Blender Git Commits

Blender Git "smoke2" branch commits.

Page: 4 / 5

May 20, 2012, 17:25 (GMT)
- Use Smoke code from trunk again:
Unforeseen problems: The new code uses hidden arrays, file based functions. Nils himself describes the code as following in one of his new papers "Unuseable for rising smoke". What a bummer.
- New approach: Backport features as moving obstacles, preconditioned conjugate gradient solver, etc.

- This commit also contains the following code:
Better pressure and divergence calculation, idea taken from NVIDIA (graphic gems #3)
May 13, 2012, 23:29 (GMT)
a) Remove file dependencies, doing all in memory now
b) Fix crashes on Smoke init because of missing folder

Now we can start bringing back functionality.
May 13, 2012, 18:59 (GMT)
Merge r46323-r46613 from trunk
May 7, 2012, 18:39 (GMT)
Use different solver names, uncomment some code. Note: Still needs scene and render folder to be created in the blender install folder, otherwise it crashes. Still only shows empty screen when using memory flags and not file flags
May 5, 2012, 20:59 (GMT)
Fix merge error on my part -> Note: Never check the box "ignore spaces"
May 5, 2012, 19:36 (GMT)
Fix another compile error caused by an accidental leftover file (scons only)
May 5, 2012, 19:15 (GMT)
Merge from trunk r46114-r46322
May 5, 2012, 18:48 (GMT)
Branch only modification to enable openmp for windows
May 4, 2012, 22:34 (GMT)
Fix compile error with gcc, enable scons compiling
May 4, 2012, 18:06 (GMT)
Fix compile warnings with gcc
May 4, 2012, 17:59 (GMT)
Fix compile error: Undefined reference zero
May 4, 2012, 11:23 (GMT)
Fix memory leaks.
May 4, 2012, 00:16 (GMT)
Add debug output:
Using memory flags ("new SolverObject") fails while loading the same grid from file works. Weird.
May 3, 2012, 22:47 (GMT)
Fix errors + crashes on several occasion.

Known bug: _flags doesn't get used correctly in the init() of the "Smoke init B"
May 2, 2012, 20:53 (GMT)
Backport NAN fix for wavelet noise from trunk
May 1, 2012, 23:09 (GMT)
Fix another crash caused by pointcache.
I commented some code to save me some startup time.
Remove the comments in FLUID_3D::init() to create your own setup files.
May 1, 2012, 20:39 (GMT)
Use smoke resolution provided by blender
May 1, 2012, 11:25 (GMT)
Revert last commit and fix "!" error in precompute loop
May 1, 2012, 11:21 (GMT)
Halfway back using original source when seeing the bug
April 30, 2012, 23:19 (GMT)
First tests to bring back smoke display, but nothing displays yet for unknown reasons.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021