Revision 3290b8c by Stefan Gartner January 4, 2003, 21:58 (GMT) |
cpifdiff.sh died with an error when $(LCGDIR)/$(LIBNAME)/include/blenkey.h didn't exist instead of installing it as it should. - @../tools/cpifdiff.sh blenkey.h $(LCGDIR)/$(LIBNAME)/include/blenkey.h + @../tools/cpifdiff.sh blenkey.h $(LCGDIR)/$(LIBNAME)/include/ sgefant |
Revision 080dd29 by Hans Lambermont January 4, 2003, 20:20 (GMT) |
- use ODE in lib/ for FreeBSD - use default python library path - remove obsolete SSR comments |
Revision 8dcdf3b by Frank van Beek January 4, 2003, 18:17 (GMT) |
- replaced #elif with more correct version: < #elif _WIN32 --- > #elif defined(_WIN32) |
Revision f92d4b8 by Michel Selten January 4, 2003, 17:31 (GMT) |
libfrozen will be built only once until one of the python files is changed. Michel |
Revision 3aa1f9e by Frank van Beek January 4, 2003, 17:18 (GMT) |
- replaced files with the original versions that also contain 32x32 and 8 bit icons. |
Revision 38e5b58 by Frank van Beek January 4, 2003, 16:46 (GMT) |
- on windows alcGetError() has no arguments. On other platforms it does. |
Revision 24f5461 by Frank van Beek January 4, 2003, 16:29 (GMT) |
- we're using python22.lib instead of python20.lib nowadays |
Revision 76f4ae7 by Frank van Beek January 4, 2003, 16:27 (GMT) |
- when compiling on windows, override CC=gcc with CC=..../cl_wrapper.pl and use the Python.h in the lib/windows/python/include directory. MSVC++ doesn't like linking with a gcc compiled frozen library. |
Revision 45b243a by Hans Lambermont January 4, 2003, 15:07 (GMT) |
Workaround for the header file copying dependency hell |
Revision 302399b by Hans Lambermont January 4, 2003, 01:41 (GMT) |
and the other FreeBSD python locations. |
Revision 4a42823 by Hans Lambermont January 4, 2003, 00:40 (GMT) |
another FreeBSD python location change |
Revision 7ff3f05 by Hans Lambermont January 4, 2003, 00:35 (GMT) |
start using platform default locations for FreeBSD. try not to break anything for other platforms. |
Revision b506bdb by Hans Lambermont January 4, 2003, 00:19 (GMT) |
Use FreeBSD's default python location when on FreeBSD |
Revision 5fda04d by Hans Lambermont January 3, 2003, 22:51 (GMT) |
Start using platform default locations of libraries that used to be in lib/ and came from extern/ (which isn't in the new repository at all) So use stuff like: ifeq ($(OS),freebsd) export NAN_OPENSSL ?= /usr else export NAN_OPENSSL ?= $(LCGDIR)/openssl endif Hans |
Revision 0a51fea by Michel Selten January 3, 2003, 21:36 (GMT) |
These updates enable the build of the gameengine (configure --enable-gameengine). However, you still need to manually configure, compile and install ode. * Following the original NaN makefile, I removed the TerraplayNetwork files from the build. (Moved the two files to EXTRA_DIST). * Pass a const char * to Py_BuildValue instead of a STR_String in BL_ActionActuator.cpp * Added some include directories in Makefile.am's Michel |
January 3, 2003, 16:01 (GMT) |
Added the following prototype to get rid of another warning: void pub_priv_test(char *HexPriv, char *HexPub); Kent |
January 3, 2003, 15:53 (GMT) |
Two small updates to fix warnings. The first is renaming fv_data to fv_data2 to get rid of a shadow warning second is an unused var that was an extra uneeded call to fabs. Diff included: Kent -- mein@cs.umn.edu Index: BSP_CSGMeshBuilder.cpp =================================================================== RCS file: /cvsroot/bf-blender/blender/intern/bsp/intern/BSP_CSGMeshBuilder.cpp,v retrieving revision 1.3 diff -u -r1.3 BSP_CSGMeshBuilder.cpp --- BSP_CSGMeshBuilder.cpp 25 Nov 2002 09:52:48 -0000 1.3 +++ BSP_CSGMeshBuilder.cpp 3 Jan 2003 15:47:15 -0000 @@ -89,13 +89,13 @@ } if (props.user_face_vertex_data_size) { - char * fv_data = NULL; - fv_data = new char[4 * props.user_face_vertex_data_size]; + char * fv_data2 = NULL; + fv_data2 = new char[4 * props.user_face_vertex_data_size]; - face.user_face_vertex_data[0] = fv_data; - face.user_face_vertex_data[1] = fv_data + props.user_face_vertex _data_size; - face.user_face_vertex_data[2] = fv_data + 2*props.user_face_vert ex_data_size; - face.user_face_vertex_data[3] = fv_data + 3*props.user_face_vert ex_data_size; + face.user_face_vertex_data[0] = fv_data2; + face.user_face_vertex_data[1] = fv_data2 + props.user_face_verte x_data_size; + face.user_face_vertex_data[2] = fv_data2 + 2*props.user_face_ver tex_data_size; + face.user_face_vertex_data[3] = fv_data2 + 3*props.user_face_ver tex_data_size; } else { face.user_face_vertex_data[0] = NULL; face.user_face_vertex_data[1] = NULL; [9:47] ~/blender/intern/bsp/intern(mein@captcrab) % cvs diff BSP_MeshFragment.cp p Index: BSP_MeshFragment.cpp =================================================================== RCS file: /cvsroot/bf-blender/blender/intern/bsp/intern/BSP_MeshFragment.cpp,v retrieving revision 1.3 diff -u -r1.3 BSP_MeshFragment.cpp --- BSP_MeshFragment.cpp 25 Nov 2002 09:52:48 -0000 1.3 +++ BSP_MeshFragment.cpp 3 Jan 2003 15:47:21 -0000 @@ -106,8 +106,6 @@ if (BSP_Classification(vert.OpenTag()) == e_unclassified) { MT_Scalar sdistance = plane.signedDistance(vert.m_pos); - MT_Scalar fsdistance = fabs(sdistance); - if (fabs(sdistance) <= BSP_SPLIT_EPSILON) { // this vertex is on vert.SetOpenTag(e_classified_on); |
Revision fac23ac by Maarten Gribnau January 1, 2003, 22:32 (GMT) |
Added fix for invisible size widget on OSX. It's still behind a define because it does not work with blender (player and gears work fine). Maarten |
Revision e3376a4 by Maarten Gribnau January 1, 2003, 21:35 (GMT) |
Added mouse down event when window was activated by clicking on it. The mouse up was already generated. They are now balanced by mouse downs. The behaviour of the OSX target now matches that of the WIN32 target. Maarten |
Revision 581b313 by Maarten Gribnau January 1, 2003, 21:31 (GMT) |
Fix for lots of window size events during window drag Maarten |
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Master Commits
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