Revision 1c5c048 by Ton Roosendaal August 29, 2004, 16:27 (GMT) |
Forgot to export Object as struct Object... |
Revision 969fb8f by Ton Roosendaal August 29, 2004, 13:58 (GMT) |
Apparently the curve render code doesnt use the displist... so there's duplicate code for tapering needed. Now tapered curves render too. |
Revision 4edfc3a by Ton Roosendaal August 29, 2004, 09:21 (GMT) |
Feature for Curve objects in Blender; 'tapering'. Next to the "BevOb" button you now have a "TaperOb" button to give a name of a curve object which defines the width of extrusion of the 'BevObj' along the curve. The TaperOb curve typically is horizontal, where the height denotes the width. Important rules; - Only the firste curve in TaperObj is evaluated - the first width is left, last width is right - it scales the width of normal extrusions based on evaluating the taper curve; which means sharp corners in taper curve won't be easily visible (That latter feature could be improved by extrusing based on the points in the taper curve; this is a *lot* more work) |
Revision 19ba129 by Martin Poirier August 27, 2004, 00:08 (GMT) |
Adding BPY sound module to projectfiles (MSVC 6.0) |
Revision 8c66fa0 by Martin Poirier August 27, 2004, 00:02 (GMT) |
Added proper qualifier handling to make it possible to switch to Shrink/Fatten and Shear while already in transform mode. |
Revision 95b9534 by Chris Want August 26, 2004, 22:42 (GMT) |
We don't use ODE anymore, so I commented out some lines that make it required to build. |
Revision bd768e0 by Jens Ole Wund(bjornmose) August 26, 2004, 22:00 (GMT) |
claiming this to be mine .. to remain compatible to tuhopuu development CONSTRAINT_TYPE_STRETCHTO 15 bjornmose |
Revision 81b5108 by Stephen Swaney August 26, 2004, 02:16 (GMT) |
Bpy access to more texture features: Musgrave, Voronoi, and Distorted Noise. Contributed by Joilnen B. Leite ( pidhash). Thanks! |
August 24, 2004, 08:36 (GMT) |
Small modification to redraw the 3D View when an image is reloaded. |
Revision 5b74add by Kester Maddock August 24, 2004, 03:30 (GMT) |
Fix stereo window creation on X11. |
August 24, 2004, 03:27 (GMT) |
Added Zoom In and Zoom Out menu entries to the uv/image editor |
August 24, 2004, 02:51 (GMT) |
Test commit, nothing to see here. |
Revision 5e49fe7 by Johnny Matthews August 23, 2004, 22:13 (GMT) |
This commit should clean up the warnings in edge_rotate that Ton brought up. The do not show up now on mine with /W4 on MSVC. |
Revision b83c410 by Ton Roosendaal August 22, 2004, 18:16 (GMT) |
testing 1 2 3 |
Revision 8e9af33 by Ton Roosendaal August 22, 2004, 13:24 (GMT) |
testing 1 2 3! |
Revision 5d4ce78 by Ton Roosendaal August 22, 2004, 11:06 (GMT) |
Testing commit to check maillists |
Revision 83222e3 by Chris Want August 21, 2004, 19:12 (GMT) |
Make sure directory $(OCGDIR)/extern is created before building extern stuff. |
Revision ea30bc3 by Johnny Matthews August 20, 2004, 21:22 (GMT) |
This commit adds the 'Rotate Edges' functionality. Select edges and ctrl-E and choose rotate edges. is also in the mesh->edges menus in 3d header and toolbox. I put it here since there was not concensus about replacing the code for CTRL-F with this code. |
August 18, 2004, 06:59 (GMT) |
Added a missing hotkey in the toolbox. |
August 18, 2004, 04:32 (GMT) |
Small tweak to the default Glow effect values, so there's a noticable difference when you add the effect (preventing people like K-Rich wondering why it's not working :) |
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