Blender Git Commits

Blender Git "master" branch commits.

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Revision 8400901 by Kent Mein
May 4, 2004, 16:25 (GMT)


Added Camera Fly Mode (Shift F) to the toolbox.

Kent
Revision ce816de by Kent Mein
May 4, 2004, 15:04 (GMT)


Removed the printf that was causing about 50000
"Color depth R=8 G=8 B=8" lines.....

Kent
May 4, 2004, 14:27 (GMT)
- fix silly scriptlink running code, pulled out convenient
ID_asPyObject and ID_getScriptlinks functions,
moved code into BPY_interface.c (where it fit better)
- EXPP_interface.c is essentially obselete now
- I didn't test this, I'm sure I broke something, if a Pythonista
could comment that would be nice (oh and the maintainer too).
May 4, 2004, 13:17 (GMT)
Use a better compare function for RAS_IPolygonMaterial
Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index)
May 4, 2004, 09:34 (GMT)
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125

The material buckets were being sorted by pointer (ie their location in memory.)

Also fixed find shared verticies.
Revision 79f3e88 by Chris Want
May 4, 2004, 04:55 (GMT)
Build blender with solid-based gameengine on irix using pre-compiled
libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.

Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
May 3, 2004, 21:21 (GMT)
Apparently the sequencer has its own audiosystem, so the change I did
for init sound only when needed, was not catched by sequencer.

Somehow, however, the SND_xxx library needs to be set when using the
sequencer... so, here a patch!
May 3, 2004, 17:58 (GMT)
- build qhull and solid (next to ode)
May 3, 2004, 13:23 (GMT)

Fixed a bug where From Window mapping in perspective view would give strange
results, caused by a little typo. The solution was proposed by bjornmose.
May 3, 2004, 08:12 (GMT)
- add 'tar file changed while reading' remark and a commented workaround
May 3, 2004, 06:11 (GMT)
bumped VERSION to 2.33-cvs and enable gameengine+solid per default for Linux
May 3, 2004, 01:37 (GMT)
Projectfiles update for Python 2.3.X
May 2, 2004, 23:45 (GMT)
Mouse Wheel Support for the Game Engine.

This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
Revision 45a2402 by Chris Want
May 2, 2004, 22:03 (GMT)
Check that deformer is an armature defore updating the displists
of it's children (gives speed up for alt-A, animation rendering).
May 2, 2004, 14:29 (GMT)
- Documentation for the new python API
May 1, 2004, 16:52 (GMT)
Changes for OSX compiling with Makefiles;
- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
April 30, 2004, 17:50 (GMT)
- use SDL sound on FreeBSD too.
- add solid include path to unix common makefile ... this is not FreeBSD
specific, so I'm a bit confused as this wasn't corrected before.
April 30, 2004, 11:52 (GMT)
Splash! :)

Thanks Piotr Kordala for the great artwork.
Revision bfc6fbc by Chris Want
April 30, 2004, 02:12 (GMT)
Make python 2.3 the default for the irix build.
April 29, 2004, 22:31 (GMT)
Fix committed a while ago, revision 1.52, still set a bluroffset in a
very unexpected location, causing small offset in rendered sub-pixel,
which showed only up raytracing a very detailed object with small
faces... ugh!

(Thanks [A]ndy, sorry Desoto! :-)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021