October 14, 2003, 16:38 (GMT) |
Modifications to buttons drawing code: - colour tweaks to buttons and menus - improved method of drawing triangles on menus and numbuts |
Revision d26e8b1 by Jiri Hnidek October 14, 2003, 12:09 (GMT) |
- Lattice as parent of Metaball affect deforming of polygonized implicit surface - fixed compile problem at IRIX with buttons_editing.c (look at JWalton's message in mailing list) ... sorry for mixed commit :-( |
Revision 4629da0 by Ton Roosendaal October 14, 2003, 10:45 (GMT) |
- fixed threshold for merging closed Panels (was not sufficient narrow) - in 'Horizontal Align' mode, Panels now close as a vertical bar - switching align modes, also switches how closed Panels are drawn - opengl nor ftgl support vertical string drawing... so for now it only draws the capitals of the Panel title in a horizontal collapsed header |
Revision 44b3213 by Ton Roosendaal October 13, 2003, 23:46 (GMT) |
- converted constraint buttons, they're a Panel in Object main menu - converted sound buttons, part of Scene - special request Matt: headers of windows 2 pixels higher! (test) - special request Stefano: icons instead of menu for buttons-header - 'data browse' buttons now almost all in buttonswindow. - almost all buttons have been panelized now. next stage: cleaning up usage of color in Blender, to allow presests! |
Revision 5caf1e6 by Ton Roosendaal October 13, 2003, 19:36 (GMT) |
- the 'activitate window' call in mainloop, which was removed to save performance, gave display errors in some occasions. now its moved to the main drawing loop, which is not for each event luckily. tested at windows by ztonzy |
Revision ceb26d2 by Ton Roosendaal October 13, 2003, 14:57 (GMT) |
- experiment: changed drawing style of Panels to minimal and fully transparant. - converted the Texture buttons, they're nice too! |
Revision 5c2005c by Alexander Ewering October 12, 2003, 23:43 (GMT) |
Robert (DetectiveThorn) Wenzlaff's Knife subdivide tool. See previous message on Bf-committers for description. |
Revision 1bc0f43 by Willian Padovani Germano October 12, 2003, 23:41 (GMT) |
Getting rid of warnings in NMesh.c, should fix compile problems. |
Revision 12236bc by Ton Roosendaal October 12, 2003, 22:26 (GMT) |
- restored scriptlink buttons i tried to find place for it in the other menus, like material, object, camera, etc. But thats hard... now it's just one nice Panel, without the idiot headerbuttons icons! - changed drawing of 'tabbed' Panels. The old method takes too much space. hint from xype! Dragging tabbed Panels can be done with the right hand circle. designers are welcom to tweak this. main reason: dragging is not meant to be happening a lot... pressing tabs is more important. |
Revision f729cbd by Ton Roosendaal October 12, 2003, 19:46 (GMT) |
- added radiobuttons - cleaned unused calls and defines |
Revision e4d86c8 by Joseph Gilbert October 12, 2003, 17:15 (GMT) |
Added updates to reflect the vertex grouping changes in NMesh.c |
Revision c4d9d0d by Joseph Gilbert October 12, 2003, 16:23 (GMT) |
Add vertex group support... |
Revision 642e27f by Joseph Gilbert October 12, 2003, 16:14 (GMT) |
Added vertex grouping support |
Revision 572661b by Joseph Gilbert October 12, 2003, 16:13 (GMT) |
Added vertex group support... |
Revision a7fe79a by Joseph Gilbert October 12, 2003, 16:03 (GMT) |
Removed spaces - test commit |
Revision 5f6d8e5 by Ton Roosendaal October 12, 2003, 13:58 (GMT) |
- Converted lamp buttons and world buttons, they're pretty! - menu auto open now is user preset, including 2 thresholds you can set - hilites of pulldown menus were not cleared, fixed - changed F4 key to logic. F5 will show lamp buttons, when lamp active - in 'shader context' buttons, clicking camera will show world - Converted lamp buttons and world buttons, they're pretty! - menu auto open now is user preset, including 2 thresholds you can set - hilites of pulldown menus were not cleared, fixed - changed F4 key to logic. F5 will show lamp buttons, when lamp active - in 'shader context' buttons, clicking camera will show world |
Revision a9c694d by Ton Roosendaal October 12, 2003, 00:42 (GMT) |
- rewrote the panel align heuristics. leftmost/top panel now always at same location, so switching button 'main contextes' works consistantly - fixed some more events to make sure Panels update when editing - preview render panel now is 320 wide, just for getting the space filled! - error in preview render matrix, which caused unpredictable drawing errors Bedtime! -Ton- |
Revision 06f2979 by Ton Roosendaal October 11, 2003, 22:32 (GMT) |
- error in shader buttons... when no material on object, it draws the tabs really weird... |
Revision 0ce9abf by Ton Roosendaal October 11, 2003, 22:00 (GMT) |
- converted full materialbuttons... EEEK! It doesn't look well yet! Hopefully it inspires others to come with great solutions. - the material buttons have 6 panels, three of them merged - some drawing errors in preview render - made settings for new Material that makes sense for Flares |
Revision e32a73f by Willian Padovani Germano October 11, 2003, 20:56 (GMT) |
Fixing header*** files to use tabs instead of spaces (was my fault, sorry). |
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