Blender Git Commits

Blender Git "strand_nodes" branch commits.

Page: 27 / 37

November 19, 2015, 08:59 (GMT)
Mesh type for storing DerivedMesh as a temporary storage on the node eval stack.
November 18, 2015, 09:21 (GMT)
Use a full TypeDesc in node sockets.

For the time being this is synonymous with the base type, but in future
it could allow (fixed-size) arrays and vector semantics.
November 18, 2015, 09:20 (GMT)
Set of basic node classes for representing modifiers in pynodes.
November 18, 2015, 09:20 (GMT)
Simple integration of object nodes into the modifier stack evaluation.
November 18, 2015, 08:27 (GMT)
Merge branch 'master' into object_nodes
November 10, 2015, 09:59 (GMT)
Removed an unconventional typename use that causes problems with MSVC.
November 9, 2015, 15:16 (GMT)
Refactor: renamed 'Expression' to 'Function'.
November 9, 2015, 12:22 (GMT)
Removed unused deprecated code parts.
November 8, 2015, 11:20 (GMT)
Disabled some unused function args.
November 8, 2015, 08:35 (GMT)
Merge branch 'master' into object_nodes
November 7, 2015, 16:15 (GMT)
Add support for texture node trees in new dependency graph.
November 6, 2015, 16:04 (GMT)
Added clouds noise pattern node.
November 6, 2015, 10:47 (GMT)
Use the material blending function for the RGB mix node for the time being.
November 5, 2015, 16:56 (GMT)
Added the RGB mix node (unfinished).
November 5, 2015, 10:09 (GMT)
Fix for debug output to avoid backward links when inputs/outputs share a name.
November 4, 2015, 16:39 (GMT)
Added some more opcodes for scalar multiplication and division.
November 4, 2015, 13:08 (GMT)
Added optional automatic datatype conversion for nodes.

This only applies to a handful of common types that can be unambiguously converted.
In any other case the link is considered invalid (proper error handling still needed).
November 4, 2015, 12:43 (GMT)
Made node name arguments optional.

Node names are only used for identifying them in debugging, but
can just be autogenerated as well.
November 4, 2015, 10:39 (GMT)
Make the compose/decompose and scalar math nodes work for textures.
November 4, 2015, 10:22 (GMT)
Missing C header for the vfprintf function.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021