Revision 8fb5fc0 by Jens Ole Wund(bjornmose) July 14, 2004, 20:57 (GMT) |
work on mcvc6 projects add unwrapper.c to BL_src in opennl create project/workspace to build modify blender. to link to blender_ONL.lib add ",......libwindowsopennl" to libpath add ",......libwindowsopennldebug" to libpath for debug add opennl project to intern workspace .. adjusting dependancies BM crosses fingers to work |
Revision 738c7e8 by Jens Ole Wund(bjornmose) July 14, 2004, 20:55 (GMT) |
workspace and project to make opennl |
Revision 04408c3 by Nathan Letwory July 14, 2004, 20:55 (GMT) |
* the clean target was doing some strange dependency stuff, so I changed that. As a bonus, it doens't read the SConscripts anymore, but just deletes the directories with object files. I leave the signature databases, since deleting them tended to give warning messages on subsequent runs. ps. if it doesn't work, shoot me (and Jens, since he tested too ;) |
Revision beba40c by Jens Ole Wund(bjornmose) July 14, 2004, 20:52 (GMT) |
workspace with opennl included |
Revision 9905d1c by Ton Roosendaal July 14, 2004, 18:18 (GMT) |
Rewound changes done in alpha calculus for texturemapping. This worked OK for alpha coming from antialising (rendered) but failed to do in other situations (alpha as blending, painted in gimp) |
Revision 09cda2e by Nathan Letwory July 14, 2004, 18:14 (GMT) |
* use sys.exit() instead of exit() * scons clean -> does a quick(er) clean. No need to think, just scons clean (it removes all content of root_build_dir) |
Revision ef8254d by Nathan Letwory July 14, 2004, 17:26 (GMT) |
* Tell compilers they really need Python 2.3 when trying to SCons it all. |
Revision 512fc1d by Ton Roosendaal July 14, 2004, 15:37 (GMT) |
The blenderbuttons file with EFFECT icon |
Revision a2f9523 by Nathan Letwory July 14, 2004, 14:13 (GMT) |
* the installer script so you can do 'scons wininst' (on win32 only, of course) This installer script is modified from the original one so that the SConstruct will dynamically add the files that need to go into the installer. This means that adding a script to release/scripts will automatically put it in the installer. Also, adding new resource files in bin/.blender/ will make sure that those get added to the installer. |
Revision 80dc492 by Nathan Letwory July 14, 2004, 14:10 (GMT) |
* rewrote part of the targets code * added 'scons wininst'. This will create a NSIS installer for blender. This will need the NSIS tool in your path (makensis.exe). The needed scriptfile will be committed seperately, so remember to 'cvs update -d' * tested on windows and linux, so other platform maintainers, please check that the build process is not broken. |
Revision 9510c97 by Alejandro Conty Estevez July 14, 2004, 10:20 (GMT) |
cache_size yafray parameter calculation changed to sync with current yafray cvs code. Now given in screen coords (-1,+1)x(-1,+1) |
Revision 7a04f91 by Nathan Letwory July 14, 2004, 06:09 (GMT) |
* the default 'scons' process now just builds Blender, but does no packaging, zipping or tarballing * 'release' must be explicitely given as target to get all nicely wrapped up |
Revision 21520c6 by Simon Clitherow July 13, 2004, 21:52 (GMT) |
- updated VC6 project files for SOLID - blender now links with the static solid lib. - also cleaned up solid.dsw workspace (removed unused projects). |
Revision 13d4c0a by Brecht Van Lommel July 13, 2004, 20:53 (GMT) |
LSCM: Fixed a bug where the projection axis for the initial solution was wrong, causing the solution to collapse into one point. Made packing denser (by reducing the padding between face groups). |
Revision 419e5a6 by Ton Roosendaal July 13, 2004, 20:39 (GMT) |
Removed VECADD and VECSUB, are in utildefine.h now |
Revision b64afb5 by Alfredo de Greef July 13, 2004, 19:22 (GMT) |
Removed some testcode from yafray_Render.cpp Added the missing anti-aliasing pixel filter size and threshold parameters for manual AA control (disable 'Auto AA' button). Added support for yafray raytraced depth-of-field. Added extra panel for Camera in edit window to edit dof paramaters. The actual focus point will be drawn as a cross when camera 'ShowLimits' is enabled, similar to the aqsis code in tuhopuu. Note to users: raytraced DoF is very slow, for best results, the default AA parameters are not good enough, especially with higher aperture values (more blur). So for best results, disable 'Auto AA' and set the AA parameters yourself. It works best with multi-pass AA ('AA passes' > 1) and a reasonable 'AA samples' value, something in the range 8 - 25 or even higher. Currently the post-process DoF is not available in yafray, alternatives are being worked on. |
Revision bf8c3e2 by Nathan Letwory July 13, 2004, 19:10 (GMT) |
* colon after def printadd() added to have correct and running python again :) (sorry, must've been subconsious spasm) * made the build not depend on blenderplayer, so that it continues even when you have not the blenderplayer enabled |
Revision c0ead4a by Nathan Letwory July 13, 2004, 18:27 (GMT) |
* UNWRAPPER define in blenkernel for * updates to have blender link with opennl |
Revision d906c3c by Nathan Letwory July 13, 2004, 18:25 (GMT) |
* add opennl and superlu to intern project |
Revision 9f8eea7 by Nathan Letwory July 13, 2004, 17:01 (GMT) |
* Added a release target to SConstruct -> 'scons release': - after building blender and blenderplayer an archive is created in bin/ containing all necessary files - you'll need now python2.3 or newer for SConstruct to go through correctly. This is not a problem, since Blender requires python2.3 now anyway. - the release target has been done for linux, win32 and os x, other platforms get a warning message after blender has been built, just no package. See warning message for instructions - for linux, osx and win32 the blenderplayer target has been enabled for default - the build is logged to build.log for all platforms except win32. If you want it, you'll need tee.exe from http://unxutils.sf.net in your path (I put it in C:\windows) and change the first if check in the SConstruct accordingly |
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