Blender Git Commits

Blender Git "temp-assetlib-plus-uuid-rename" branch commits.

Page: 4 / 4

August 9, 2021, 09:32 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 9, 2021, 07:40 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 6, 2021, 15:11 (GMT)
Assets: add AssetLibrary struct

Add `AssetLibrary` struct that owns a pointer to an `AssetCatalogService`.

The `struct AssetLibrary` is an opaque struct that C code can just pass
around. It is created with `BKE_asset_library_load(library_path)` and
freed with `BKE_asset_library_free(the_pointer)`.

Note that this API is still experimental.
August 6, 2021, 13:30 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 6, 2021, 10:58 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 3, 2021, 09:46 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
August 3, 2021, 09:33 (GMT)
Asset Catalogs: add catalog ID to AssetMetaData

Add field `char AssetMetaData::catalog_id[MAX_NAME]`, to hold the
catalog ID of the asset. This field should be set using the
`BKE_asset_metadata_catalog_id_set()` function, which ensures that there
are no spaces in the ID and that the field is not too long.

For now only used to show in the UI, for development/debugging purposes.
August 2, 2021, 10:59 (GMT)
Asset Catalogs: test space in asset catalog path

Test for the support of spaces in asset catalog paths.
August 2, 2021, 10:58 (GMT)
Cleanup: use same parameter name in declaration & definition

No functional changes
August 2, 2021, 10:43 (GMT)
Cleanup: Asset Catalogs, use default constructors
August 2, 2021, 10:35 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
July 30, 2021, 11:16 (GMT)
Asset Catalogs: first implementation of loading a catalog definition file
July 30, 2021, 11:16 (GMT)
Asset Catalogs: rudimentary writing catalog definition files to disk

`AssetCatalogDefinitionFile::write_to_disk()` can be used to write asset
catalog definition files to a text file on disk. It is very rudamentary,
and should be improved by sorting the written catalogs.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021