May 4, 2004, 16:25 (GMT) |
Added Camera Fly Mode (Shift F) to the toolbox. Kent |
May 4, 2004, 15:04 (GMT) |
Removed the printf that was causing about 50000 "Color depth R=8 G=8 B=8" lines..... Kent |
Revision c80ec7b by Daniel Dunbar May 4, 2004, 14:27 (GMT) |
- fix silly scriptlink running code, pulled out convenient ID_asPyObject and ID_getScriptlinks functions, moved code into BPY_interface.c (where it fit better) - EXPP_interface.c is essentially obselete now - I didn't test this, I'm sure I broke something, if a Pythonista could comment that would be nice (oh and the maintainer too). |
Revision 648c219 by Kester Maddock May 4, 2004, 13:17 (GMT) |
Use a better compare function for RAS_IPolygonMaterial Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index) |
Revision f03fa79 by Kester Maddock May 4, 2004, 09:34 (GMT) |
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine. http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125 The material buckets were being sorted by pointer (ie their location in memory.) Also fixed find shared verticies. |
Revision 79f3e88 by Chris Want May 4, 2004, 04:55 (GMT) |
Build blender with solid-based gameengine on irix using pre-compiled libs. I turned off the automatic building of solid in extern/ for irix since the vendor supplied build system does not work well. Note to JW: this can be built with either mipspro 7.3 or 7.4 (I needed to archive solid with "CC -ar ..." for this to work with 7.3). |
Revision c0a7891 by Ton Roosendaal May 3, 2004, 21:21 (GMT) |
Apparently the sequencer has its own audiosystem, so the change I did for init sound only when needed, was not catched by sequencer. Somehow, however, the SND_xxx library needs to be set when using the sequencer... so, here a patch! |
Revision fb72b8d by Hans Lambermont May 3, 2004, 17:58 (GMT) |
- build qhull and solid (next to ode) |
Revision 0c64d26 by Brecht Van Lommel May 3, 2004, 13:23 (GMT) |
Fixed a bug where From Window mapping in perspective view would give strange results, caused by a little typo. The solution was proposed by bjornmose. |
Revision b2d1b7c by Hans Lambermont May 3, 2004, 08:12 (GMT) |
- add 'tar file changed while reading' remark and a commented workaround |
Revision bac4439 by Nathan Letwory May 3, 2004, 06:11 (GMT) |
bumped VERSION to 2.33-cvs and enable gameengine+solid per default for Linux |
Revision e5c4bd6 by Martin Poirier May 3, 2004, 01:37 (GMT) |
Projectfiles update for Python 2.3.X |
Revision 08c14c7 by Kester Maddock May 2, 2004, 23:45 (GMT) |
Mouse Wheel Support for the Game Engine. This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick. |
Revision 45a2402 by Chris Want May 2, 2004, 22:03 (GMT) |
Check that deformer is an armature defore updating the displists of it's children (gives speed up for alt-A, animation rendering). |
Revision 5a4e574 by Joseph Gilbert May 2, 2004, 14:29 (GMT) |
- Documentation for the new python API |
Revision e7df984 by Ton Roosendaal May 1, 2004, 16:52 (GMT) |
Changes for OSX compiling with Makefiles; - support 2.3 python - use -O2 for all - fixed reference to SOLID.h |
Revision dcb83e2 by Hans Lambermont April 30, 2004, 17:50 (GMT) |
- use SDL sound on FreeBSD too. - add solid include path to unix common makefile ... this is not FreeBSD specific, so I'm a bit confused as this wasn't corrected before. |
Revision 298922c by Ton Roosendaal April 30, 2004, 11:52 (GMT) |
Splash! :) Thanks Piotr Kordala for the great artwork. |
Revision bfc6fbc by Chris Want April 30, 2004, 02:12 (GMT) |
Make python 2.3 the default for the irix build. |
Revision 4c42308 by Ton Roosendaal April 29, 2004, 22:31 (GMT) |
Fix committed a while ago, revision 1.52, still set a bluroffset in a very unexpected location, causing small offset in rendered sub-pixel, which showed only up raytracing a very detailed object with small faces... ugh! (Thanks [A]ndy, sorry Desoto! :-) |
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