'all edges' didnt work anymore... fixed |
Revision dfd5831 by Ton Roosendaal September 25, 2004, 15:15 (GMT) |
Zbuf-selection fix: while drawing vertices, it accepted writing in zbuf for it too... giving (sometimes) no selection, and possible for linux the solution too! |
Revision dfef53a by Ton Roosendaal September 25, 2004, 14:21 (GMT) |
Two small fixes for previous commit; - new zbuf-clipped select was always on - drawing the 'floor' now doesnt write in zbuffer when in editmode |
Revision 6f074f6 by Ton Roosendaal September 25, 2004, 13:42 (GMT) |
Two nice workflow improvements; - Zbuffer clipped selection Based on same algos as for drawing (blender polygon offset) vertices, edges and faces now are clipped for draw and selection when Zbuffer is used. Note that it works for endpoint vertices of edges, and for facecenters. Also works for border and circle-select - Optimal draw subsurfs This now draws optimal with faces and edges selected/unselected, hiding the original 'cage' (mesh) completely. TODO: edge select, which still uses original (invisible) edge. http://www.blender3d.org/cms/Mesh_editing_rewrite.425.0.html |
Revision cfe9a95 by Ton Roosendaal September 24, 2004, 18:17 (GMT) |
All kinds of fixes for new selection modes - circle-select now works - delete options for edge/face select work as to be expected. should check on a better set of choices in menu though - assign material / select material options work for new modes - shift+f fill didnt leave proper select flags... - border select on face-gones (fgons) works - 'draw normals' and fgons works now |
Revision 572b7c0 by Ton Roosendaal September 24, 2004, 16:06 (GMT) |
New: Fake Polygons, or Face-polygons, or FGons nicked for now. Just select a bunch of faces (selection should be valid flat poly) and press FKEY. Works in fact as selection-group optimizing. Nice in solid drawmode! Further some small additional fixes in the whole debugging process. Found old error in loopselect for triangles, subdivision code, and selection still. NOTE: subdivide still works on vertex level only. |
Revision f595036 by Ton Roosendaal September 24, 2004, 12:40 (GMT) |
- basic code for fake-polygon support (called FGon in code). Disabled now - hide flags now save correctly in mesh, to restore after going in/out editmode - after an extrude, faces/edges could have wrong select flags (only in vertex select mode) - new rule for addfacelist(); this now copies edges too, if an example is provided. That prevents a lot of awkward code, still testing if it goes as desired though... |
September 24, 2004, 11:45 (GMT) |
Fixed bug #1581, toolbox wasn't correctly opening the edit mode transform properties panel. |
Revision f3135d0 by Ton Roosendaal September 24, 2004, 09:51 (GMT) |
Very bad typo, causing wrong blocks to be freed when the undostack is full. Gives crashes on exit... |
|
|
|


Master Commits
MiikaHweb | 2003-2021