Revision 8410cdd by Chris Want February 21, 2004, 16:50 (GMT) |
Todd Koeckeritz' patch to fix inconsistent placement in multicolumn menu's. |
Revision c05901d by Chris Want February 21, 2004, 16:36 (GMT) |
Making the scons build create a mips3 binary. |
Revision 9e238d3 by Michel Selten February 21, 2004, 15:13 (GMT) |
SCons updates * Almost all library settings are now available in the config.opts user option file. * All platform variables had to be updated to make this possible. Things are much clearer now, but I only was able to test the changes on Linux. I've tried to update all other platform variables, but things are most likely to be broken. Please contact me how to resolve the issues. Note: Before running scons, remove your existing config.opts file to get all new options. |
Revision 05bff7f by Chris Want February 20, 2004, 04:57 (GMT) |
Jonathan Thambidurai's patch for fixing the baking of NLA. I added to this patch some code for keying size too ... please test. This probably fixes bug #602, but I can't say for sure: Guignot's poor ol' example blend no longer opens in blender (not since 2.26). Release notes remark: Bug causing inconsistent baking of actions fixed. |
Revision 32fb547 by Nathan Letwory February 18, 2004, 14:35 (GMT) |
* [WIN32] Make SCons build with debuggable info when BUILD_BINARY set to 'debug' in config.opts |
Revision 6000b81 by Chris Want February 16, 2004, 15:29 (GMT) |
A little improvement by Joilnen Leite: makes the pixel RGBA values visible (even with a white background) when left clicking in the render window. |
Revision 9330e55 by Michel Selten February 15, 2004, 19:25 (GMT) |
SCons updates * libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process. |
Revision 2fbf2b3 by Chris Want February 15, 2004, 17:50 (GMT) |
Moved a line to make armarures recalculate better after framechanged scriptlinks are executed. This fixes bug #997. Note: this fix does not need to be mentioned in release notes (problem was caused by the recent armature speedups). |
Revision 0ad8b66 by Martin Poirier February 15, 2004, 02:03 (GMT) |
Text Window keyboard event cleaning. There was two switch where only one was needed (which caused an event to register in two different actions under some conditions). I merged both of them, which not only made the code a lot clearer but also safer. Fixed the Home and End case which didn't update the display correctly. I've tested it for some time, so I'm pretty sure nothing is broken. |
Revision 6101f0d by Simon Clitherow February 11, 2004, 18:55 (GMT) |
Learning to follow my own advice (I had set the dependancies to csg already!) |
Revision c205e7d by Simon Clitherow February 11, 2004, 18:36 (GMT) |
- Added csg.dsp to the main intern workspace (intern.dsw) - Fixed up the paths for "/lib/..." in csg.dsp Quick note: Currently intern still builds the old lib (bsplib). To compile the new lib (when everything is ready for it), uncheck bsplib from the dependancies in build_install_all and replace with csg. Will eventually drop bsplib completely - but not just yet :) |
February 10, 2004, 20:16 (GMT) |
Ok here is the new CSG library that implements boolean operations for blender through the 'C' api in csg/extern/CSG_Interface.h. As mentioned earlier on bf-commiters mailing list, there is no current *nix make file only an msvc60 project file. I only have a linux box at work and to be honest I want to avoid doing any commits from there! So if some kind soul could sort it out that would be great. Dependencies: This code only depends on other stuff in the intern library, moto and memutils the CSG lib needs to have their include paths to compile. Other than that its completely self contained. Acknowledgements: To speed up the polygon-polygon intersection queries I've used some code (under the GPL) from freesolid2.0 this clearly marked in the appropriate files and Gino van den Bergen still owns the copyright to that material. The algorithm I used in based on one from Paul Nettle described on flipcode (www.flipcode.com) and I think his work was a derivative of the "Laidlaw algorithm" There is also some basic 'ear clipping' triangulation code that unfortunately remains unatributable. I have no right to publish this code under the GPL nor BPL for that matter as I have no idea who the original authors are. Its just one of those random bits of internet code. Warning! The stuff used a lot of C++ template features, which on one hand makes it very generic but on the other means that some work will need to be done to get working with other compilters. The msvc60 compiler is not very compliant to the C++ standards with respect to templates so its very difficult to say if this code will compile out of the box on other platforms. I still haven't committed modifications to booleanops.c in the blender code as without a working library to link to it will break the current build. This needs to be done first! Improvements This code is much simpler than the previous bsp implementation see intern/bsp and this old code should be deprectated/removed. However, whilst this implementation produces less triangles in the output than the bps algo, its still not an optimal solution. This is just hard to do and beyond my humble skills. License: Just to make it clear this stuff for the reasons mentioned above and for the fact I'm to mean to give the copyright away to BF is licensed under the GPL only. Cheers, Laurence. |
Revision 7c7ede0 by Daniel Dunbar February 8, 2004, 13:26 (GMT) |
- bug fix, ctrl-x didn't clear file name in window title |
Revision 95dc219 by Michel Selten February 7, 2004, 20:44 (GMT) |
SCons updates * All output is now generated in a seperate directory. By default this is ../build/ Currently all .lib / .a files are still build in lib/ So, I guess I need to update all SConscript files to build the lib now also in the build_dir. TODO * User configurable options have been added. When running SCons for the first time, a new config.opts file is generated. The defaults are taken from each section currently in SConstruct. Currently implemented options: - VERSION // Blender version. not used at the moment - BUILD_BINARY // release or debug - BUILD_DIR // target directory to build intermediate files - USE_INTERNATIONAL // true or false - BUILD_GAMEENGINE // true or false - USE_PHYSICS // ode or solid - USE_OPENAL // true or false - USE_FMOD // true or false - USE_QUICKTIME // true or false Note that all options are strings, so quotes are necessary (') There's currently some duplicate code in the SConstruct and SConscript files, but this currently works and cleanup can be done in small steps afterwards. * Disabled international support on Linux by default for now. There is something wrong with this currently. I'll fix it in the near future. |
February 6, 2004, 15:20 (GMT) |
Kino's tooltip fix for envmap. (fixes a typo) Kent |
Revision 7510d2a by Rob Haarsma February 6, 2004, 13:23 (GMT) |
Added the DELKEY for editing a Text object. |
February 5, 2004, 17:26 (GMT) |
Christian Pless's patch it just updates the toolbox shorcuts for Rotation and Scaling so they have R and S instead of all 3 having G as the shortcut. (Its in the transform/Rotate on Axis and transform/Scale on Axis toolbox items.) Kent |
Revision 6aab05f by Chris Want February 5, 2004, 15:08 (GMT) |
This one is a bit strange to describe so I'll just mention the symptom: bones in one armature that were constrained to bones in another armature, which in turn were constrained to a non-armature object weren't getting updated correctly. This fixes bf-blender bug #955 (thanks Appolux). Note: This commit need not be logged in future release notes (was caused by recent armature speed ups). |
February 3, 2004, 16:52 (GMT) |
Added two small bug fixes LukeW found. HoR, HoG, HoB tooltips talked about Zenith instead of Horizon. added (F6) to the texture tooltip. He also mentioned F5 but the F5 is already there its just context sensitive and the sub menus do not have the shortcut. Kent |
Revision c968c1b by Simon Clitherow February 1, 2004, 15:44 (GMT) |
- Added missing break statements. Panning and zooming from the menus now works correctly. |
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