Blender Git Commits

Blender Git "master" branch commits.

Page: 5442 / 5574

August 29, 2004, 16:27 (GMT)
Forgot to export Object as struct Object...
August 29, 2004, 13:58 (GMT)
Apparently the curve render code doesnt use the displist... so there's
duplicate code for tapering needed.
Now tapered curves render too.
August 29, 2004, 09:21 (GMT)
Feature for Curve objects in Blender; 'tapering'.

Next to the "BevOb" button you now have a "TaperOb" button to give a name
of a curve object which defines the width of extrusion of the 'BevObj'
along the curve. The TaperOb curve typically is horizontal, where the
height denotes the width.
Important rules;
- Only the firste curve in TaperObj is evaluated
- the first width is left, last width is right
- it scales the width of normal extrusions based on evaluating the taper
curve; which means sharp corners in taper curve won't be easily visible

(That latter feature could be improved by extrusing based on the points
in the taper curve; this is a *lot* more work)
August 27, 2004, 00:08 (GMT)
Adding BPY sound module to projectfiles (MSVC 6.0)
August 27, 2004, 00:02 (GMT)
Added proper qualifier handling to make it possible to switch to Shrink/Fatten and Shear while already in transform mode.
Revision 95b9534 by Chris Want
August 26, 2004, 22:42 (GMT)
We don't use ODE anymore, so I commented out some lines that make it
required to build.
August 26, 2004, 22:00 (GMT)
claiming this to be mine .. to remain compatible to tuhopuu development
CONSTRAINT_TYPE_STRETCHTO 15
bjornmose
August 26, 2004, 02:16 (GMT)
Bpy access to more texture features: Musgrave, Voronoi, and Distorted Noise.
Contributed by Joilnen B. Leite ( pidhash). Thanks!
Revision 2ce265b by Matt Ebb
August 24, 2004, 08:36 (GMT)
Small modification to redraw the 3D View when an image is reloaded.
August 24, 2004, 03:30 (GMT)
Fix stereo window creation on X11.
Revision 54c9a1a by Matt Ebb
August 24, 2004, 03:27 (GMT)
Added Zoom In and Zoom Out menu entries to the uv/image editor
Revision 4511341 by Matt Ebb
August 24, 2004, 02:51 (GMT)
Test commit, nothing to see here.
August 23, 2004, 22:13 (GMT)
This commit should clean up the warnings in edge_rotate that Ton brought up. The do not show up now on mine with /W4 on MSVC.
August 22, 2004, 18:16 (GMT)
testing 1 2 3
August 22, 2004, 13:24 (GMT)
testing 1 2 3!
August 22, 2004, 11:06 (GMT)
Testing commit to check maillists
Revision 83222e3 by Chris Want
August 21, 2004, 19:12 (GMT)
Make sure directory $(OCGDIR)/extern is created before building extern
stuff.
August 20, 2004, 21:22 (GMT)
This commit adds the 'Rotate Edges' functionality. Select edges and ctrl-E and choose rotate edges. is also in the mesh->edges menus in 3d header and toolbox. I put it here since there was not concensus about replacing the code for CTRL-F with this code.
Revision f1ff79e by Matt Ebb
August 18, 2004, 06:59 (GMT)
Added a missing hotkey in the toolbox.
Revision 6d05bea by Matt Ebb
August 18, 2004, 04:32 (GMT)
Small tweak to the default Glow effect values, so there's a
noticable difference when you add the effect (preventing
people like K-Rich wondering why it's not working :)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021