Revision b2d1921 by Willian Padovani Germano July 19, 2003, 20:44 (GMT) |
Exppython: - Trying to correct a compile problem. IpoCurve_Init wasn't declared in modules.h |
Revision 9bf630a by Ton Roosendaal July 19, 2003, 20:31 (GMT) |
WARNING: with makefiles I could not get a stable blender compiled. do a make clean in source/blender/ to be sure! - Included the new shaders from Cessen... well, only the shader calls themselves. To make sure the shaders work I nicely integrated it - MaterialButtons: layout changed a bit, but still resembles the old layout. The 'shader' options now are located together. - Shaders are separated in 'diffuse' and 'specular'. You can combine them freely. - diffuse Lambert: old shader diffuse Oren Nayar: new shader, gives sandy/silky/skinny material well diffuse Toon: for cartoon render - specular Phong: new spec, traditional 70ies spec specular CookTorr: a reduced version of cook torrance shading, does off specular peak well specular Blinn: new spec, same features as CookTorr, but with extra 'refraction' setting specular Toon: new spec for cartoon render - default blender starts with settings that render compatible! - works in shaded view and preview-render - works in unified render Further little changes: - removed paranoia compile warnings from render/loader/blenlib - and the warnings at files I worked at were removed. |
Revision 8607322 by Ton Roosendaal July 19, 2003, 20:19 (GMT) |
- fixed bug in renderwin zoom function. You now can press 'Z' in a window again, and move your mouse around to scan the image. MiddleMouse works too, but less intuitive - at some systems it is still slow, bad clipping code... |
Revision 3d691c7 by Ton Roosendaal July 19, 2003, 20:14 (GMT) |
- Blender in background render mode (blender -b) now reacts to CTRL+C again. You'll have to do it twice... first CTRL+C will send an internal break (exit render loops) - I prefer this in foreground mode too, but Python uses it as well, to escape from loops. We have to fix this once. |
July 19, 2003, 08:32 (GMT) |
World : got rid of debug messages Blender : declatation of the module IpoCurve Ipo : modifications (new attributes) to keep the compatibility with 227 api |
July 19, 2003, 08:29 (GMT) |
Nex modules added to keep a minimal compatibility with 227 api |
Revision a851bf1 by Ton Roosendaal July 18, 2003, 18:32 (GMT) |
- fixed error message at OSX in interface.c, added a load of comments there to understand the central loop better. |
Revision a65ce19 by Alexander Ewering July 18, 2003, 15:50 (GMT) |
Added "Group selection" menu (SHIFT-G), which offers the following options: 1 - Children 2 - Immediate Children 3 - Parent 4 - Objects on shared layers 1: Selects all direct children of the active object 2: Select all children, children's children etc. of the active object 3: Makes the parent of the current object active, and deselects the active object 4: Selects all objects that share at least one layer with the active object Useful for stepping through object hierarchies and for quickly selecting objects belonging together. See my message on bf-committers as well. |
Revision c2f92ac by Alexander Ewering July 18, 2003, 15:30 (GMT) |
Added a MEM_freeN call to sound_free_sound() to release bSound->stream created by audio_makestream(). Fixes "Err Totblck stream len..." messages and memory leak. |
Revision 2b40962 by Stefan Gartner July 18, 2003, 14:43 (GMT) |
properly fix the fix this time (I need more coffee...) |
Revision c8aed03 by Stefan Gartner July 18, 2003, 13:34 (GMT) |
fix sdl detection |
Revision e00a27f by Ton Roosendaal July 18, 2003, 13:20 (GMT) |
* fixed bug: pressing F11 in dispview mode opened a window * new feature: rendering large images now displays correctly zoomed down in an imagewindow. The fact that it didn't also caused unpredictable slowdowns at various systems (tested osx, win). Of course after rendering you can still zoom in/out as usual. * there was code that limits the maximum size of an imagewindow, keeping a small border around it free. By increasing the border 15 pixels I got huge speedup at OSX. Still looks good though... Needs more research what is happening here, maybe we need a user setting for it... but i rather implement the usage of the internal ImageWindow first. Still unsolved: 24 bits windows opening... I don't dare yet hacking in it Ghost. |
Revision 90f325e by Stefan Gartner July 18, 2003, 10:11 (GMT) |
some sdl related stuff: * moved references to libSDL out of ifeq($(INTERNATIONAL), true) (win32) and ifeq($(WITH_FREETYPE2),true) (irix) conditionals in source/Makefile * look for sdl in $(LCGDIR)/sdl if sdl-config isn't found thanks to LarstiQ for doing most of the work |
Revision 93c9ed3 by Simon Clitherow July 17, 2003, 19:25 (GMT) |
- added 'Textured Solid' to the Draw mode popup (DKEY). |
July 17, 2003, 14:47 (GMT) |
Added $(NAN_SDLCFLAGS) to CPPFLAGS so that my machine could find the SDL headers (SDL.h) Kent |
July 17, 2003, 14:19 (GMT) |
Fixed a couple more warnings. Kent |
July 17, 2003, 13:47 (GMT) |
fixed a warning by adding a newline to end of file. Kent |
Revision e7d35b4 by Chris Want July 17, 2003, 03:36 (GMT) |
- Made references to SoundSystem look in intern instead of gameengine for all platforms. Please test on non-linux/non-irix. - Changed another libsoundsystem.a to libSoundSystem.a. - Removed comments refering to fmod (I assume it's not coming back ever) |
Revision ae512b1 by Chris Want July 17, 2003, 02:36 (GMT) |
Changed some occurances of the lib 'soundsystem' to 'SoundSystem' (seems half of the references were one way, the other half were the other way). Also made irix link to $(OCGDIR)/intern/*SoundSystem/* instead of $(OCGDIR)/gameengine/*SoundSystem/* |
Revision 68b3cfb by Willian Padovani Germano July 17, 2003, 00:26 (GMT) |
Exppython docs: - Minor: fixed wrong url to www.python.org/doc (had written 'docs'). |
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