May 20, 2012, 17:25 (GMT) |
- Use Smoke code from trunk again: Unforeseen problems: The new code uses hidden arrays, file based functions. Nils himself describes the code as following in one of his new papers "Unuseable for rising smoke". What a bummer. - New approach: Backport features as moving obstacles, preconditioned conjugate gradient solver, etc. - This commit also contains the following code: Better pressure and divergence calculation, idea taken from NVIDIA (graphic gems #3) |
May 13, 2012, 23:29 (GMT) |
a) Remove file dependencies, doing all in memory now b) Fix crashes on Smoke init because of missing folder Now we can start bringing back functionality. |
May 13, 2012, 18:59 (GMT) |
May 7, 2012, 18:39 (GMT) |
Use different solver names, uncomment some code. Note: Still needs scene and render folder to be created in the blender install folder, otherwise it crashes. Still only shows empty screen when using memory flags and not file flags |
May 5, 2012, 20:59 (GMT) |
Fix merge error on my part -> Note: Never check the box "ignore spaces" |
May 5, 2012, 19:36 (GMT) |
Fix another compile error caused by an accidental leftover file (scons only) |
May 5, 2012, 19:15 (GMT) |
May 5, 2012, 18:48 (GMT) |
Branch only modification to enable openmp for windows |
May 4, 2012, 22:34 (GMT) |
Fix compile error with gcc, enable scons compiling |
May 4, 2012, 18:06 (GMT) |
Fix compile warnings with gcc |
May 4, 2012, 17:59 (GMT) |
Fix compile error: Undefined reference zero |
May 4, 2012, 11:23 (GMT) |
Fix memory leaks. |
May 4, 2012, 00:16 (GMT) |
Add debug output: Using memory flags ("new SolverObject") fails while loading the same grid from file works. Weird. |
May 3, 2012, 22:47 (GMT) |
Fix errors + crashes on several occasion. Known bug: _flags doesn't get used correctly in the init() of the "Smoke init B" |
May 2, 2012, 20:53 (GMT) |
Backport NAN fix for wavelet noise from trunk |
May 1, 2012, 23:09 (GMT) |
Fix another crash caused by pointcache. I commented some code to save me some startup time. Remove the comments in FLUID_3D::init() to create your own setup files. |
May 1, 2012, 20:39 (GMT) |
Use smoke resolution provided by blender |
May 1, 2012, 11:25 (GMT) |
Revert last commit and fix "!" error in precompute loop |
May 1, 2012, 11:21 (GMT) |
Halfway back using original source when seeing the bug |
April 30, 2012, 23:19 (GMT) |
First tests to bring back smoke display, but nothing displays yet for unknown reasons. |
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